Anchors | Tate | Summer 2023 |
Tate | |||
Picture | Name | Role | Base Rarity |
Tate | Strike | ☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Tate | This telepathic Gym Leader is Liza's twin. They are more skilled at battling together than alone, though sometimes they do disagree with each other. |
Tate Summer 2023 | Tate is taking on a main role in the star festival. His clear singing voice woke Jirachi, which granted his wish to save Liza. |
Mindscape |
Tate's Pokémon
Tate & Solrock | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Chain 3: Powers up the user's moves when a unity bonus is in effect. Headstrong: Attack cannot be lowered. Unbending: Defense cannot be lowered. Guaranteed Cookie Skill Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Supernatural: Raises allies's Attack and Sp. Atk by 2 Space Cadet: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
595 | 404 | 215 | 123 | 151 | 194 |
4 Star Stats | |||||
635 | 424 | 235 | 143 | 171 | 214 |
5 Star Stats | |||||
675 | 444 | 255 | 163 | 191 | 234 |
5 Star Max Potential Stats | |||||
715 | 464 | 275 | 183 | 211 | 254 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Zen Headbutt of Duality | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 2 |
Zen Headbutt: Move Gauge Refresh 3 | Move: Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Zen Headbutt: Accuracy 10 | Zen Headbutt: Accuracy Up 10 | 5 | 60 | 2 |
Foul Fighting 9 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Zen Headbutt: Aggravation 1 | Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Rock Tomb: Accuracy 5 | Rock Tomb: Accuracy Up 5 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 2 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Rock Tomb: Power 4 | Rock Tomb: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
All as One!: MP Refresh 2 | Move: All as One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speedy Entry 1 | Raises the user's Speed by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Sentry Entry 2 | Raises the user's Defense by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Superduper Effective 5 | Powers up moves that are super effective. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Zen Headbutt: Power 4 | Zen Headbutt: Power Up 4 | 3 | 36 | 1 |
Ground Guard | Reduces damage when the user is attacked by Ground-type moves. | 10 | 120 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Zen Headbutt of Duality: Power 25 | Zen Headbutt of Duality: Power Up 25 | 5 | 60 | 3 |
Zen Headbutt of Duality: Power 25 | Zen Headbutt of Duality: Power Up 25 | 5 | 60 | 3 |
Tate Summer 2023 | |||
Picture | Name | Role | Base Rarity |
|
Tate | Tech | ☆☆☆☆☆ |
Mindscape |
Tate & Jirachi | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
2 P-Moves: Doom Desire: Every two times the user's Pokémon uses a move, deals additional damage to the opponent targeted by the second move. (Type: Steel, Category: Special) This additional damage is not affected by some status changes. Use Doom Desire: Team Same Stat Up 2: Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user uses 2 P-Moves: Doom Desire: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) P-Move on Opp: Sp. Def Down 2 9: Lowers the target's Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Space Cadet: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 446 | 195 | 446 | 195 | 334 |
5 Star Max Potential Stats | |||||
796 | 486 | 235 | 486 | 235 | 374 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Friends Forever Steel Beam | 200-240 | Opponent | ||||
The more the target's Attack is lowered, the greater the power of this attack. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
P-Move on Opp: Attack Up 9 | Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power Up 3 | 3 | 36 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flash Cannon: Fortuitous 9 | Move: Flash Cannon Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
Team Lucky Entry 1 | Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 7 | 84 | 2 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Use Doom Desire: Team Same Stat ? | Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user uses 2 P-Moves: Doom Desire: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 5 | 60 | 2 |
Status P-Move: Stat Up 9 | Raises one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 8 | 96 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Afflicter's Fervor 1 | Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Charm: Move Gauge Refresh 3 | Move: Charm Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Wish upon a Star!: MP Refresh 2 | Move: Wish upon a Star! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Charm: Ramp Up 1 | Move: Charm Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Wish upon a Star!: Hit and Heal 9 | Move: Wish upon a Star! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Charm: BOGO 9 | Move: Charm Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
Wish upon a Star!: Shared Fortune 2 | Move: Wish upon a Star! Raises one of the following stats of all allied sync pairs by 2 stat ranks at random when the user's move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Friends Forever Steel Beam: Power 25 | Friends Forever Steel Beam: Power Up 25 | 5 | 60 | 3 |
Friends Forever Steel Beam: Power 25 | Friends Forever Steel Beam: Power Up 25 | 5 | 60 | 3 |