Proton | |||||||
Picture | Name | Role | Base Rarity | ||||
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Proton |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% 5 Star Select Variety Scout x11 (March 5th 2024 - March 19th 2024) - 0.077% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% Team Rocket Variety Scout (September 6th 2023 - September 27th 2023) - 0.4% and more... |
Pokédex Entry
Flavor Text | |
Proton | This executive is often labeled the scariest and cruelest in Team Rocket. His passion for missions and loyalty to the organization are strong. With his polite demeanor and good looks, he is popular among the female members. |
Mindscape |
Proton's Pokémon
Proton & Golbat | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Proton's Plan: Charges the user's move gauge by 1 when its move is successful. Charges the user's move gauge by 1 when it is hit by an attack move. All Ramped Up 1: Raises the Sp. Atk of all allied sync pairs by 1 stat ranks when the user's move is successful. Stop Hitting Yourself 5: Raises the chance that an opponent will attack themselves due to being confused. | |||||||||||||
Theme Skills | |||||||||||||
Flying Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 210 | 287 | 210 | 302 | 302 |
5 Star Max Potential Stats | |||||
780 | 250 | 327 | 250 | 342 | 342 |
5 Star Max Potential EX Role Stats | |||||
840 | 270 | 347 | 270 | 362 | 342 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Air Slash: Accuracy 5 | Air Slash: Accuracy Up 5 | 3 | 36 | 2 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
I'll Show You Wrath!: Hit and Heal 9 | Move: I'll Show You Wrath! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
I'll Show You Wrath!: MP Refresh 2 | Move: I'll Show You Wrath! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
I'll Show You Wrath!: All Ramped Up 1 | Move: I'll Show You Wrath! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 8 | 96 | 3 |
Team Body-Bracing Infliction 2 | Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 2 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Team Evasive Rush 1 | Raises the evasiveness of all allied sync pairs by 1 stat rank after using the user's sync move. | 8 | 96 | 2 |
Team Sync Think 9 | Increases the Special Moves Up Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Team Speedy Entry 1 | Raises the Speed of all allied sync pairs by 1 stat rank when the user enters a battle. | 8 | 96 | 2 |
Confuse Ray: Move Gauge Refresh 9 | Move: Confuse Ray Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Curative Confusion 1 | Restores the user's HP when its attack move is successful against a confused opponent. | 10 | 120 | 3 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Scariest and Cruelest Flying Beam: Power 25 | Scariest and Cruelest Flying Beam: Power Up 25 | 5 | 60 | 3 |
Scariest and Cruelest Flying Beam: Power 25 | Scariest and Cruelest Flying Beam: Power Up 25 | 5 | 60 | 3 |