Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Moonblast: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
4 |
48 |
2 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
4 |
48 |
1 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
4 |
48 |
2 |
Force Field 1 |
Has a small chance of raising the Sp. Def of all allied sync pairs when the user's Pokémon uses a move. |
10 |
120 |
3 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Moonblast: On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
8 |
96 |
3 |
HP + 10 |
HP + 10 |
4 |
48 |
1 |
Dazzling Gleam: Power Up 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Dazzling Gleam: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Dazzling Gleam: Power Up 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
2 |
Horn Leech: Power Up 3 |
Horn Leech: Power Up 3 |
4 |
48 |
2 |
Dazzling Gleam: Power Up 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
2 |
Revenge Boost 4 |
Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. |
10 |
120 |
3 |
HP + 40 |
HP + 40 |
8 |
96 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Horn Leech: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Horn Leech: Power Up 3 |
Horn Leech: Power Up 3 |
4 |
48 |
2 |
Horn Leech: Power Up 3 |
Horn Leech: Power Up 3 |
4 |
48 |
1 |
Horn Leech: Power Up 3 |
Horn Leech: Power Up 3 |
4 |
48 |
2 |
Attack + 20 |
Attack + 20 |
7 |
84 |
3 |
Horn Leech: Master Healer 1 |
Increases the amount of HP restored by the user's healing moves. |
8 |
96 |
2 |
Horn Leech: Master Healer 1 |
Increases the amount of HP restored by the user's healing moves. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Dazzling Gleam: Power Up 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
1 |
The World Is Vast!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Moonblast: Power Up 3 |
Moonblast: Power Up 3 |
4 |
48 |
2 |
Dazzling Gleam: Power Up 4 |
Dazzling Gleam: Power Up 4 |
3 |
36 |
2 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Healing Hand 2 |
Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move. |
10 |
120 |
3 |
Impervious |
Stats cannot be lowered. |
8 |
96 |
3 |
Adrenaline 1 |
Reduces the sync move countdown by one when a sync move is used for the first time. |
12 |
144 |
3 |
S-Move: HP Recovery (M) 1 |
Restores the user's HP after using a sync move. |
10 |
120 |
3 |
Defense 20 |
Defense 20 |
0 |
5 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
3 |
36 |
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
5 |
60 |
3 |
Speed 20 |
Speed 20 |
0 |
5 |
1 |
Team Beef Up 4 |
Has a chance (50%) of raising the Attack of all allied sync pairs by 1 stat rank when the user is hit by an attack move. |
3 |
36 |
2 |
Freevenge 4 |
Has a chance (50%) of applying the Free Move Next effect to the user when it is hit by an attack move. |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Leaf Storm: Accuracy 5 |
Leaf Storm: Accuracy Up 5 |
3 |
36 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
1 |
Leaf Storm: Accuracy 5 |
Leaf Storm: Accuracy Up 5 |
3 |
36 |
2 |
Leaf Storm: Move Gauge Refresh 3 |
Move: Leaf Storm Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Double Down 3 |
Powers up sync moves that are super effective. |
8 |
96 |
2 |
Smart Cookie |
The more the user's Sp. Def is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Leaf Storm: Acumen 9 |
Move: Leaf Storm Raises the user's Sp. Def by one stat rank when its Pokémon uses a move. |
8 |
96 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sludge Bomb: Power 3 |
Sludge Bomb: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sludge Bomb: Power 3 |
Sludge Bomb: Power Up 3 |
3 |
36 |
2 |
Sludge Bomb: Move Gauge Refresh 3 |
Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Turbo Turf 1 |
Quickly charges the move gauge when the terrain is Grassy Terrain. |
8 |
96 |
2 |
Sludge Bomb: Superduper Effective 3 |
Move: Sludge Bomb Powers up moves that are super effective. |
8 |
96 |
3 |
Fast-Track 6 |
Has a chance (70%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
8 |
96 |
3 |
Sludge Bomb: Power 3 |
Sludge Bomb: Power Up 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sludge Bomb: Power 3 |
Sludge Bomb: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Shall We Start?: Move Gauge Refresh 3 |
Move: Shall We Start? Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Super Syncer |
Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. |
8 |
96 |
2 |
Bon Voyage Grass Beam: Power 25 |
Bon Voyage Grass Beam: Power Up 25 |
5 |
60 |
3 |
Shall We Start?: MP Refresh 2 |
Move: Shall We Start? Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Leaf Storm: Power 3 |
Leaf Storm: Power Up 3 |
3 |
36 |
2 |
X Sp. Atk: Move Gauge Refresh 3 |
Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Virulent Toxin 5 |
Powers up the user's sync move when the target is poisoned or badly poisoned. |
10 |
120 |
2 |
Bon Voyage Grass Beam: Power 25 |
Bon Voyage Grass Beam: Power Up 25 |
5 |
60 |
3 |
X Sp. Atk: MP Refresh 3 |
Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Bon Voyage Grass Beam: Power 25 |
Bon Voyage Grass Beam: Power Up 25 |
5 |
60 |
3 |
Bon Voyage Grass Beam: Power 25 |
Bon Voyage Grass Beam: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Dire Hit All +: MP Refresh 2 |
Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Potion: MP Refresh 3 |
Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Razor Leaf: Accuracy 5 |
Razor Leaf: Accuracy ? 5 |
3 |
36 |
1 |
Razor Leaf: Power 3 |
Razor Leaf: Power ? 3 |
3 |
36 |
1 |
Razor Leaf: Power 3 |
Razor Leaf: Power ? 3 |
3 |
36 |
1 |
Turbo Turf 2 |
Quickly charges the move gauge when the terrain is Grassy Terrain. |
9 |
108 |
2 |
Dashing Team 5 |
Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. |
8 |
96 |
2 |
Grassy Cushion 2 |
Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. |
7 |
84 |
2 |
Debut: Grass Rebuff ? 1 |
Raises the user's Grass Type Rebuff by 1 rank the first time it enters a battle each battle. |
10 |
120 |
3 |
Revenge Boost 9 |
Charges the user's move gauge by one when it is hit by an attack move. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Razor Leaf: Power 3 |
Razor Leaf: Power ? 3 |
3 |
36 |
1 |
Razor Leaf: Power 3 |
Razor Leaf: Power ? 3 |
3 |
36 |
1 |
Razor Leaf: Flabbergast 5 |
Move: Razor Leaf Has a chance (60%) of leaving the target confused when a move targeting that opponent is successful. |
7 |
84 |
2 |
Razor Leaf: Power 3 |
Razor Leaf: Power ? 3 |
3 |
36 |
1 |
Razor Leaf: Move Gauge Refresh 2 |
Move: Razor Leaf Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Triage Tank 9 |
Restores the user's HP when it is hit by an attack move. |
10 |
120 |
3 |
Grass Guard |
Reduces damage when the user is attacked by Grass-type moves. |
8 |
96 |
2 |
Opening Blockade |
Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Team Sync Regen |
Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. |
7 |
84 |
2 |
Let's All Have a Battle!: MP Refresh 2 |
Move: Let's All Have a Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Endurance |
When the user enters battle with full HP, applies the Enduring effect to it. |
10 |
120 |
3 |
Let's All Have a Battle!: Move: Crit Defense 9 |
Move: Let's All Have a Battle! Applies the Critical-Hit Defense effect to the allied field of play when the user's move is successful. |
10 |
120 |
3 |
Gallop with Glee Grass Impact: Power 25 |
Gallop with Glee Grass Impact: Power ? 25 |
5 |
60 |
3 |
Gallop with Glee Grass Impact: Power 25 |
Gallop with Glee Grass Impact: Power ? 25 |
5 |
60 |
3 |