Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Triple Arrows: Aggravation 1 |
Move: Triple Arrows Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
4 |
Trip Twice 9 |
Lowers the target's Speed by 2 stat ranks when the user's attack move against the target is successful. |
10 |
120 |
5 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
7 |
84 |
2 |
Our Hearts Are One!: Slippery Sidekicks 2 |
Move: Our Hearts Are One! Raises the evasiveness of all allied sync pairs by 2 stat ranks when the user's move is successful. |
10 |
120 |
4 |
Mighty Command 9 |
Increases the user's Physical Moves Up Next effect by one rank when its Trainer uses a move. |
10 |
120 |
5 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Triple Arrows: Power 3 |
Triple Arrows: Power Up 3 |
3 |
36 |
1 |
Triple Arrows: Power 3 |
Triple Arrows: Power Up 3 |
3 |
36 |
2 |
Triple Arrows: Power 3 |
Triple Arrows: Power Up 3 |
3 |
36 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Triple Arrows: Move Gauge Refresh 9 |
Move: Triple Arrows Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
Head Start 1 |
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Triple Arrows: Power 3 |
Triple Arrows: Power Up 3 |
3 |
36 |
1 |
Triple Arrows: Power 3 |
Triple Arrows: Power Up 3 |
3 |
36 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Brawling Healing 1 |
Restores the user's HP whenever its Pokémon takes an action when the zone is a Fighting Zone. |
7 |
84 |
2 |
Brawling Acceleration 2 |
Quickly charges the move gauge when the zone is a Fighting Zone. |
9 |
108 |
2 |
Move Gauge Boost: Catalytic Cure 9 |
Move: Move Gauge Boost Restores the user's HP by approximately 20% of its maximum HP when its move is successful. |
7 |
84 |
3 |
Our Hearts Are One!: Berserker 2 |
Move: Our Hearts Are One! Raises the user's Attack by 2 stat ranks when its move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Triple Arrows Barrage: Power 3 |
Triple Arrows Barrage: Power Up 3 |
3 |
36 |
1 |
Triple Arrows Barrage: Power 3 |
Triple Arrows Barrage: Power Up 3 |
3 |
36 |
1 |
Triple Arrows Barrage: Power 3 |
Triple Arrows Barrage: Power Up 3 |
3 |
36 |
1 |
Move Gauge Boost: MP Refresh 2 |
Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Super Desperate |
Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. |
5 |
60 |
2 |
On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
7 |
84 |
2 |
Space-Time Traveler Triple Arrows: Power 25 |
Space-Time Traveler Triple Arrows: Power Up 25 |
5 |
60 |
3 |
Insult to Injury |
The more the target's Defense is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Triple Arrows Barrage: Power 3 |
Triple Arrows Barrage: Power Up 3 |
3 |
36 |
1 |
Triple Arrows Barrage: Power 3 |
Triple Arrows Barrage: Power Up 3 |
3 |
36 |
2 |
Haste |
Speed cannot be lowered. |
5 |
60 |
2 |
Our Hearts Are One!: MP Refresh 2 |
Move: Our Hearts Are One! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Space-Time Traveler Triple Arrows: Power 25 |
Space-Time Traveler Triple Arrows: Power Up 25 |
5 |
60 |
3 |
Brawn Sync 5 |
Powers up the user's sync move when its Attack is raised. |
10 |
120 |
3 |
Space-Time Traveler Triple Arrows: Power 25 |
Space-Time Traveler Triple Arrows: Power Up 25 |
5 |
60 |
3 |
Space-Time Traveler Triple Arrows: Power 25 |
Space-Time Traveler Triple Arrows: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Psybeam: Power 4 |
Psybeam: Power ↑ 4 |
3 |
36 |
1 |
Psybeam: Power 4 |
Psybeam: Power ↑ 4 |
3 |
36 |
1 |
Psybeam: Power 4 |
Psybeam: Power ↑ 4 |
3 |
36 |
2 |
Psybeam: Move Gauge Refresh 3 |
Move: Psybeam: Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
Entry: Sync Move Boost 2 |
Increases the user's Sync Move ↑ Next effect by two ranks when it enters a battle. |
7 |
84 |
2 |
Grand Entry 2 |
Raises the user's Sp. Atk by two stat ranks when it enters a battle. |
10 |
120 |
3 |
T-Move MP 0 & Hit: Stat ↓2 9 |
Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful while the remaining MP for its Trainer's moves is zero: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Gusty Mountains Esper Wing: Power 3 |
Gusty Mountains Esper Wing: Power ↑ 3 |
3 |
36 |
1 |
Gusty Mountains Esper Wing: Power 3 |
Gusty Mountains Esper Wing: Power ↑ 3 |
3 |
36 |
1 |
Gusty Mountains Esper Wing: Power 3 |
Gusty Mountains Esper Wing: Power ↑ 3 |
3 |
36 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Trip Up 9 |
Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
7 |
84 |
2 |
T-Move MP 1 or More & Hit: Sp. Def ↓ 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful while the remaining MP for its Trainer's moves is one or more. |
10 |
120 |
3 |
Team Speedy Entry 2 |
Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Gusty Mountains Esper Wing: Power 3 |
Gusty Mountains Esper Wing: Power ↑ 3 |
3 |
36 |
1 |
Gusty Mountains Esper Wing: Power 3 |
Gusty Mountains Esper Wing: Power ↑ 3 |
3 |
36 |
1 |
Gusty Mountains Esper Wing: Move Gauge Refresh 3 |
Move: Gusty Mountains Esper Wing: Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Protect: Hit and Heal 9 |
Move: Protect: Applies the Gradual Healing effect to the user when its move is successful. |
7 |
84 |
2 |
Inertia |
The more the user's Speed is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Protect: Move: Team Free Move Next 9 |
Move: Protect: Applies the Free Move Next effect to all allied sync pairs when the user's move is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Acuity |
Accuracy cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Psybeam: Power 4 |
Psybeam: Power ↑ 4 |
3 |
36 |
1 |
Psybeam: Power 4 |
Psybeam: Power ↑ 4 |
3 |
36 |
1 |
Psybeam: Aggravation 9 |
Move: Psybeam: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
7 |
84 |
2 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Go Faster!: T-Move: Allied Field MG → 9 |
Move: Go Faster!: Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. |
7 |
84 |
2 |
Baffle Buff 3 |
Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. |
10 |
120 |
3 |
Hit Confused Opp: Accuracy ↓ 9 |
Lowers the target's accuracy by one stat rank when the user's attack move is successful against a confused opponent. |
10 |
120 |
3 |
Flying to School Psychic Beam: Power 25 |
Flying to School Psychic Beam: Power ↑ 25 |
5 |
60 |
3 |
Flying to School Psychic Beam: Power 25 |
Flying to School Psychic Beam: Power ↑ 25 |
5 |
60 |
3 |