Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Electroweb: Power 3 |
Electroweb: Power ? 3 |
3 |
36 |
1 |
Electroweb: Power 3 |
Electroweb: Power ? 3 |
3 |
36 |
1 |
Electroweb: Power 3 |
Electroweb: Power ? 3 |
3 |
36 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Static Shock 5 |
Powers up the user's sync move when the target is paralyzed. |
10 |
120 |
3 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
2 |
First Aid 2 |
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Discharge: Power 2 |
Discharge: Power ? 2 |
3 |
36 |
1 |
Discharge: Power 2 |
Discharge: Power ? 2 |
3 |
36 |
2 |
Discharge: Power 2 |
Discharge: Power ? 2 |
3 |
36 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
7 |
84 |
2 |
Hem In 9 |
Lowers the target's evasiveness by 1 stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Discharge: Power 2 |
Discharge: Power ? 2 |
3 |
36 |
1 |
Discharge: Power 2 |
Discharge: Power ? 2 |
3 |
36 |
1 |
Discharge: Move Gauge Refresh 3 |
Move: Discharge Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
X Speed: Move Gauge Refresh 9 |
Move: X Speed Charges the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
Paralyzed Opp Fail ? 2 |
Raises the chance that an opponent's move will fail due to paralysis. |
8 |
96 |
3 |
X Speed: MP Refresh 2 |
Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Paralysis Synergy 3 |
Powers up the user's moves when the target is paralyzed. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Clearheaded |
Prevents the user from becoming confused. |
5 |
60 |
1 |
Electroweb: Power 3 |
Electroweb: Power ? 3 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Electroweb: Power 3 |
Electroweb: Power ? 3 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Electroweb: Accuracy 5 |
Electroweb: Accuracy ? 5 |
3 |
36 |
2 |
Electroweb: Move Gauge Refresh 3 |
Move: Electroweb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Pika! Piiika!: MP Refresh 2 |
Move: Pika! Piiika! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Pika! Piiika!: Barricade 1 |
Move: Pika! Piiika! Raises the user's Sp. Def by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Double Pikachu Electric Beam: Power 25 |
Double Pikachu Electric Beam: Power ? 25 |
5 |
60 |
3 |
Double Pikachu Electric Beam: Power 25 |
Double Pikachu Electric Beam: Power ? 25 |
5 |
60 |
3 |