Petey

Picture Name Role Base Rarity
Petey Artwork Petey Tech ☆☆☆

Obtaining Methods

Summon Location
EventsComplete Special Sync Pair Event Petey and Pikachu

Pokédex Entry

Flavor Text
PeteyThis Trainer from Galar is very good at pretending to be a Pikachu. His imitations are so precise that it's easy to mistake him for the real thing.
Mindscape
Petey Mindscape

Petey's Pokémon

Petey & Pikachu (Female)

Picture Name Focal Move Type Weakness
Pikachu Image
English: Pikachu
Japan: Pikachu
ピカチュウ
French: Pikachu
German: Pikachu
Korean: 피카츄
Electric-type Ground-type
Passive Skills
Lithe: Prevents the user from getting paralyzed.
Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves.
Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Theme Skills
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
577 256 125 326 128 260
4 Star Stats
617 276 145 346 148 280
5 Star Stats
657 296 165 366 168 300
5 Star Max Potential Stats
697 316 185 386 188 320


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Electroweb Electric-typeSpecial Category Move 39-46 95 2 (Gauge) All opponents
Lowers the target's Speed
X Speed  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
Pika! Piiika!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Atk by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Double Pikachu Electric Beam Electric-typeSpecial Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Electroweb: Power 3 Electroweb: Power ? 3 3 36 1
Electroweb: Power 3 Electroweb: Power ? 3 3 36 1
Electroweb: Power 3 Electroweb: Power ? 3 3 36 2
Defense 5 Defense 5 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Dauntless Sp. Atk cannot be lowered. 5 60 2
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Discharge: Power 2 Discharge: Power ? 2 3 36 1
Discharge: Power 2 Discharge: Power ? 2 3 36 2
Discharge: Power 2 Discharge: Power ? 2 3 36 1
HP 20 HP 20 4 48 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 7 84 2
Hem In 9 Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. 10 120 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Discharge: Power 2 Discharge: Power ? 2 3 36 1
Discharge: Power 2 Discharge: Power ? 2 3 36 1
Discharge: Move Gauge Refresh 3 Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Speed: Move Gauge Refresh 9 Move: X Speed Charges the user's move gauge by one when its move is successful. 7 84 2
Paralyzed Opp Fail ? 2 Raises the chance that an opponent's move will fail due to paralysis. 8 96 3
X Speed: MP Refresh 2 Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Paralysis Synergy 3 Powers up the user's moves when the target is paralyzed. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Electroweb: Power 3 Electroweb: Power ? 3 3 36 1
Defense 5 Defense 5 2 24 1
Electroweb: Power 3 Electroweb: Power ? 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Electroweb: Accuracy 5 Electroweb: Accuracy ? 5 3 36 2
Electroweb: Move Gauge Refresh 3 Move: Electroweb Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Pika! Piiika!: MP Refresh 2 Move: Pika! Piiika! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Pika! Piiika!: Barricade 1 Move: Pika! Piiika! Raises the user's Sp. Def by 1 stat rank when its move is successful. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Double Pikachu Electric Beam: Power 25 Double Pikachu Electric Beam: Power ? 25 5 60 3
Double Pikachu Electric Beam: Power 25 Double Pikachu Electric Beam: Power ? 25 5 60 3