AnchorsNemona
Nemona
Nemona
Nemona
Sygna Suit
Sygna Suit

Nemona

Picture Name Role Base Rarity
Nemona Artwork
Standard Outfit EX Outfit
Nemona Sprint ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLeaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Sygna Suit Nemona Master Fair Scout (August 18th 2024 - September 17th 2024) - 1%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025%
Nemona Poke Fair Scout (August 8th 2023 - August 28th 2023) - 2%
and more...

Pokédex Entry

Flavor Text
NemonaThis student council president goes to an academy in Paldea and loves battling. Her skills are certified Champion Rank.
Nemona
(Damage)
Nemona is wearing a sygna suit. She battles relentlessly with a slightly wild Scream Tail, their ancient power at full force.
Mindscape
Nemona Mindscape

Nemona's Pokémon

Nemona & Pawmot

Picture Name Focal Move Type Weakness
Pawmot Image
English: Pawmot
Japan: Parmot
パーモット
French: Pohmarmotte
German: Pamomamo
Korean: 빠르모트
Electric-type Psychic-type
Passive Skills
Honing Hit 9: Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
Soften Up 1: Critical hits land more easily when the user attacks with a sync move.
1st S-Move: Restore B-Move MP 1: Restores 1 MP of the user's buddy move the first time its sync move is used each battle.
Theme Skills
Electric Sprint: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the Speed of all allied sync pairs by 12
Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 492 184 210 165 472
5 Star Max Potential Stats
765 532 224 250 205 512


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Punch Electric-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed.
EX Speed  Other Category Move   1 (Max Uses) Self
Raises the user's Speed by 6 stat ranks.
Rapid Double Shock Electric-typePhysical Category Move 100-120 100 1 (Max Uses) Opponent
Activation Condition: When the user's Speed is raised.
Deactivation Condition: When the user's Speed is not raised.
The more the user's Speed is raised, the greater the power of this attack. Applies the Free Move Next effect to all allied sync pairs.
Let's Battle All Out!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an allied sync pair by 2. Raises an ally's Attack by 2 stat ranks. Applies the Gradual Healing effect to an ally. Applies the Damage Guard Next effect to an ally. Applies the Enduring effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Coming to Fruition Double Shock Electric-typePhysical Category Move 200-240 Opponent
The more the user's Speed is raised, the greater the power of this attack.
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Unflappable Prevents the user from flinching. 5 60 2
Team Evasive Maneuvers 9 Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. 10 120 4
S-Move: Physical Boost ?2 9 Increases the user's Physical Moves ? Next effect by 2 ranks after using its sync move. 10 120 5
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Enfeeble 2 Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 4
Hit Paralyzed Opp: Defense ? & Sp. Def ? 9 Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. 10 120 5
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Defense 5 Defense 5 2 24 1
Thunder Punch: Move Gauge Refresh 3 Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Thunder Punch: Superduper Effective 5 Move: Thunder Punch Powers up moves that are super effective. 7 84 2
Thunder Punch: Hostile Environment 9 Move: Thunder Punch Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Thunder Punch: Speed ?: Power ? 9 Move: Thunder Punch Powers up the user's moves when its Speed is raised. 10 120 3
HP 10 HP 10 2 24 1
Haste Speed cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 1
Thunder Punch: Power 3 Thunder Punch: Power ? 3 3 36 2
Let's Battle All Out!: MP Refresh 2 Move: Let's Battle All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
EX Speed: MP Refresh 2 Move: EX Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Let's Battle All Out!: Catalytic Kick 9 Move: Let's Battle All Out! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 7 84 3
Staggering 3 Has a chance (40%) of making the target flinch when the user's attack move against it is successful. 10 120 3
HP 10 HP 10 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Defense 5 Defense 5 2 24 1
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 1
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 2
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 2
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 9 108 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Trip Up 9 Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 1
Power Induction 1 Powers up the user's moves when the terrain is Electric Terrain. 7 84 2
B Double Shock: Power 3 B Double Shock: Power ? 3 3 36 2
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. 8 96 2
Vigilance Protects the user against critical hits. 10 120 3
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Coming to Fruition Double Shock: Power 25 Coming to Fruition Double Shock: Power ? 25 5 60 3
Coming to Fruition Double Shock: Power 25 Coming to Fruition Double Shock: Power ? 25 5 60 3

Nemona (Damage)

Picture Name Role Base Rarity
Nemona Artwork
Standard Outfit EX Outfit
Nemona Field ☆☆☆☆☆

 

Mindscape
Nemona (Damage) Mindscape


Nemona & Lycanroc

Picture Name Focal Move Type Weakness
Lycanroc Image
English: Lycanroc
Japan: Lugarugan
ルガルガン
French: Lougaroc
German: Wolwerock
Korean: 루가루암
Rock-type Stel-type
Passive Skills
Debut: Rock Zone: Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.)
Lithic Acceleration 3: Quickly charges the move gauge when the zone is a Rock Zone.
Lithic Acceleration 3: Quickly charges the move gauge when the zone is a Rock Zone.
Armor Leech 9: Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful.
Theme Skills
Rock Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Champion: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
694 410 181 256 181 355
5 Star Max Potential Stats
794 450 221 296 221 395


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Stone Edge Rock-typePhysical Category Move 100-120 80 3 (Gauge) Opponent
Critical hits land more easily
Stealth Rock Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents
Applies the Rock Damage Field effect to the opponents' field of play. (Rock Damage Field: The sync pairs will take Rock-type damage whenever they take an action.)
Accelerock Rock-typePhysical Category Move 75-90 100 3 (Max Uses) Opponent
No additional effect
Clinch the Win!  Other Category Move   2 (Max Uses) An ally
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Attack by two stat ranks. Raises an ally's critical-hit rate by one stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Happy to Go All Out Rock Impact Rock-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Stone Edge: Power 3 Stone Edge: Power ↑ 3 3 36 1
Stone Edge: Power 3 Stone Edge: Power ↑ 3 3 36 1
Stone Edge: Power 3 Stone Edge: Power ↑ 3 3 36 2
Stone Edge: Accuracy 10 Stone Edge: Accuracy ↑ 10 5 60 2
Stone Edge: Move Gauge Refresh 3 Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Rock DF Power-Up 3 Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play. 10 120 3
Sharp Entry 1 Raises the user's critical-hit rate by one stat rank when it enters a battle. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Accelerock: Power 2 Accelerock: Power ↑ 2 3 36 1
Accelerock: Power 2 Accelerock: Power ↑ 2 3 36 1
Accelerock: Power 2 Accelerock: Power ↑ 2 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Lithic Healing 1 Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. 8 96 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Rock Zone: S-Moves ↑ 5 Powers up the user's sync move when the zone is a Rock Zone. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Accelerock: Power 2 Accelerock: Power ↑ 2 3 36 1
Accelerock: Power 2 Accelerock: Power ↑ 2 3 36 1
Accelerock: MP Refresh 2 Move: Accelerock Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Stealth Rock: MP Refresh 2 Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Clinch the Win!: MP Refresh 2 Move: Clinch the Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Accelerock: Staggering 3 Move: Accelerock Has a chance (40%) of making the target flinch when the user's attack move against it is successful. 10 120 3
Overwhelm 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Acuity Accuracy cannot be lowered. 5 60 1
Stone Edge: Power 3 Stone Edge: Power ↑ 3 3 36 1
Stone Edge: Power 3 Stone Edge: Power ↑ 3 3 36 1
Stone Edge: Accuracy 10 Stone Edge: Accuracy ↑ 10 5 60 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Stealth Rock: Move Gauge Refresh 3 Move: Stealth Rock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Stealth Rock: Brawn Gain 9 Move: Stealth Rock Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. 10 120 3
Happy to Go All Out Rock Impact: Power 25 Happy to Go All Out Rock Impact: Power ↑ 25 5 60 3
Happy to Go All Out Rock Impact: Power 25 Happy to Go All Out Rock Impact: Power ↑ 25 5 60 3

Nemona Sygna Suit

Picture Name Role Base Rarity
Nemona Artwork
Standard Outfit EX Outfit
Nemona
RoleStrike
EX RoleSprint
☆☆☆☆☆

 

Mindscape
Nemona Sygna Suit Mindscape


Nemona & Scream Tail

Picture Name Focal Move Type Weakness
Scream Tail Image
English: Scream Tail
Japan: Sakubushippo
サケブシッポ
French: Hurle-Queue
German: Brüllschweif
Korean: 우렁찬꼬리
Fairy-type Poison-type
Passive Skills
Paldea Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Ancient Scream: Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny.
Energetic Student Council President: Reduces the user's sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move
Fruitful Attack: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by one when its attack move hits.

Guaranteed Cookie Skill
Solar Flare 4: Powers up the user's sync move when the weather is sunny.
Theme Skills
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks
Paldea: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 354 138 354 158 359
5 Star Max Potential Stats
816 394 178 394 198 399
5 Star Max Potential EX Role Stats
876 414 178 414 198 439


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ferocious Play Rough Fairy-typePhysical Category Move 150-180 4 (Gauge) All opponents
Activation Condition:
When the user uses any moves one time.
Deactivation Condition:
Cannot be deactivated.
Never misses. Lowers the target's Attack and Defense by one stat rank. The power of this move is not lowered even if there are multiple targets.
Booster Energy  Other Category Move   2 (Max Uses) Self
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank.
Sunny Day Fire-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Makes the weather sunny
Our Greatest Battle!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by six stat ranks. Raises the user's Speed by four stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Nicely Rampagey Play Rough Fairy-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Ferocious Play Rough: Power 2 Ferocious Play Rough: Power ↑ 2 3 36 1
Ferocious Play Rough: Power 2 Ferocious Play Rough: Power ↑ 2 3 36 1
Ferocious Play Rough: Power 2 Ferocious Play Rough: Power ↑ 2 3 36 2
Unflappable Prevents the user from flinching. 5 60 2
Defense 10 Defense 10 4 48 2
Ally Sets WTZ: Physical Boost ↑1 9 Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. 10 120 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Ferocious Play Rough: Power 2 Ferocious Play Rough: Power ↑ 2 3 36 1
Ferocious Play Rough: Power 2 Ferocious Play Rough: Power ↑ 2 3 36 2
Ferocious Play Rough: Move Gauge Refresh 2 Move: Ferocious Play Rough Has a chance (30%) of charging the user's move gauge by one when its move is successful. 7 84 2
Healing Sun 1 Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. 8 96 2
Sunny Hit: Attack ↓ & Defense ↓ 9 Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful while the weather is sunny. 10 120 3
Paldea C (Phys): S-Moves ↑ 9 Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Booster Energy: MP Refresh 2 Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Our Greatest Battle!: Hit and Heal 9 Move: Our Greatest Battle! Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Circle: Status Immunity Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. 8 96 2
Attack 20 Attack 20 7 84 3
Infliction Freebie 9 Applies the Free Move Next effect to the user when its Pokémon uses a status move. 10 120 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Our Greatest Battle!: MP Refresh 2 Move: Our Greatest Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
One with the Sun Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. 7 84 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 9 108 2
Charging Sun 5 Powers up the user's moves when the weather is sunny. 10 120 3
Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. 10 120 3
Nicely Rampagey Play Rough: Power 25 Nicely Rampagey Play Rough: Power ↑ 25 5 60 3
Nicely Rampagey Play Rough: Power 25 Nicely Rampagey Play Rough: Power ↑ 25 5 60 3