Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Body Slam: Power 4 |
Body Slam: Power Up 4 |
3 |
36 |
1 |
Body Slam: Power 4 |
Body Slam: Power Up 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Body Slam: Power 4 |
Body Slam: Power Up 4 |
3 |
36 |
2 |
Body Slam: Move Gauge Refresh 3 |
Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Power-Chasing Giga Impact: Power 25 |
Power-Chasing Giga Impact: Power Up 25 |
5 |
60 |
2 |
Hostile Environment 2 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Paralysis Synergy 5 |
Powers up the user's moves when the target is paralyzed. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Double-Edge: Power 3 |
Double-Edge: Power Up 3 |
3 |
36 |
1 |
Double-Edge: Power 3 |
Double-Edge: Power Up 3 |
3 |
36 |
1 |
Double-Edge: Power 3 |
Double-Edge: Power Up 3 |
3 |
36 |
2 |
Double-Edge: Move Gauge Refresh 3 |
Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Double-Edge: Standfast 3 |
Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. |
7 |
84 |
2 |
Attack 30 |
Attack 30 |
10 |
120 |
3 |
Double-Edge: Standfast 5 |
Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Double-Edge: Power 3 |
Double-Edge: Power Up 3 |
3 |
36 |
1 |
Double-Edge: Power 3 |
Double-Edge: Power Up 3 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
X Attack: Berserker 1 |
Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Furious Brawn |
The more the user's Attack is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Body Slam: Power 4 |
Body Slam: Power Up 4 |
3 |
36 |
1 |
Body Slam: Power 4 |
Body Slam: Power Up 4 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
All-Out Effort!: MP Refresh 2 |
Move: All-Out Effort! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
All-Out Effort!: Master Healer 1 |
Move: All-Out Effort! Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Power-Chasing Giga Impact: Power 25 |
Power-Chasing Giga Impact: Power Up 25 |
5 |
60 |
3 |
Static Shock 5 |
Powers up the user's sync move when the target is paralyzed. |
10 |
120 |
3 |
Power-Chasing Giga Impact: Power 25 |
Power-Chasing Giga Impact: Power Up 25 |
5 |
60 |
3 |
Power-Chasing Giga Impact: Power 25 |
Power-Chasing Giga Impact: Power Up 25 |
5 |
60 |
3 |