Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. |
10 |
120 |
4 |
Draining Kiss: Twofer 9 |
Move: Draining Kiss Applies the Free Move Next effect to the user when its Pokémon uses a move. |
10 |
120 |
5 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Paldea C (Defensive) Extension 3 |
Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. |
10 |
120 |
4 |
Sync Burst 1 |
Restores one MP for the user the first time its sync move is used each battle. |
10 |
120 |
5 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power ↑ 4 |
3 |
36 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power ↑ 4 |
3 |
36 |
2 |
Draining Kiss: Power 4 |
Draining Kiss: Power ↑ 4 |
3 |
36 |
1 |
Draining Kiss: Move Gauge Refresh 3 |
Move: Draining Kiss Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Draining Kiss: Master Healer 1 |
Move: Draining Kiss Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
3 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dragon Guard |
Reduces damage when the user is attacked by Dragon-type moves. |
8 |
96 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
2 |
Tasty-Sweet Charm: Move Gauge Refresh 9 |
Move: Tasty-Sweet Charm Charges the user’s move gauge by one when its move is successful. |
8 |
96 |
2 |
Team Beef Up 9 |
Raises the Attack of all allied sync pairs by one stat rank when the user is hit by an attack move. |
9 |
108 |
3 |
Debut: Team Physical Boost 2 |
Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user enters a battle each battle. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Circle: Attack Move DR 2 |
Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. |
8 |
96 |
1 |
Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
8 |
96 |
2 |
First Aid 4 |
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Circle: HP Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
Circle: Team Condition Nullification |
Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power ↑ 4 |
3 |
36 |
1 |
Draining Kiss: Power 4 |
Draining Kiss: Power ↑ 4 |
3 |
36 |
1 |
Tasty-Sweet Charm: MP Refresh 2 |
Move: Tasty-Sweet Charm Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Adorable Strength!: Barricade 1 |
Move: Adorable Strength! Raises the user’s Sp. Def by one stat rank when its move is successful. |
9 |
108 |
2 |
Debut: Team Special Boost 2 |
Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user enters a battle each battle. |
10 |
120 |
3 |
Take Hit: Team Sp. Atk ↑ 9 |
Raises the Sp. Atk of all allied sync pairs by one stat rank when the user is hit by an attack move. |
9 |
108 |
3 |
Cute and Cranky Mechanic Play Rough: Power 25 |
Cute and Cranky Mechanic Play Rough: Power ↑ 25 |
5 |
60 |
3 |
Cute and Cranky Mechanic Play Rough: Power 25 |
Cute and Cranky Mechanic Play Rough: Power ↑ 25 |
5 |
60 |
3 |