Anchors | ![]() Rei | ![]() Academy |
Rei | |||||||
Picture | Name | Role | Base Rarity | ||||
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Rei |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Rei Costume Scout (March 31st 2025 - April 25th 2025) - 2% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Triple Feature Poke Fair Scout (October 9th 2024 - October 23rd 2024) - 1.5% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% and more... |
Pokédex Entry
Flavor Text | |
Rei | This Trainer belongs to the Survey Corps of Hisui's Galaxy Expedition Team. His memories of the past are hazy, possibly because he arrived in Hisui by traveling through time and space. |
Rei Academy | Rei is in a Pasio Academy uniform that he altered to make it one of a kind. He goes to school by flying on his Braviary, which is from the Hisui region. |
Mindscape |
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Rei's Pokémon
Rei & Decidueye (Hisuian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Survey Corps Teachings: Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 0. Raises the user's by 0 stat rank. Raises the user's by 0 stat rank. S-Move: Team Free Move Next 9: Applies the to all allied sync pairs after using the user's sync move. Soften Up 1: Critical hits land more easily when the user attacks with a sync move. Hisuian Survival Techniques (Superawakened): Turns the field of play's zone into a Fighting Zone the first time the user's Pokémon uses a move each battle. (A Fighting Zone powers up Fighting-type attacks.) Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
682 | 492 | 172 | 236 | 198 | 424 |
5 Star Max Potential Stats | |||||
782 | 532 | 212 | 276 | 238 | 464 |
5 Star Max Potential EX Role Stats | |||||
842 | 572 | 212 | 316 | 238 | 464 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
926 | 629 | 233 | 347 | 261 | 510 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Triple Arrows: Aggravation 1 | Move: Triple Arrows Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 4 |
Trip Twice 9 | Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. | 10 | 120 | 5 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 7 | 84 | 2 |
Our Hearts Are One!: Slippery Sidekicks 2 | Move: Our Hearts Are One! Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. | 10 | 120 | 4 |
Mighty Command 9 | Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Triple Arrows: Power 3 | Triple Arrows: Power Up 3 | 3 | 36 | 1 |
Triple Arrows: Power 3 | Triple Arrows: Power Up 3 | 3 | 36 | 2 |
Triple Arrows: Power 3 | Triple Arrows: Power Up 3 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Triple Arrows: Move Gauge Refresh 9 | Move: Triple Arrows Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Triple Arrows: Power 3 | Triple Arrows: Power Up 3 | 3 | 36 | 1 |
Triple Arrows: Power 3 | Triple Arrows: Power Up 3 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Brawling Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 7 | 84 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Move Gauge Boost: Catalytic Cure 9 | Move: Move Gauge Boost Restores the user's HP by approximately 20% of its maximum HP when its move is successful. | 7 | 84 | 3 |
Our Hearts Are One!: Berserker 2 | Move: Our Hearts Are One! Raises the user's Attack by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Triple Arrows Barrage: Power 3 | Triple Arrows Barrage: Power Up 3 | 3 | 36 | 1 |
Triple Arrows Barrage: Power 3 | Triple Arrows Barrage: Power Up 3 | 3 | 36 | 1 |
Triple Arrows Barrage: Power 3 | Triple Arrows Barrage: Power Up 3 | 3 | 36 | 1 |
Move Gauge Boost: MP Refresh 2 | Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 5 | 60 | 2 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Space-Time Traveler Triple Arrows: Power 25 | Space-Time Traveler Triple Arrows: Power Up 25 | 5 | 60 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Triple Arrows Barrage: Power 3 | Triple Arrows Barrage: Power Up 3 | 3 | 36 | 1 |
Triple Arrows Barrage: Power 3 | Triple Arrows Barrage: Power Up 3 | 3 | 36 | 2 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Our Hearts Are One!: MP Refresh 2 | Move: Our Hearts Are One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Space-Time Traveler Triple Arrows: Power 25 | Space-Time Traveler Triple Arrows: Power Up 25 | 5 | 60 | 3 |
Brawn Sync 5 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 3 |
Space-Time Traveler Triple Arrows: Power 25 | Space-Time Traveler Triple Arrows: Power Up 25 | 5 | 60 | 3 |
Space-Time Traveler Triple Arrows: Power 25 | Space-Time Traveler Triple Arrows: Power Up 25 | 5 | 60 | 3 |
Rei Academy | |||||||
Picture | Name | Role | Base Rarity | ||||
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Rei |
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☆☆☆☆☆ |
Mindscape |
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Rei & Braviary (Hisuian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Full Star Ranking: Raises the user's Sp. Atk by four stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. Increases the user's Sync Move ↑ Next effect by four ranks when it enters a battle. T-Move MP 0 & Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the remaining MP for its Trainer's moves is zero. T-Move MP 0 & Hit: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by two ranks when its attack move is successful while the remaining MP for its Trainer's moves is zero. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Sprint: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
757 | 210 | 171 | 420 | 171 | 354 |
5 Star Max Potential Stats | |||||
857 | 250 | 211 | 460 | 211 | 394 |
5 Star Max Potential EX Role Stats | |||||
917 | 250 | 231 | 460 | 231 | 434 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power ↑ 4 | 3 | 36 | 1 |
Psybeam: Power 4 | Psybeam: Power ↑ 4 | 3 | 36 | 1 |
Psybeam: Power 4 | Psybeam: Power ↑ 4 | 3 | 36 | 2 |
Psybeam: Move Gauge Refresh 3 | Move: Psybeam: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Entry: Sync Move Boost 2 | Increases the user’s Sync Move ↑ Next effect by two ranks when it enters a battle. | 7 | 84 | 2 |
Grand Entry 2 | Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 3 |
T-Move MP 0 & Hit: Stat ↓2 9 | Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful while the remaining MP for its Trainer’s moves is zero: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Gusty Mountains Esper Wing: Power 3 | Gusty Mountains Esper Wing: Power ↑ 3 | 3 | 36 | 1 |
Gusty Mountains Esper Wing: Power 3 | Gusty Mountains Esper Wing: Power ↑ 3 | 3 | 36 | 1 |
Gusty Mountains Esper Wing: Power 3 | Gusty Mountains Esper Wing: Power ↑ 3 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 7 | 84 | 2 |
T-Move MP 1 or More & Hit: Sp. Def ↓ 9 | Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful while the remaining MP for its Trainer’s moves is one or more. | 10 | 120 | 3 |
Team Speedy Entry 2 | Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Gusty Mountains Esper Wing: Power 3 | Gusty Mountains Esper Wing: Power ↑ 3 | 3 | 36 | 1 |
Gusty Mountains Esper Wing: Power 3 | Gusty Mountains Esper Wing: Power ↑ 3 | 3 | 36 | 1 |
Gusty Mountains Esper Wing: Move Gauge Refresh 3 | Move: Gusty Mountains Esper Wing: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Protect: Hit and Heal 9 | Move: Protect: Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Inertia | The more the user’s Speed is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Protect: Move: Team Free Move Next 9 | Move: Protect: Applies the Free Move Next effect to all allied sync pairs when the user’s move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Psybeam: Power 4 | Psybeam: Power ↑ 4 | 3 | 36 | 1 |
Psybeam: Power 4 | Psybeam: Power ↑ 4 | 3 | 36 | 1 |
Psybeam: Aggravation 9 | Move: Psybeam: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Go Faster!: T-Move: Allied Field MG → 9 | Move: Go Faster!: Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 7 | 84 | 2 |
Baffle Buff 3 | Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused. | 10 | 120 | 3 |
Hit Confused Opp: Accuracy ↓ 9 | Lowers the target’s accuracy by one stat rank when the user’s attack move is successful against a confused opponent. | 10 | 120 | 3 |
Flying to School Psychic Beam: Power 25 | Flying to School Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |
Flying to School Psychic Beam: Power 25 | Flying to School Psychic Beam: Power ↑ 25 | 5 | 60 | 3 |