Anchors | Siebold | Holidays 2019 |
Siebold | |||
Picture | Name | Role | Base Rarity |
|
Siebold | Strike | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Siebold | This member of the Elite Four is serious about both cooking and Pokémon battles, striving to perfect them as works of art. His skill in both fields is undeniable. |
Siebold Holidays 2019 | Though his uniform has changed, Siebold remains a chef at heart. He is working on his newest recipe, a lavish delicacy featuring Octillery ink. |
Mindscape |
Siebold's Pokémon
Siebold & Clawitzer | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Critical Focus 1: Raises the user's critical-hit rate by 1 stat ranks when it lands a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Cook: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
607 | 165 | 182 | 403 | 182 | 287 |
5 Star Stats | |||||
647 | 185 | 202 | 423 | 202 | 307 |
5 Star Max Potential Stats | |||||
687 | 205 | 222 | 443 | 222 | 327 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Pulse Du Jour | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Siebold Holidays 2019 | |||
Picture | Name | Role | Base Rarity |
|
Siebold | Tech | ☆☆☆☆☆ |
Mindscape |
Siebold & Octillery | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves. Fortuitous 4: Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Piercing Gaze: Moves never miss. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
625 | 163 | 220 | 273 | 220 | 208 |
5 Star Max Potential Stats | |||||
725 | 203 | 260 | 313 | 260 | 248 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Gourmet Octazooka | 200-240 | Opponent | ||||
Its power increases if the target is burned. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Pulse: Move Gauge Refresh 3 | Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power Up 4 | 3 | 36 | 2 |
Water Pulse: Power 4 | Water Pulse: Power Up 4 | 3 | 36 | 2 |
Water Pulse: Foul Fighting 3 | Move: Water Pulse Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 8 | 96 | 2 |
Water Pulse: Aggravation 1 | Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Pulse: Power 4 | Water Pulse: Power Up 4 | 3 | 36 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
The Definition of Art!: MP Refresh 2 | Move: The Definition of Art! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
The Definition of Art!: Super Preparation 4 | Move: The Definition of Art! Has a chance (50%) of applying the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
The Definition of Art!: Master Healer 1 | Move: The Definition of Art! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Aura Sphere: Power 4 | Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Aura Sphere: Power 4 | Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Aura Sphere: Move Gauge Refresh 3 | Move: Aura Sphere Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Aura Sphere: Power 4 | Aura Sphere: Power Up 4 | 3 | 36 | 2 |
Raging Rain 2 | Powers up the user's moves when the weather is rainy. | 8 | 96 | 2 |
Aura Sphere: Move Gauge Refresh 9 | Move: Aura Sphere Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
X Sp. Atk: MP Refresh 3 | Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Aura Sphere: Power 4 | Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Racing Rain 1 | Quickly charges the move gauge when the weather is rainy. | 7 | 84 | 2 |
Aura Sphere: Power 4 | Aura Sphere: Power Up 4 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
Water Pulse Du Jour: Power 25 | Water Pulse Du Jour: Power Up 25 | 5 | 60 | 3 |
Water Pulse Du Jour: Power 25 | Water Pulse Du Jour: Power Up 25 | 5 | 60 | 3 |