Riley

Picture Name Role Base Rarity
Riley Artwork
Standard Outfit EX Outfit
Riley
RoleSprint
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Special Sync Pair Event Riley and Lucario
EventsComplete Special Sync Pair Event Riley and Lucario September 2024

Pokédex Entry

Flavor Text
RileyThis mysterious Trainer with a soft demeanor trains on Iron Island in the Sinnoh region. Through his aura powers, he is able to sense the emotions of others.
Mindscape
Riley Mindscape

Riley's Pokémon

Riley & Lucario

Picture Name Focal Move Type Weakness
Lucario Image
English: Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
Fighting-type Fire-type
Passive Skills
MAX Countdown 3: Reduces the user's sync move countdown by 3 after using its max move.
Dashing Team 9: Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Unflappable: Prevents the user from flinching.
Theme Skills
Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Battleground Foe: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
681 410 142 410 142 403
5 Star Max Potential Stats
781 450 182 450 182 443
5 Star Max Potential EX Role Stats
841 490 182 490 182 443


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense
Testing Our Skills!  Other Category Move   1 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Aura Driven Fighting Impact Fighting-typePhysical Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Strike): Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Testing Our Skills!: Shielding Strikes 1 Move: Testing Our Skills! Raises the user's Defense by 1 stat rank when its move is successful. 7 84 2
Testing Our Skills!: MP Refresh 2 Move: Testing Our Skills! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Brawn Sync 5 Powers up the user's sync move when its Attack is raised. 10 120 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Unbending Defense cannot be lowered. 5 60 2
Dire Hit +: Fleet Feet 1 Move: Dire Hit + Raises the user's Speed by 1 stat rank when its move is successful. 7 84 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 7 84 2
Max Knuckle: Power 100 Max Knuckle: Power ? 100 8 96 3
Super Syncer Applies the Supereffective ? Next effect to the user the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 2
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user's moves. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
Max Steelspike: Power 100 Max Steelspike: Power ? 100 8 96 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Aura Driven Fighting Impact: Power 25 Aura Driven Fighting Impact: Power ? 25 5 60 3
Aura Driven Fighting Impact: Power 25 Aura Driven Fighting Impact: Power ? 25 5 60 3