Anchors | Plumeria | Plumeria |
Plumeria | |||
Picture | Name | Role | Base Rarity |
|
Plumeria | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Plumeria | This Team Skull Admin controls the rest of the team and is seen as something of a big sister type. She looks after the Grunts and won't forgive anyone who bullies them. |
Mindscape |
Plumeria's Pokémon
Plumeria & Salazzle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Superduper Effective 2: Powers up moves that are super effective. Antitoxin: Prevents the user from getting poisoned or badly poisoned. Flameproof: Prevents the user from getting burned. | |||||||||||||
Theme Skills | |||||||||||||
Poison Strike - Raises allies's Attack and Sp. Atk by 15 when using Poison-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
548 | 118 | 165 | 320 | 165 | 476 |
5 Star Max Potential Stats | |||||
648 | 158 | 205 | 360 | 205 | 516 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Wicked Enforcer Acid Downpour | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Smog: Power 6 | Smog: Power+6 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Smog: Accuracy 20 | Smog: Accuracy+20 | 5 | 60 | 1 |
Smog: Power 6 | Smog: Power+6 | 2 | 24 | 1 |
Smog: Power 6 | Smog: Power+6 | 2 | 24 | 2 |
Smog: Move Gauge Refresh 4 | Move: Smog Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 10 | 120 | 2 |
Smog: Power 6 | Smog: Power+6 | 2 | 24 | 3 |
Harry 3 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sludge Wave: Move Gauge Refresh 2 | Move: Sludge Wave Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sludge Wave: Power 4 | Sludge Wave: Power+4 | 5 | 60 | 1 |
Sludge Wave: Power 4 | Sludge Wave: Power+4 | 5 | 60 | 2 |
Sludge Wave: Move Gauge Refresh 2 | Move: Sludge Wave Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Sludge Wave: Power 4 | Sludge Wave: Power+4 | 5 | 60 | 2 |
Sludge Wave: Power 4 | Sludge Wave: Power+4 | 5 | 60 | 3 |
Sludge Wave: Power 4 | Sludge Wave: Power+4 | 5 | 60 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 20 | Defense + 20 | 7 | 84 | 1 |
Outta My Way!: MP Refresh 3 | Move: Outta My Way! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Smog: Staggering 4 | Move: Smog Has a good chance of making the target flinch when an attack is successful. | 10 | 120 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Agile Entry 2 | Sharply raises the user's evasiveness when the Pokémon enters a battle. | 7 | 84 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. | 7 | 84 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 2 |
Toxic Power 3 | Powers up moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Move Gauge Boost: MP Refresh 3 | Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Move Gauge Boost: Move Gauge Refresh 9 | Move: Move Gauge Boost Increases the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 7 | 84 | 3 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 7 | 84 | 2 |
Sp. Atk + 30 | Sp. Atk + 30 | 10 | 120 | 3 |
Wicked Enforcer Acid Downpour: Power 25 | Wicked Enforcer Acid Downpour: Power+25 | 5 | 60 | 3 |
Wicked Enforcer Acid Downpour: Power 25 | Wicked Enforcer Acid Downpour: Power+25 | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 36 | 2 |
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Outta My Way!: Precision 1 | Move: Outta My Way! Raises the user's accuracy by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 5 | 60 | 3 |
Plumeria (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Plumeria |
|
☆☆☆☆☆ |
Mindscape |
Plumeria & Gengar | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Grand Entry 4: Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Toxic Freebie 9: Applies the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. Piercing Gaze: Moves never miss. Guaranteed Cookie Skill Agile Entry 2: Raises the user’s evasiveness by two stat ranks when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Poison Sprint: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the Speed of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
656 | 369 | 169 | 456 | 184 | 415 |
5 Star Max Potential Stats | |||||
756 | 409 | 209 | 496 | 224 | 455 |
5 Star Max Potential EX Role Stats | |||||
816 | 429 | 229 | 516 | 244 | 455 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Toxic: Move Gauge Refresh 3 | Move: Toxic Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Hit Poisoned Opp: Special Boost ↑1 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by one rank when its attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sludge Bomb: Move Gauge Refresh 3 | Move: Sludge Bomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Debut Regen | Applies the Gradual Healing effect to the user the first time the user enters a battle each battle. | 7 | 84 | 2 |
Toxic: Ramp Up 1 | Move: Toxic Raises the user's Sp. Atk by one stat rank when its move is successful. | 9 | 108 | 2 |
Easy Pickings 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ↑ 3 | 3 | 36 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ↑ 3 | 3 | 36 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ↑ 3 | 3 | 36 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Prove You Got Guts!: MP Refresh 2 | Move: Prove You Got Guts! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Prove You Got Guts!: Critical Eye 2 | Move: Prove You Got Guts! Raises the user's critical-hit rate by two stat ranks when its move is successful. | 10 | 120 | 3 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ↑ 3 | 3 | 36 | 1 |
Sludge Bomb: Power 3 | Sludge Bomb: Power ↑ 3 | 3 | 36 | 1 |
Sludge Bomb: Shifty Striker 4 | Move: Sludge Bomb Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 7 | 84 | 2 |
Curative Confusion 1 | Restores the user's HP when its attack move is successful against a confused opponent. | 10 | 120 | 2 |
Toxic Power 5 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Prove You Got Guts!: Propulsion 9 | Move: Prove You Got Guts! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Ready to Go Acid Downpour: Power 25 | Ready to Go Acid Downpour: Power ↑ 25 | 5 | 60 | 3 |
Ready to Go Acid Downpour: Power 25 | Ready to Go Acid Downpour: Power ↑ 25 | 5 | 60 | 3 |