Anchors | Sawyer | Sawyer |
Sawyer | |||
Picture | Name | Role | Base Rarity |
Sawyer | Support | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Sawyer | Sawyer is one of the retainers for Lear’s royal family and head of the PML staff. He looks scary but is actually quite sentimental. |
Mindscape |
Sawyer's Pokémon
Sawyer & Honchkrow | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Offensive Defense 2: Has a chance (30%) of raising the Defense of all allied sync pairs by one stat rank when the user's attack move is successful. Team Mind Brace 2: Has a chance (30%) of raising the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. Wide Awake: Prevents the user from falling asleep. Guaranteed Cookie Skill Team Speedy Entry 2: Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support - Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
551 | 234 | 245 | 240 | 245 | 301 |
5 Star Stats | |||||
591 | 254 | 265 | 260 | 265 | 321 |
5 Star Max Potential Stats | |||||
631 | 274 | 285 | 280 | 285 | 341 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
Dark Pulse: Move Gauge Refresh 3 | Move: Dark Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dark Pulse: Aggravation 1 | Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Flag Bearer 1 | Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 2 |
Hype Up 1 | Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dire Hit All: Move Gauge Refresh 4 | Move: Dire Hit All Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 2 |
Dire Hit All: MP Refresh 3 | Move: Dire Hit All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 10 | 120 | 3 |
Sync Burst 1 | Restores 1 MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Night Slash: Power 3 | Night Slash: Power Up 3 | 4 | 48 | 1 |
Night Slash: Move Gauge Refresh 3 | Move: Night Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 1 |
Forever Loyal!: Move Gauge Refresh 4 | Move: Forever Loyal! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Dark Pulse: Power 2 | Dark Pulse: Power Up 2 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
Forever Loyal!: MP Refresh 2 | Move: Forever Loyal! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 6 | 72 | 3 |
Staunch Ally Night Slash: Power 25 | Staunch Ally Night Slash: Power Up 25 | 5 | 60 | 3 |
Staunch Ally Night Slash: Power 25 | Staunch Ally Night Slash: Power Up 25 | 5 | 60 | 3 |
Sawyer (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Sawyer |
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☆☆☆☆☆ |
Mindscape |
Sawyer & Gimmighoul | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
The Power Behind the Future King: Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. Curative Confusion 1: Restores the user's HP when its attack move is successful against a confused opponent. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Pasio: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 138 | 313 | 210 | 313 | 277 |
5 Star Max Potential Stats | |||||
775 | 178 | 353 | 250 | 353 | 317 |
5 Star Max Potential EX Role Stats | |||||
835 | 198 | 353 | 270 | 353 | 357 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 2 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Combo Freebie 4 | Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. | 10 | 120 | 3 |
Shadow Ball: On a Roll 2 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of the user’s moves. | 8 | 96 | 2 |
Shadow Ball: Satisfied Snicker 9 | Move: Shadow Ball Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Confuse Ray: Move Gauge Refresh 3 | Move: Confuse Ray Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 9 | 108 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
Easy Pickings 9 | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 2 |
Astonish: Power 4 | Astonish: Power ↑ 4 | 3 | 36 | 1 |
Astonish: Move Gauge Refresh 3 | Move: Astonish Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | 9 | 108 | 2 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power ↑ 3 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Hands Off!: MP Refresh 2 | Move: Hands Off! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Hands Off!: Team Hit and Heal | Move: Hands Off! Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 10 | 120 | 3 |
Treasured Family Heirloom Ghost Beam: Power 25 | Treasured Family Heirloom Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Treasured Family Heirloom Ghost Beam: Power 25 | Treasured Family Heirloom Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |