Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Mud Shot: Power 3 |
Mud Shot: Power Up 3 |
3 |
36 |
1 |
Mud Shot: Power 3 |
Mud Shot: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Mud Shot: Power 3 |
Mud Shot: Power Up 3 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Mud Shot: Accuracy 5 |
Mud Shot: Accuracy Up 5 |
3 |
36 |
2 |
Mud Shot: Move Gauge Refresh 3 |
Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Shifting Sand |
Raises the user's evasiveness by 1 stat rank during a sandstorm. |
8 |
96 |
2 |
Soothing Sand 1 |
Restores the user's HP whenever its Pokémon takes an action during a sandstorm. |
8 |
96 |
3 |
Sands of Time 1 |
Quickly charges the move gauge during a sandstorm. |
8 |
96 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Mud Shot: Power 3 |
Mud Shot: Power Up 3 |
3 |
36 |
1 |
Mud Shot: Power 3 |
Mud Shot: Power Up 3 |
3 |
36 |
1 |
Mud Shot: Power 3 |
Mud Shot: Power Up 3 |
3 |
36 |
2 |
Vacation Vibes!: MP Refresh 2 |
Move: Vacation Vibes! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Speed 10 |
Speed 10 |
4 |
48 |
2 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Double Down 5 |
Powers up sync moves that are super effective. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
Earth Power: Power 3 |
Earth Power: Power Up 3 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Earth Power: Power 3 |
Earth Power: Power Up 3 |
3 |
36 |
2 |
Earth Power: Move Gauge Refresh 3 |
Move: Earth Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Earth Power: Power 3 |
Earth Power: Power Up 3 |
3 |
36 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
8 |
96 |
3 |
Earth Power: On a Roll 3 |
Move: Earth Power Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
3 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Earth Power: Power 3 |
Earth Power: Power Up 3 |
3 |
36 |
1 |
Brain Sync 3 |
Powers up the user's sync move when its Sp. Atk is raised. |
8 |
96 |
2 |
X Sp. Atk: MP Refresh 2 |
Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Earth Power: Power 3 |
Earth Power: Power Up 3 |
3 |
36 |
2 |
First Aid 2 |
Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. |
8 |
96 |
3 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
3 |
Must-See Ground Beam: Power 25 |
Must-See Ground Beam: Power Up 25 |
5 |
60 |
3 |
Must-See Ground Beam: Power 25 |
Must-See Ground Beam: Power Up 25 |
5 |
60 |
3 |