Norman

Picture Name Role Base Rarity
Norman Artwork Norman Strike ☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 7: Bravery is Half the Victory - Where There's a Will, There's a Way

Pokédex Entry

Flavor Text
NormanThis friendly Pokémon Professor from Lumiose City in Kalos is researching the mysteries of Mega Evolution. His hobby is sampling food from cafés while walking around town.
Norman
This friendly Pokémon Professor from Lumiose City in Kalos is researching the mysteries of Mega Evolution. His hobby is sampling food from cafés while walking around town.
Norman
Professor Sycamore is joining a photo contest. Since there is a chance that he might be in someone else's picture, he's asked Serena for help with fashion.
Mindscape
Norman Mindscape

Norman's Pokémon

Norman & Slaking

Picture Name Focal Move Type Weakness
Slaking Image
English: Slaking
Japan: Kekking
ケッキング
French: Monaflèmit
German: Letarking
Korean: 게을킹
Normal-type Fighting-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Hoenn: Raises allies's Attack and Sp. Atk by 2
Gym Leader: Raises allies's Attack and Sp. Atk by 2
Hoenn Family: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
643 404 162 45 162 150
4 Star Stats
683 424 182 65 182 170
5 Star Stats
723 444 202 85 202 190
5 Star Max Potential Stats
763 464 222 105 222 210


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Body Slam Normal-typePhysical Category Move 53-63 100 2 (Gauge) Opponent
Has a moderate chance of leaving the target paralyzed.
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Double-Edge Normal-typePhysical Category Move 167-200 100 3 (Gauge) Opponent
The user also takes 25% of the damage it dealt to the target
All-Out Effort!  Other Category Move   2 (Max Uses) Self
Restores a bit of the user's HP. Increases the user's move gauge by two.


Sync Moves
NameTypeCategoryMax PowerTarget
Power-Chasing Giga Impact Normal-typePhysical Category Move 300-360 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 2
Body Slam: Move Gauge Refresh 3 Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Power-Chasing Giga Impact: Power 25 Power-Chasing Giga Impact: Power Up 25 5 60 2
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Paralysis Synergy 5 Powers up the user's moves when the target is paralyzed. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Double-Edge: Power 3 Double-Edge: Power Up 3 3 36 1
Double-Edge: Power 3 Double-Edge: Power Up 3 3 36 1
Double-Edge: Power 3 Double-Edge: Power Up 3 3 36 2
Double-Edge: Move Gauge Refresh 3 Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Double-Edge: Standfast 3 Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. 7 84 2
Attack 30 Attack 30 10 120 3
Double-Edge: Standfast 5 Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. 10 120 3
Speed 5 Speed 5 2 24 1
Double-Edge: Power 3 Double-Edge: Power Up 3 3 36 1
Double-Edge: Power 3 Double-Edge: Power Up 3 3 36 1
HP 10 HP 10 2 24 1
Defense 10 Defense 10 4 48 2
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
X Attack: Berserker 1 Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. 10 120 3
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Defense 5 Defense 5 2 24 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
Body Slam: Power 4 Body Slam: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Attack 10 Attack 10 4 48 2
All-Out Effort!: MP Refresh 2 Move: All-Out Effort! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
All-Out Effort!: Master Healer 1 Move: All-Out Effort! Increases the amount of HP restored by the user's healing moves. 10 120 2
Power-Chasing Giga Impact: Power 25 Power-Chasing Giga Impact: Power Up 25 5 60 3
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Power-Chasing Giga Impact: Power 25 Power-Chasing Giga Impact: Power Up 25 5 60 3
Power-Chasing Giga Impact: Power 25 Power-Chasing Giga Impact: Power Up 25 5 60 3