Anchors | Sabrina | New Year |
Sabrina | |||
Picture | Name | Role | Base Rarity |
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Sabrina | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Sabrina | A powerful psychic herself, this Gym Leader who uses Psychic types can see the future with her precognitive powers. She allegedly does not like conflict. |
Sabrina New Year | Sabrina is in a festive outfit to celebrate the new year. She soothes her mind, which at times shows her glimpses of the future, by listening to the chime of Chingling's bell. |
Mindscape |
Sabrina's Pokémon
Sabrina & Alakazam | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
564 | 75 | 190 | 260 | 288 | 386 |
5 Star Max Potential Stats | |||||
664 | 115 | 230 | 300 | 328 | 426 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
ESP Prodigy Psywave | 160-192 | Opponent | ||||
Become Mega Alakazam until the end of battle |
Sabrina & Alakazam (Mega Alakazam) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. Speedy Entry 1: Raises the user's Speed by 1 stat ranks when it enters a battle. Dauntless: Sp. Atk cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
564 | 75 | 190 | 311 | 288 | 463 |
5 Star Max Potential Stats | |||||
664 | 115 | 230 | 359 | 328 | 511 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power Up 4 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 2 |
Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 1 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 2 |
Psybeam: Power 5 | Psybeam: Power Up 5 | 3 | 36 | 3 |
Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Psybeam: Move Gauge Refresh 2 | Move: Psybeam Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Psychic: Move Gauge Refresh 4 | Move: Psychic Has a good chance of increasing the user's move gauge by one when a move is successful. | 8 | 96 | 1 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
Psychic: Power 5 | Psychic: Power Up 5 | 3 | 36 | 2 |
Critical Countdown 1 | Has a small chance of reducing the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user's HP after using a sync move. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sixth Sense!: MP Refresh 3 | Move: Sixth Sense! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Grand Entry 1 | Raises the user's Sp. Atk when the Pokémon enters a battle. | 6 | 72 | 1 |
Dire Hit All: MP Refresh 3 | Move: Dire Hit All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
On the Ropes 3 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 3 |
Dire Hit All: Critical Squad 1 | Move: Dire Hit All Raises the critical-hit rate of all allied sync pairs when a move is successful. | 6 | 72 | 2 |
Sixth Sense!: Ramp Up 1 | Move: Sixth Sense! Raises the user's Sp. Atk when a move is successful. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Reflect: MP Refresh 4 | Move: Reflect Has a good chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Reflect: Move Gauge Refresh 3 | Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Reflect: Move Gauge Refresh 3 | Move: Reflect Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Reflect: Pep Rally 2 | Move: Reflect Sharply raises the Speed of all allied sync pairs when a move is successful. | 7 | 84 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
ESP Prodigy Psywave: Power 25 | ESP Prodigy Psywave: Power Up 25 | 5 | 60 | 3 |
ESP Prodigy Psywave: Power 25 | ESP Prodigy Psywave: Power Up 25 | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 3 | 36 | 2 |
Endure Again | Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 5 | 60 | 3 |
Defense 20 | Defense 20 | 0 | 5 | 1 |
Sixth Sense!: Master Healer 1 | Move: Sixth Sense! Increases the amount of HP restored by the user’s healing moves. | 3 | 36 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 5 | 60 | 3 |
Sabrina New Year | |||
Picture | Name | Role | Base Rarity |
|
Sabrina | Support | ☆☆☆☆☆ |
Mindscape |
Sabrina & Chingling | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Smart Command 2: Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. Sharp Teamwork 2: Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful. Aggravation 4: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 92 | 247 | 128 | 247 | 332 |
5 Star Max Potential Stats | |||||
821 | 132 | 287 | 168 | 287 | 372 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Powder Snow: Power 2 | Powder Snow: Power ↑ 2 | 3 | 36 | 1 |
Powder Snow: Power 2 | Powder Snow: Power ↑ 2 | 3 | 36 | 1 |
Powder Snow: Power 2 | Powder Snow: Power ↑ 2 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Powder Snow: Move Gauge Refresh 3 | Move: Powder Snow Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
1st S-Move: Team Accuracy ↓ & Evasiveness ↓ 2 | Lowers the accuracy and evasiveness of all opposing sync pairs by two stat ranks the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
First Aid 2 | Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Debut: Team 7 Stats ↓ 1 | Lowers the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness of all opposing sync pairs by one stat rank the first time the user enters a battle each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Blizzard of Cursed Ice: Power 2 | Blizzard of Cursed Ice: Power ↑ 2 | 3 | 36 | 1 |
Blizzard of Cursed Ice: Power 2 | Blizzard of Cursed Ice: Power ↑ 2 | 3 | 36 | 2 |
Blizzard of Cursed Ice: Power 2 | Blizzard of Cursed Ice: Power ↑ 2 | 3 | 36 | 1 |
Interview Time!: MP Refresh 2 | Move: Interview Time! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Interview Time!: Critical Eye 1 | Move: Interview Time! Raises the user’s critical-hit rate by one stat rank when its move is successful. | 10 | 120 | 2 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
1st S-Move: Restore B-Move MP 1 | Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Blizzard of Cursed Ice: Power 2 | Blizzard of Cursed Ice: Power ↑ 2 | 3 | 36 | 1 |
Blizzard of Cursed Ice: Power 2 | Blizzard of Cursed Ice: Power ↑ 2 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Hail: MP Refresh 2 | Move: Hail Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Hail: Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped during a hailstorm. | 7 | 84 | 2 |
Hail Hit: Sp. Def ↓ 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move is successful during a hailstorm. | 10 | 120 | 3 |
Hail Immunity | Status conditions cannot be inflicted on the user during a hailstorm. | 7 | 84 | 2 |
Hail: Move: Sync Move Boost ↑4 9 | Move: Hail Increases the user’s Sync Move ↑ Next effect by four ranks when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Powder Snow: Power 2 | Powder Snow: Power ↑ 2 | 3 | 36 | 1 |
Powder Snow: Power 2 | Powder Snow: Power ↑ 2 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Healing Hail 1 | Restores the user’s HP whenever its Pokémon takes an action during a hailstorm. | 8 | 96 | 2 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
Hail Alert 5 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 10 | 120 | 3 |
Hail: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs during a hailstorm. | 10 | 120 | 3 |
Lost Soul on a Snowy Mountain Frost Beam: Power 25 | Lost Soul on a Snowy Mountain Frost Beam: Power ↑ 25 | 5 | 60 | 3 |
Lost Soul on a Snowy Mountain Frost Beam: Power 25 | Lost Soul on a Snowy Mountain Frost Beam: Power ↑ 25 | 5 | 60 | 3 |