AnchorsSawyer
Sawyer
Sawyer
Sawyer

Sawyer

Picture Name Role Base Rarity
Sawyer Artwork Sawyer Support ☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Variety Scout (September 17th 2024 - October 1st 2024) - 1%
5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.909%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.909%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.909%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.909%
and more...

Pokédex Entry

Flavor Text
SawyerSawyer is one of the retainers for Lear’s royal family and head of the PML staff. He looks scary but is actually quite sentimental.
Mindscape
Sawyer Mindscape

Sawyer's Pokémon

Sawyer & Honchkrow

Picture Name Focal Move Type Weakness
Honchkrow Image
English: Honchkrow
Japan: Dongkarasu
ドンカラス
French: Corboss
German: Kramshef
Korean: 돈크로우
Dark-type Electric-type
Passive Skills
Team Offensive Defense 2: Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful.
Team Mind Brace 2: Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful.
Wide Awake: Prevents the user from falling asleep.

Guaranteed Cookie Skill
Team Speedy Entry 2: Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
Theme Skills
Dark Support - Raises the maximum HP of all allied sync pairs by 30
Pasio: Raises the maximum HP of all allied sync pairs by 4
Sunglasses: Raises the maximum HP of all allied sync pairs by 4
Body Builder: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
551 234 245 240 245 301
5 Star Stats
591 254 265 260 265 321
5 Star Max Potential Stats
631 274 285 280 285 341


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Night Slash Dark-typePhysical Category Move 40-48 100 2 (Gauge) Opponent
Critical hits land more easily.
Dire Hit All  Other Category Move   2 (Max Uses) All allies
Raises the critical hit rate of all allied sync pairs
Dark Pulse Dark-typeSpecial Category Move 95-114 100 3 (Gauge) Opponent
Has a small chance of making the target flinch
Forever Loyal!  Other Category Move   1 (Max Uses) All allies
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Defense and Sp. Def of all llied sync pairs by 1 stat rank


Sync Moves
NameTypeCategoryMax PowerTarget
Staunch Ally Night Slash Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
HP 10 HP 10 2 24 1
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Dark Pulse: Move Gauge Refresh 3 Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Dark Pulse: Aggravation 1 Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 3
Flag Bearer 1 Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 9 108 2
Hype Up 1 Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 9 108 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dire Hit All: Move Gauge Refresh 4 Move: Dire Hit All Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
HP 20 HP 20 4 48 2
Speed 5 Speed 5 2 24 2
Dire Hit All: MP Refresh 3 Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. 6 72 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 10 120 3
Sync Burst 1 Restores 1 MP for the user the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Sp. Def 5 Sp. Def 5 2 24 1
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Night Slash: Power 3 Night Slash: Power Up 3 4 48 1
Night Slash: Move Gauge Refresh 3 Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Sync Cure Removes all status conditions from the user after using its sync move. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 8 96 2
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Speed 5 Speed 5 2 24 1
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 1
Forever Loyal!: Move Gauge Refresh 4 Move: Forever Loyal! Has a chance (50%) of charging the user's move gauge by one when a move is successful. 6 72 1
Defense 10 Defense 10 4 48 2
Dark Pulse: Power 2 Dark Pulse: Power Up 2 3 36 2
Sp. Def 10 Sp. Def 10 4 48 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 3
Forever Loyal!: MP Refresh 2 Move: Forever Loyal! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 6 72 3
Staunch Ally Night Slash: Power 25 Staunch Ally Night Slash: Power Up 25 5 60 3
Staunch Ally Night Slash: Power 25 Staunch Ally Night Slash: Power Up 25 5 60 3

Sawyer (Variety)

Picture Name Role Base Rarity
Sawyer Artwork
Standard Outfit EX Outfit
Sawyer
RoleSupport
EX RoleSprint
☆☆☆☆☆

 

Mindscape
Sawyer (Variety) Mindscape


Sawyer & Gimmighoul

Picture Name Focal Move Type Weakness
Gimmighoul Image
English: Gimmighoul
Japan: Collecurei
コレクレー
French: Mordudor
German: Gierspenst
Korean: 모으령
Ghost-type Dark-type
Passive Skills
The Power Behind the Future King: Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle.
Curative Confusion 1: Restores the user's HP when its attack move is successful against a confused opponent.
Vigilance: Protects the user against critical hits.
Theme Skills
Ghost Support: Raises the maximum HP of all allied sync pairs by 30
Pasio: Raises the maximum HP of all allied sync pairs by 4
Sunglasses: Raises the maximum HP of all allied sync pairs by 4
Body Builder: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
675 138 313 210 313 277
5 Star Max Potential Stats
775 178 353 250 353 317
5 Star Max Potential EX Role Stats
835 198 353 270 353 357


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Astonish Ghost-typePhysical Category Move 12-14 100 1 (Gauge) Opponent
Has a moderate chance of making the target flinch
Confuse Ray Ghost-typeOther Category Move   100 2 (Gauge) Opponent
Leaves the target confused
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def
Hands Off!  Other Category Move   3 (Gauge)
2 (Max Uses)
Allied Side
Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Treasured Family Heirloom Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power ↑ 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power ↑ 3 3 36 2
Shadow Ball: Power 3 Shadow Ball: Power ↑ 3 3 36 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Combo Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. 10 120 3
Shadow Ball: On a Roll 2 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user’s moves. 8 96 2
Shadow Ball: Satisfied Snicker 9 Move: Shadow Ball Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Sp. Def 10 Sp. Def 10 4 48 2
Confuse Ray: Move Gauge Refresh 3 Move: Confuse Ray Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. 9 108 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. 10 120 3
Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Astonish: Power 4 Astonish: Power ↑ 4 3 36 2
Astonish: Power 4 Astonish: Power ↑ 4 3 36 1
Astonish: Move Gauge Refresh 3 Move: Astonish Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Normal Guard Reduces damage when the user is attacked by Normal-type moves. 9 108 2
Astonish: Aggravation 1 Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Shadow Ball: Power 3 Shadow Ball: Power ↑ 3 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power ↑ 3 3 36 1
Defense 10 Defense 10 4 48 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Hands Off!: MP Refresh 2 Move: Hands Off! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Hands Off!: Team Hit and Heal Move: Hands Off! Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. 10 120 3
Treasured Family Heirloom Ghost Beam: Power 25 Treasured Family Heirloom Ghost Beam: Power ↑ 25 5 60 3
Treasured Family Heirloom Ghost Beam: Power 25 Treasured Family Heirloom Ghost Beam: Power ↑ 25 5 60 3