AnchorsRei
Rei
Academy
Academy

Rei

Picture Name Role Base Rarity
Rei Artwork
Standard Outfit EX Outfit
Rei
RoleSprint
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingRei Costume Scout (March 31st 2025 - April 25th 2025) - 2%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
Triple Feature Poke Fair Scout (October 9th 2024 - October 23rd 2024) - 1.5%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
and more...

Pokédex Entry

Flavor Text
ReiThis Trainer belongs to the Survey Corps of Hisui's Galaxy Expedition Team. His memories of the past are hazy, possibly because he arrived in Hisui by traveling through time and space.
Rei
Academy
Rei is in a Pasio Academy uniform that he altered to make it one of a kind. He goes to school by flying on his Braviary, which is from the Hisui region.
Mindscape
Rei Mindscape

Rei's Pokémon

Rei & Decidueye (Hisuian Form)

Picture Name Focal Move Type Weakness
Decidueye Image
English: Decidueye
Japan: Junaiper
ジュナイパー
French: Archéduc
German: Silvarro
Korean: 모크나이퍼
Fighting-type Flying-type
Passive Skills
Survey Corps Teachings: Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 0. Raises the user's by 0 stat rank. Raises the user's by 0 stat rank.
S-Move: Team Free Move Next 9: Applies the to all allied sync pairs after using the user's sync move.
Soften Up 1: Critical hits land more easily when the user attacks with a sync move.
Hisuian Survival Techniques (Superawakened): Turns the field of play's zone into a Fighting Zone the first time the user's Pokémon uses a move each battle. (A Fighting Zone powers up Fighting-type attacks.) Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle.
Theme Skills
Fighting Sprint: Raises allies's Attack and Sp. Atk by 12 when using Fighting-type attacks. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
682 492 172 236 198 424
5 Star Max Potential Stats
782 532 212 276 238 464
5 Star Max Potential EX Role Stats
842 572 212 316 238 464
5 Star Max Potential EX Role & Superawakened Stats
926 629 233 347 261 510


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Triple Arrows Fighting-typePhysical Category Move 150-180 100 4 (Gauge) Opponent
Critical hits land more easily. Has a chance (50%) of lowering the target's Defense by 1 stat rank. Has a chance (30%) of making the target flinch.
Move Gauge Boost  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by three.
Triple Arrows Barrage Fighting-typePhysical Category Move 250-300 100 4 (Gauge) Opponent
Activation Condition:
When your team's sync pair uses a sync move 1 time.
Deactivation Condition:
When this move is used.
Except in certain circumstances, successful hits with this attack become critical hits. Lowers the target's Defense by 2 stat ranks. Makes the target flinch. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets.
Our Hearts Are One!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by 1. Raises the user's Speed by 6 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 2 ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Space-Time Traveler Triple Arrows Fighting-typePhysical Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Triple Arrows: Aggravation 1 Move: Triple Arrows Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 4
Trip Twice 9 Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. 10 120 5
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 7 84 2
Our Hearts Are One!: Slippery Sidekicks 2 Move: Our Hearts Are One! Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. 10 120 4
Mighty Command 9 Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. 10 120 5
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 2
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Triple Arrows: Move Gauge Refresh 9 Move: Triple Arrows Charges the user's move gauge by one when its move is successful. 10 120 3
Head Start 1 Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. 10 120 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 1
Triple Arrows: Power 3 Triple Arrows: Power Up 3 3 36 1
Speed 10 Speed 10 4 48 2
Brawling Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. 7 84 2
Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. 9 108 2
Move Gauge Boost: Catalytic Cure 9 Move: Move Gauge Boost Restores the user's HP by approximately 20% of its maximum HP when its move is successful. 7 84 3
Our Hearts Are One!: Berserker 2 Move: Our Hearts Are One! Raises the user's Attack by 2 stat ranks when its move is successful. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Move Gauge Boost: MP Refresh 2 Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Super Desperate Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. 5 60 2
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
HP 10 HP 10 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 1
Triple Arrows Barrage: Power 3 Triple Arrows Barrage: Power Up 3 3 36 2
Haste Speed cannot be lowered. 5 60 2
Our Hearts Are One!: MP Refresh 2 Move: Our Hearts Are One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3
Brawn Sync 5 Powers up the user's sync move when its Attack is raised. 10 120 3
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3
Space-Time Traveler Triple Arrows: Power 25 Space-Time Traveler Triple Arrows: Power Up 25 5 60 3

Rei Academy

Picture Name Role Base Rarity
Rei Artwork
Standard Outfit EX Outfit
Rei
RoleSprint
EX RoleField
☆☆☆☆☆

 

Mindscape
Rei Academy Mindscape


Rei & Braviary (Hisuian Form)

Picture Name Focal Move Type Weakness
Braviary Image
English: Braviary
Japan: Warrgle
ウォーグル
French: Gueriaigle
German: Washakwil
Korean: 워글
Psychic-type Ice-type
Passive Skills
Full Star Ranking: Raises the user's Sp. Atk by four stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. Increases the user's Sync Move ↑ Next effect by four ranks when it enters a battle.
T-Move MP 0 & Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the remaining MP for its Trainer's moves is zero.
T-Move MP 0 & Hit: Special Boost ↑2 9: Increases the user's Special Moves ↑ Next effect by two ranks when its attack move is successful while the remaining MP for its Trainer's moves is zero.
Theme Skills
Psychic Sprint: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
757 210 171 420 171 354
5 Star Max Potential Stats
857 250 211 460 211 394
5 Star Max Potential EX Role Stats
917 250 231 460 231 434


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psybeam Psychic-typeSpecial Category Move 48-57 100 2 (Gauge) Opponent
Has a very small chance of leaving the target confused
Protect Normal-typeOther Category Move   2 (Gauge)
1 (Max Uses)
Self
Applies the Damage Guard Next effect to the user.
Gusty Mountains Esper Wing Psychic-typeSpecial Category Move 200-240 3 (Gauge) All opponents
Activation Condition: When the user's Sp. Atk is raised.
Deactivation Condition: When the user's Sp. Atk is not raised.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. Raises the Speed of all allied sync pairs by two stat ranks. If the remaining MP for the user's Go Faster! is one or more when attacking with this move, increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
Go Faster!  Other Category Move   1 (Max Uses) Self
Applies the Supereffective ↑ Next effect to the user. Applies the Free Move Next effect to the user. The more the user's Speed is raised, the more it reduces its sync move countdown (can be reduced by up to three maximum). The more the user's Speed is raised, the more it increases its Special Moves ↑ Next effect (can be increased by up to three ranks maximum).


Sync Moves
NameTypeCategoryMax PowerTarget
Flying to School Psychic Beam Psychic-typeSpecial Category Move 200-240 Opponent
The more the user's Sp. Atk is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Psybeam: Power 4 Psybeam: Power ↑ 4 3 36 1
Psybeam: Power 4 Psybeam: Power ↑ 4 3 36 1
Psybeam: Power 4 Psybeam: Power ↑ 4 3 36 2
Psybeam: Move Gauge Refresh 3 Move: Psybeam: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Entry: Sync Move Boost 2 Increases the user’s Sync Move ↑ Next effect by two ranks when it enters a battle. 7 84 2
Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. 10 120 3
T-Move MP 0 & Hit: Stat ↓2 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful while the remaining MP for its Trainer’s moves is zero: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Gusty Mountains Esper Wing: Power 3 Gusty Mountains Esper Wing: Power ↑ 3 3 36 1
Gusty Mountains Esper Wing: Power 3 Gusty Mountains Esper Wing: Power ↑ 3 3 36 1
Gusty Mountains Esper Wing: Power 3 Gusty Mountains Esper Wing: Power ↑ 3 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. 7 84 2
T-Move MP 1 or More & Hit: Sp. Def ↓ 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful while the remaining MP for its Trainer’s moves is one or more. 10 120 3
Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Gusty Mountains Esper Wing: Power 3 Gusty Mountains Esper Wing: Power ↑ 3 3 36 1
Gusty Mountains Esper Wing: Power 3 Gusty Mountains Esper Wing: Power ↑ 3 3 36 1
Gusty Mountains Esper Wing: Move Gauge Refresh 3 Move: Gusty Mountains Esper Wing: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Protect: Hit and Heal 9 Move: Protect: Applies the Gradual Healing effect to the user when its move is successful. 7 84 2
Inertia The more the user’s Speed is raised, the more it powers up the user’s sync move. 10 120 3
Protect: Move: Team Free Move Next 9 Move: Protect: Applies the Free Move Next effect to all allied sync pairs when the user’s move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Acuity Accuracy cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Psybeam: Power 4 Psybeam: Power ↑ 4 3 36 1
Psybeam: Power 4 Psybeam: Power ↑ 4 3 36 1
Psybeam: Aggravation 9 Move: Psybeam: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Go Faster!: T-Move: Allied Field MG → 9 Move: Go Faster!: Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. 7 84 2
Baffle Buff 3 Powers up the user’s moves when the target is confused. Powers up the user’s sync move when the target is confused. 10 120 3
Hit Confused Opp: Accuracy ↓ 9 Lowers the target’s accuracy by one stat rank when the user’s attack move is successful against a confused opponent. 10 120 3
Flying to School Psychic Beam: Power 25 Flying to School Psychic Beam: Power ↑ 25 5 60 3
Flying to School Psychic Beam: Power 25 Flying to School Psychic Beam: Power ↑ 25 5 60 3