Riley

Picture Name Role Base Rarity
Riley Artwork
Standard Outfit EX Outfit
Riley
RoleSprint
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Special Sync Pair Event Riley and Lucario
EventsComplete Special Sync Pair Event Riley and Lucario September 2024
EventsComplete Special Sync Pair Event Riley and Lucario February 2025

Pokédex Entry

Flavor Text
RileyThis mysterious Trainer with a soft demeanor trains on Iron Island in the Sinnoh region. Through his aura powers, he is able to sense the emotions of others.
Mindscape
Riley Mindscape

Riley's Pokémon

Riley & Lucario

Picture Name Focal Move Type Weakness
Lucario Image
English: Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
Fighting-type Fire-type
Passive Skills
MAX Countdown 3: Reduces the user's sync move countdown by 3 after using its max move.
Dashing Team 9: Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful.
Unflappable: Prevents the user from flinching.
Theme Skills
Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Battleground Foe: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
681 410 142 410 142 403
5 Star Max Potential Stats
781 450 182 450 182 443
5 Star Max Potential EX Role Stats
841 490 182 490 182 443


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Close Combat Fighting-typePhysical Category Move 124-148 100 3 (Gauge) Opponent
Lowers the user's Defense and Sp. Def
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense
Testing Our Skills!  Other Category Move   1 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Attack by 4 stat ranks. Raises the user's Defense and Sp. Def by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Aura Driven Fighting Impact Fighting-typePhysical Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Strike): Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Knuckle Fighting-typePhysical Category Move 400-480 Opponent
Raises the Attack of all allied sync pairs by 2 stat ranks.
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Testing Our Skills!: Shielding Strikes 1 Move: Testing Our Skills! Raises the user's Defense by 1 stat rank when its move is successful. 7 84 2
Testing Our Skills!: MP Refresh 2 Move: Testing Our Skills! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Brawn Sync 5 Powers up the user's sync move when its Attack is raised. 10 120 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Stalwart Sp. Def cannot be lowered. 5 60 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Close Combat: Power 3 Close Combat: Power ? 3 3 36 1
Unbending Defense cannot be lowered. 5 60 2
Dire Hit +: Fleet Feet 1 Move: Dire Hit + Raises the user's Speed by 1 stat rank when its move is successful. 7 84 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 7 84 2
Max Knuckle: Power 100 Max Knuckle: Power ? 100 8 96 3
Super Syncer Applies the Supereffective ? Next effect to the user the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Iron Tail: Power 3 Iron Tail: Power ? 3 3 36 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Iron Tail: Accuracy 10 Iron Tail: Accuracy ? 10 5 60 2
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user's moves. 7 84 2
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
Max Steelspike: Power 100 Max Steelspike: Power ? 100 8 96 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Aura Driven Fighting Impact: Power 25 Aura Driven Fighting Impact: Power ? 25 5 60 3
Aura Driven Fighting Impact: Power 25 Aura Driven Fighting Impact: Power ? 25 5 60 3