Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
Speed +10 |
Speed +10 |
2 |
24 |
1 |
Blizzard: Power 5 |
Blizzard: Power +5 |
3 |
36 |
1 |
X Speed: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
2 |
Blizzard: Accuracy +20 |
Blizzard: Accuracy +20 |
7 |
84 |
2 |
Blizzard: Power 5 |
Blizzard: Power + 5 |
3 |
36 |
2 |
Swift: Move Gauge Refresh 3 |
Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Blizzard: Power 5 |
Blizzard: Power + 5 |
3 |
36 |
1 |
HP + 20 |
HP + 20 |
3 |
36 |
1 |
Swift: Power 5 |
Swift: Power + 5 |
2 |
24 |
1 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
8 |
96 |
3 |
Swift: Power 5 |
Swift: Power + 5 |
2 |
24 |
3 |
Blind Spot |
The more the user's evasiveness has been raised, the more it powers up sync moves. |
8 |
96 |
3 |
Swift: Power 5 |
Swift: Power + 5 |
2 |
24 |
1 |
Pokémon Professor Psychic: Power 25 |
Pokémon Professor Psychic: Power + 25 |
5 |
60 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
1 |
Fire Blast: Power 5 |
Fire Blast: Power + 5 |
3 |
36 |
1 |
Weather Surge 3 |
Powers up moves when weather conditions are in effect. |
7 |
84 |
2 |
Fire Blast: Accuracy 10 |
Fire Blast: Accuracy + 10 |
5 |
60 |
2 |
Dirty Fighting 3 |
Powers up moves when the move's target or targets are affected by a status condition. |
7 |
84 |
2 |
Fire Blast: Power 5 |
Fire Blast: Power + 5 |
3 |
36 |
1 |
Fire Blast: Power 5 |
Fire Blast: Power + 5 |
3 |
36 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Psychic: Power 4 |
Psychic: Power + 4 |
5 |
60 |
1 |
Agile Entry 2 |
Sharply raises the user's evasiveness when the Pokémon enters a battle. |
10 |
120 |
3 |
Psychic: Power 4 |
Psychic: Power + 4 |
5 |
60 |
3 |
Shifty Striker 2 |
Occasionally raises the user's evasiveness when the user's Pokémon uses a move. |
10 |
120 |
3 |
Psychic: Power 4 |
Psychic: Power + 4 |
5 |
60 |
1 |
Psychic: Power 4 |
Psychic: Power + 4 |
4 |
48 |
1 |
HP + 20 |
HP + 20 |
3 |
36 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
1 |
Natural Remedy |
Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. |
4 |
48 |
2 |
A World of Dreams!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
First Aid 4 |
Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. |
7 |
84 |
2 |
Defense + 10 |
Defense + 10 |
5 |
60 |
1 |
Pokémon Professor Psychic: Power 25 |
Pokémon Professor Psychic: Power + 25 |
5 |
60 |
1 |
Speed + 10 |
Speed + 10 |
3 |
36 |
1 |
Thunder: Power 5 |
Thunder: Power + 5 |
3 |
36 |
1 |
Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
3 |
Thunder: Accuracy 20 |
Thunder: Accuracy + 20 |
7 |
84 |
3 |
Special Reserves 2 |
Once per battle, sharply raises the user's Sp. Atk when in a pinch. |
6 |
72 |
3 |
Thunder: Power 5 |
Thunder: Power + 5 |
3 |
36 |
1 |
Thunder: Power 5 |
Thunder: Power + 5 |
3 |
36 |
1 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power ↑ 4 |
3 |
36 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power ↑ 4 |
3 |
36 |
2 |
Poison Sting: Power 4 |
Poison Sting: Power ↑ 4 |
3 |
36 |
1 |
Potent Toxin 2 |
Increases the amount of damage an opponent takes from being poisoned or badly poisoned. |
8 |
96 |
2 |
Satisfied Snicker 9 |
Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Hit Poisoned Opp: HP Recovery 9 |
Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. |
9 |
108 |
2 |
Poison Sting: Move Gauge Refresh 9 |
Move: Poison Sting Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power ↑ 4 |
3 |
36 |
2 |
Poison Sting: Power 4 |
Poison Sting: Power ↑ 4 |
3 |
36 |
2 |
Protect: Move Gauge Refresh 3 |
Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
Trip Up 9 |
Lowers the target's Speed by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Flag Bearer 9 |
Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Mini Potion All: MP Refresh 2 |
Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Mini Potion All: Master Healer 1 |
Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Survivor Mentality 2 |
Reduces damage when the user is hit by a special attack move while it is in a pinch. |
7 |
84 |
2 |
Persisting Barrier 3 |
Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dreams and Adventures!: MP Refresh 3 |
Move: Dreams and Adventures! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Dreams and Adventures!: Critical Squad 1 |
Move: Dreams and Adventures! Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's move is successful. |
10 |
120 |
3 |
Sync Wall |
Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Your Tale Unfolds Poison Impact: Power 25 |
Your Tale Unfolds Poison Impact: Power ↑ 25 |
5 |
60 |
3 |
Your Tale Unfolds Poison Impact: Power 25 |
Your Tale Unfolds Poison Impact: Power ↑ 25 |
5 |
60 |
3 |