Anchors | Selene | Selene | Special Costume | Alt |
Selene | |||
Picture | Name | Role | Base Rarity |
|
Selene | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Selene | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Selene | This highly curious and easygoing Trainer is friendly with everyone and quite easy to get along with. She doesn't worry about the little things and tends to act on instinct. |
Selene Special Costume | Selene's wearing a different outfit than usual so she can be even better friends with Ultra Beasts. Today, she and her partner Nihilego are relaxing at a café, as always. |
Mindscape |
Selene's Pokémon
Selene & Rowlet | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 335 | 138 | 352 | 148 | 238 |
5 Star Max Potential Stats | |||||
670 | 375 | 178 | 392 | 188 | 278 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | 200-240 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Selene & Dartrix | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
586 | 363 | 140 | 357 | 151 | 257 |
5 Star Max Potential Stats | |||||
686 | 403 | 180 | 397 | 191 | 297 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Selene & Decidueye | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hold Hostage 5: Powers up the user's moves when the target is restrained. Hold and Hit 5: Has a chance (60%) of charging the user's move gauge by one when its attack move is successful against a restrained opponent. Critical Speed 5: Has a chance (60%) of raising the user's Speed by one stat rank when its move is a critical hit. | |||||||||||||
Theme Skills | |||||||||||||
Grass Strike - Raises allies's Attack and Sp. Atk by 15 when using Grass-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Alola Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 377 | 144 | 367 | 156 | 266 |
5 Star Max Potential Stats | |||||
709 | 417 | 184 | 407 | 196 | 306 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Moonlight Leaf Blade | 200-240 | Opponent | ||||
Crticial Hits land more easily |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 1 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 2 |
Leaf Blade: Move Gauge Refresh 2 | Move: Leaf Blade Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Leaf Blade: Critical Propulsion 3 | Move: Leaf Blade Has a moderately good chance of charging the user's move gauge by one when a move is a critical hit. | 10 | 120 | 3 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 1 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 1 |
Power Reserves 3 | Powers up moves in a pinch. | 7 | 84 | 2 |
Spirit Shackle: Move Gauge Refresh 2 | Move: Spirit Shackle Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 2 |
Restraining Sync-Up 5 | Powers up sync moves when the target is restrained. | 10 | 120 | 3 |
Hold Hostage 2 | Powers up moves when the target is restrained. | 8 | 96 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Steady Aim | Critical-hit rate cannot be lowered. | 4 | 48 | 1 |
X Attack: MP Refresh 2 | Move: X Attack Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 6 | 72 | 2 |
Spirit Shackle: Power 3 | Spirit Shackle: Power Up 3 | 4 | 48 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Attack + 20 | Attack + 20 | 7 | 84 | 3 |
Critical Healing 4 | Has a good chance of restoring the user's HP when the user lands a critical hit. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stare 'Em Down!: MP Refresh 1 | Move: Stare 'Em Down! Has a small chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Leaf Blade: Power 3 | Leaf Blade: Power Up 3 | 4 | 48 | 2 |
Restraining Countdown 1 | Has a small chance of reducing the sync move countdown by one when an attack move is successful against a restrained opponent. | 12 | 144 | 3 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Moonlight Leaf Blade: Power 25 | Moonlight Leaf Blade: Power Up 25 | 5 | 60 | 3 |
Moonlight Leaf Blade: Power 25 | Moonlight Leaf Blade: Power Up 25 | 5 | 60 | 3 |
Selene | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Selene |
|
☆☆☆☆☆ |
Mindscape |
Selene & Umbreon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
S-Move: Dark Zone: Turns the field of play's zone into a Dark Zone after using the user's sync move. (A Dark Zone powers up Dark-type attacks.) Dark Zone: Team Crit Immunity: Protects all allied sync pairs against critical hits when the zone is a Dark Zone. P-Move/S-Move on Opp: Defense ?2 9: Lowers the target's Defense by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by 2 stat ranks after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Alola Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
706 | 441 | 189 | 354 | 200 | 308 |
5 Star Max Potential Stats | |||||
806 | 481 | 229 | 394 | 240 | 348 |
5 Star Max Potential EX Role Stats | |||||
866 | 501 | 249 | 414 | 260 | 348 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 2 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 1 |
Moonlight: Move Gauge Refresh 3 | Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: MP Refresh 2 | Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Moonlight: Master Healer 1 | Move: Moonlight Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 8 | 96 | 2 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Full of Energy!: MP Refresh 3 | Move: Full of Energy! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
Full of Energy!: Critical Eye 1 | Move: Full of Energy! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 7 | 84 | 3 |
P-Move/S-Move on Opp: Sp. Atk ?2 9 | Lowers the target's Sp. Atk by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Atk by 2 stat ranks after using the user's sync move targeting that opponent. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ? 3 | 3 | 36 | 2 |
Crunch: On a Roll 1 | Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 9 | Move: Crunch Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 1 |
Bite: Power 3 | Bite: Power ? 3 | 3 | 36 | 2 |
Bite: Move Gauge Refresh 3 | Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Agile Entry 2 | Raises the user's evasiveness by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Floating High Black Hole Eclipse: Power 25 | Floating High Black Hole Eclipse: Power ? 25 | 5 | 60 | 3 |
Floating High Black Hole Eclipse: Power 25 | Floating High Black Hole Eclipse: Power ? 25 | 5 | 60 | 3 |
Selene Special Costume | |||||||
Picture | Name | Role | Base Rarity | ||||
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Selene |
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☆☆☆☆☆ |
Mindscape |
Selene & Scizor (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Offensive Defense 9: Raises the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. Metallic Acceleration 2: Quickly charges the move gauge when the zone is Steel Zone. Metallic Power 2: Powers up the user's moves when the zone is a Steel Zone Guaranteed Cookie Skill Discombobulate 3: Has a chance (40%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Charater: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
702 | 426 | 195 | 210 | 180 | 281 |
5 Star Max Potential Stats | |||||
802 | 466 | 235 | 250 | 220 | 321 |
5 Star Max Potential EX Role Stats | |||||
862 | 506 | 235 | 290 | 220 | 321 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Metal Claw: Accuracy 5 | Metal Claw: Accuracy ↑ 5 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
Metal Claw: Gobsmack 4 | Move: Metal Claw Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
Metal Claw: Move Gauge Refresh 3 | Move: Metal Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 2 |
Metal Claw: Team Mind Brace 9 | Move: Metal Claw Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Steel Wish: MP Refresh 2 | Move: Steel Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Metallic Surge 9 | Powers up the user's sync move when the zone is a Steel Zone. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 1 |
Metallic Bullet Punch: Power 4 | Metallic Bullet Punch: Power ↑ 4 | 3 | 36 | 2 |
Metallic Bullet Punch: Move Gauge Refresh 3 | Move: Metallic Bullet Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
Metal Claw: Power 4 | Metal Claw: Power ↑ 4 | 3 | 36 | 1 |
Fierce Entry 1 | Raises the user's Attack by one stat rank when it enters a battle. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 8 | 96 | 2 |
Loading to Full Power!: MP Refresh 2 | Move: Loading to Full Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Steel Zone: Team Condition Nullification | Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone. | 10 | 120 | 3 |
Steel Zone Extension 3 | Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 10 | 120 | 3 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 3 |
Crushing Red Justice Steel Impact: Power 25 | Crushing Red Justice Steel Impact: Power ↑ 25 | 5 | 60 | 3 |
Selene Alt | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Selene |
|
☆☆☆☆☆ |
Mindscape |
Selene & Nihilego | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Alola to You!: Raises the chance of lowering stat values with the additional effects of the user's moves. When an opponent's stat is lowered by the additional effects of the user's moves, it is lowered by double the stat ranks. Poison-Type Hit: Poison 9: Leaves the target poisoned when the user's Poison-type attack move against it is successful. Soften Up 1: Critical hits land more easily when the user attacks with a sync move. Guaranteed Cookie Skill Status Immunity: Status conditions cannot be inflicted on the user. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Alola Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 374 | 138 | 492 | 168 | 325 |
5 Star Max Potential Stats | |||||
765 | 414 | 178 | 532 | 216 | 365 |
5 Star Max Potential EX Role Stats | |||||
825 | 434 | 198 | 552 | 236 | 365 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 4 |
Alola C (Spec) Extension 3 | Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. | 10 | 120 | 5 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Move: MG ↑2 9 | Charges the user's move gauge by two when its move is successful. | 10 | 120 | 4 |
Ally Sets Circle: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when an ally applies a circle to the allied field of play. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Acid: Power 4 | Acid: Power ↑ 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power ↑ 4 | 3 | 36 | 1 |
Acid: Power 4 | Acid: Power ↑ 4 | 3 | 36 | 2 |
Acid: Move Gauge Refresh 2 | Move: Acid Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Alola C (Spec): S-Moves ↑ 9 | Powers up the user's sync move when Alola Circle (Special) applies to the allied field of play. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Acid: Power 4 | Acid: Power ↑ 4 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Acid: Power 4 | Acid: Power ↑ 4 | 3 | 36 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Opp Sp. Def ↓: S-Moves ↑ 5 | Powers up the user's sync move when the target's Sp. Def is lowered. | 10 | 120 | 3 |
Ultra Opportunity!: Ramp Up 2 | Move: Ultra Opportunity! Raises the user's Sp. Atk by two stat ranks when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Nihil Meteor Beam: Power 2 | Nihil Meteor Beam: Power ↑ 2 | 3 | 36 | 1 |
Ultra Opportunity!: MP Refresh 2 | Move: Ultra Opportunity! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Nihil Meteor Beam: Power 2 | Nihil Meteor Beam: Power ↑ 2 | 3 | 36 | 2 |
Toxic Hit (Speed ↑) 9 | Raises the user's Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent. | 8 | 96 | 2 |
Hit Poisoned Opp: Special Boost ↑1 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by one rank when its attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Nihil Meteor Beam: Power 2 | Nihil Meteor Beam: Power ↑ 2 | 3 | 36 | 1 |
Nihil Meteor Beam: Power 2 | Nihil Meteor Beam: Power ↑ 2 | 3 | 36 | 1 |
Nihil Meteor Beam: Power 2 | Nihil Meteor Beam: Power ↑ 2 | 3 | 36 | 2 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 7 | 84 | 2 |
Acid: Move Gauge Refresh 2 | Move: Acid Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Ready for Anything 5 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | 10 | 120 | 3 |
Prep/Posture: Special Boost ↑1 9 | Increases the user's Special Moves ↑ Next effect by one rank when the user takes up a counter attacking posture or gets ready to attack. | 10 | 120 | 3 |
Cute Quirks Continental Crush: Power 25 | Cute Quirks Continental Crush: Power ↑ 25 | 5 | 60 | 3 |
Cute Quirks Continental Crush: Power 25 | Cute Quirks Continental Crush: Power ↑ 25 | 5 | 60 | 3 |