Anchors | N | Anniversary 2021 | Summer 2022 | N |
Sygna Suit |
N | |||
Picture | Name | Role | Base Rarity |
|
N | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
N | N, the former king of Team Plasma, has a special power. Befriending even the Legendary Pokémon of Unova, he wants a world where people and Pokémon truly coexist. |
N Anniversary 2021 | N is back in a beautiful outfit. He's ready to join the Unity Gala together with Reshiram to give thanks for the many friends he's made on Pasio. |
N Summer 2022 | N's friends have invited him to join a summer festival. He's changed into a breezy outfit and is ready to make some fun memories together with Zoroark. |
N | N, the former king of Team Plasma, has a special power. Befriending even the Legendary Pokémon of Unova, he wants a world where people and Pokémon truly coexist. |
N Sygna Suit | N is back in his synga suit. Together with Kyurem, which Hilbert passed to him, and his friend Zekrom, he will forge a brighter future. |
Mindscape |
N's Pokémon
N & Zekrom | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Entry Freebie: Applies the Free Move Next effect to the user when it enters a battle. Sync Freebie: Applies the Free Move Next effect to the user after using its sync move. Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Unova's Hero (Superawakened): Powers up the user's sync move when its Attack is raised. Powers up the user's sync move that is super effective. Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. Guaranteed Cookie Skill Impervious: The user's stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 436 | 165 | 354 | 165 | 214 |
5 Star Max Potential Stats | |||||
739 | 476 | 205 | 394 | 205 | 254 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
812 | 523 | 225 | 433 | 225 | 279 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Bridging Bolt Strike | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Bolt Strike: Power Up 1 | Bolt Strike: Power Up 1 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Bolt Strike: Power Up 1 | Bolt Strike: Power Up 1 | 4 | 48 | 1 |
Bolt Strike: Accuracy Up 5 | Bolt Strike: Accuracy Up 5 | 4 | 48 | 2 |
Bolt Strike: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bolt Strike: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Bolt Strike: Power Up 2 | Bolt Strike: Power Up 2 | 5 | 60 | 3 |
Bolt Strike: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Outrage: Power Up 2 | Outrage: Power Up 2 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Outrage: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Outrage: Power Up 2 | Outrage: Power Up 2 | 4 | 48 | 1 |
Outrage: Power Up 2 | Outrage: Power Up 2 | 4 | 48 | 2 |
Outrage: Power Up 2 | Outrage: Power Up 2 | 4 | 48 | 2 |
Outrage: Paralysis Synergy 3 | Powers up moves when the target is paralyzed. | 8 | 96 | 2 |
Clearheaded | Prevents the Pokémon from becoming confused. | 8 | 96 | 3 |
HP + 30 | HP + 30 | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Lithe | Prevents the Pokémon from getting paralyzed. | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Ideals Will Prevail!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Bridging Bolt Strike: Power Up 25 | Bridging Bolt Strike: Power Up 25 | 5 | 60 | 2 |
Outrage: Power Up 2 | Outrage: Power Up 2 | 4 | 48 | 2 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 3 |
Bridging Bolt Strike: Power Up 25 | Bridging Bolt Strike: Power Up 25 | 5 | 60 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
X Attack: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Outrage: Confusion Boon 3 | Powers up moves when the user is confused. | 8 | 96 | 2 |
Bridging Bolt Strike: Power Up 25 | Bridging Bolt Strike: Power Up 25 | 5 | 60 | 2 |
Bolt Strike: Power Up 1 | Bolt Strike: Power Up 1 | 4 | 48 | 2 |
Static Shock 3 | Powers up sync moves when the target is paralyzed. | 8 | 96 | 3 |
Bridging Bolt Strike: Power Up 25 | Bridging Bolt Strike: Power Up 25 | 5 | 60 | 3 |
Bridging Bolt Strike: Power Up 25 | Bridging Bolt Strike: Power Up 25 | 5 | 60 | 3 |
Bridging Bolt Strike: Power Up 25 | Bridging Bolt Strike: Power Up 25 | 5 | 60 | 3 |
Unbending | Defense cannot be lowered. | 2 | ||
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 4 | ||
Static Boost 3 | Powers up the user's moves and sync move when the target is paralyzed. | 5 | ||
Ideals Will Prevail!: Follow-Through 9 | Move: Ideals Will Prevail! Applies the Critical Hit Next effect to the user when its move is successful. | 2 | ||
Focus Rush 3 | Raises the user's critical-hit rate by 3 stat ranks after using its sync move. | 4 | ||
Ideals Will Prevail!: Berserker 2 | Move: Ideals Will Prevail! Raises the user's Attack by 2 stat ranks when its move is successful. | 5 |
N Anniversary 2021 | |||
Picture | Name | Role | Base Rarity |
|
N | Tech | ☆☆☆☆☆ |
Mindscape |
N & Reshiram | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unova Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%.Reduces attack damage taken by all allied sync pairs by 20%.These percentages increase according to the number of allied sync pairs with the Unova theme on your team. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Unova Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Extend Range: When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Mind Games 9: Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
634 | 266 | 184 | 266 | 184 | 333 |
5 Star Max Potential Stats | |||||
734 | 306 | 224 | 306 | 224 | 373 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Blue Flare to Change the World | 200-240 | Opponent | ||||
The more the target's stats have been lowered, the greater the power of this move | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Blue Flare: Accuracy 10 | Blue Flare: Accuracy Up 10 | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Blue Flare: Power 2 | Blue Flare: Power Up 2 | 4 | 48 | 1 |
Blue Flare: Power 2 | Blue Flare: Power Up 2 | 4 | 48 | 2 |
Blue Flare: Power 2 | Blue Flare: Power Up 2 | 4 | 48 | 1 |
Blue Flare: Move Gauge Refresh 3 | Move: Blue Flare Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Blue Flare: Hostile Environment 1 | Move: Blue Flare Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Blue Flare: Pep Rally 1 | Move: Blue Flare Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 9 | 108 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Truth Will Prevail!: MP Refresh 2 | Move: Truth Will Prevail! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Blue Flare: Power 2 | Blue Flare: Power Up 2 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 9 | 108 | 1 |
Blue Flare: Power 2 | Blue Flare: Power Up 2 | 4 | 48 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Healthy Superhit | Applies the Supereffective Up Next effect to the user if its HP is full when it enters a battle. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. | 8 | 96 | 3 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync moves. | 8 | 96 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Noble Roar: Move Gauge Refresh 3 | Move: Noble Roar Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Noble Roar: Mind Afflicter 4 | Move: Noble Roar Has a chance (50%) of lowering the Sp.ĂÂ Atk of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Noble Roar: Might Afflicter 4 | Move: Noble Roar Has a chance (50%) of lowering the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
Blue Flare to Change the World: Power 25 | Blue Flare to Change the World: Power Up 25 | 5 | 60 | 3 |
Blue Flare to Change the World: Power 25 | Blue Flare to Change the World: Power Up 25 | 5 | 60 | 3 |
N Summer 2022 | |||
Picture | Name | Role | Base Rarity |
|
N | Strike | ☆☆☆☆☆ |
Mindscape |
N & Zoroark | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Healthy Superhit: Applies the Supereffective ↑ Next effect to the user if its HP is full when it enters a battle. Super Sync 9: Applies the Super Effective Up Next to the user after using its sync move. Sync Freebie: Applies the Free Move Next effect to the user after using its sync move. Guaranteed Cookie Skill Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Supernatural: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 395 | 143 | 472 | 143 | 376 |
5 Star Max Potential Stats | |||||
709 | 435 | 183 | 512 | 183 | 416 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Defender of Dreams Dark Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Night Daze: Accuracy 5 | Night Daze: Accuracy Up 5 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Night Daze: Move Gauge Refresh 3 | Move: Night Daze Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Night Daze: Power 2 | Night Daze: Power Up 2 | 3 | 36 | 1 |
Night Daze: Power 2 | Night Daze: Power Up 2 | 3 | 36 | 2 |
Night Daze: Move Gauge Refresh 3 | Move: Night Daze Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Obscuring Power 3 | Powers up the user's moves when the target's accuracy is lowered. | 10 | 120 | 3 |
Night Daze: On a Roll 1 | Move: Night Daze Raises the chance of lowering stat values with the additional effects of moves. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Snarl: Accuracy 5 | Snarl: Accuracy Up 5 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Snarl: Move Gauge Refresh 3 | Move: Snarl Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 1 |
Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 2 |
Snarl: Satisfied Snarl 4 | Move: Snarl Has a chance (50%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 10 | 120 | 2 |
Snarl: Superduper Effective 9 | Move: Snarl Powers up moves that are super effective. | 8 | 96 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 1 |
Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 1 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
Queue Cutter 2 | Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Obscuring Sync 5 | Powers up the user's sync move when the target's accuracy is lowered. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Night Daze: Power 2 | Night Daze: Power Up 2 | 3 | 36 | 1 |
Night Daze: Power 2 | Night Daze: Power Up 2 | 3 | 36 | 1 |
Night Daze: Power 2 | Night Daze: Power Up 2 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Vivid Illusion!: MP Refresh 2 | Move: Vivid Illusion! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Bedazzle 1 | Lowers the accuracy of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Defender of Dreams Dark Beam: Power 25 | Defender of Dreams Dark Beam: Power Up 25 | 5 | 60 | 3 |
Defender of Dreams Dark Beam: Power 25 | Defender of Dreams Dark Beam: Power Up 25 | 5 | 60 | 3 |
N | |||
Picture | Name | Role | Base Rarity |
N | Tech | ☆☆☆☆ |
Mindscape |
N & Sigilyph | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
On a Roll 4: Raises the chance of lowering stat values with the additional effects of moves. Charging Infliction 1: Charges the user's move gauge by 1 when its Pokémon uses a status move. Ramming Speed: The more the user's Speed is raised, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech: Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
637 | 328 | 148 | 390 | 148 | 283 |
5 Star Stats | |||||
677 | 348 | 168 | 410 | 168 | 303 |
5 Star Max Potential Stats | |||||
717 | 368 | 188 | 430 | 188 | 323 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Steadfast Memories Psychic Beam | 200-240 | Opponent | ||||
The more the target's Sp. Def is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Hypnosis: Accuracy 5 | Hypnosis: Accuracy Up 5 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 2 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Psychic: Move Gauge Refresh 3 | Move: Psychic Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rude Awakening 5 | Powers up the user's sync move when the target is asleep. | 10 | 120 | 3 |
Hypnosis: Accuracy 10 | Hypnosis: Accuracy Up 10 | 5 | 60 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Power of the Ages!: Move Gauge Refresh 3 | Move: Power of the Ages! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Calm Mind: Barricade 1 | Move: Calm Mind Raises the user's Sp. Def by 1 stat rank when its move is successful. | 9 | 108 | 3 |
Power of the Ages!: MP Refresh 2 | Move: Power of the Ages! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Calm Mind: Move Gauge Refresh 3 | Move: Calm Mind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Calm Mind: Ramp Up 1 | Move: Calm Mind Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 9 | 108 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 9 | 108 | 2 |
Calm Mind: Twofer 2 | Move: Calm Mind Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 8 | 96 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Psychic: Power 3 | Psychic: Power Up 3 | 3 | 36 | 1 |
Hypnosis: Move Gauge Refresh 3 | Move: Hypnosis Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Steadfast Memories Psychic Beam: Power 25 | Steadfast Memories Psychic Beam: Power Up 25 | 5 | 60 | 3 |
Steadfast Memories Psychic Beam: Power 25 | Steadfast Memories Psychic Beam: Power Up 25 | 5 | 60 | 3 |
N Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
N |
|
☆☆☆☆☆ |
Mindscape |
N & Kyurem (Black Kyurem) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Piercing Blows: Grants all of the following effects when the user is attacking with a move or sync move: Ignores the target's passive skills that would reduce the damage of attacks. Ignores the target's passive skills that would protect the target against a critical hit. Ignores the target's Enduring effect. Too Prepared 9: Reduces the user's sync move countdown by 2 when an attack move, which was conducted after leaving the counter attacking posture or after getting ready to attack, is successful. Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
691 | 513 | 187 | 441 | 187 | 355 |
5 Star Max Potential Stats | |||||
791 | 553 | 227 | 481 | 227 | 395 |
5 Star Max Potential EX Role Stats | |||||
851 | 593 | 227 | 521 | 227 | 395 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Attack 5 | Attack 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | ||
Peak Readiness 9 | Increases the user's Physical Moves Up Next effect by 1 rank when the user takes up a counter attacking posture or gets ready to attack. | 4 | ||
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 5 | ||
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | ||
Team Fast-Track 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 4 | ||
Ready for Anything 5 | Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack. | 5 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Snow Shelter | Protects the user from damage from a hailstorm. | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Freeze Shock: Power 2 | Freeze Shock: Power Up 2 | 1 | ||
Freeze Shock: Power 2 | Freeze Shock: Power Up 2 | 1 | ||
Pinpoint Entry 1 | Raises the user's accuracy by 1 stat rank when it enters a battle. | 2 | ||
Freeze Shock: Power 2 | Freeze Shock: Power Up 2 | 1 | ||
Freeze Shock: Move Gauge Refresh 3 | Move: Freeze Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 3 | ||
Attack 10 | Attack 10 | 2 | ||
Demoralizing Sync 6 | Powers up the user's sync move when the target's Sp. Atk is lowered. | 3 | ||
Defense 5 | Defense 5 | 1 | ||
Freeze Shock: Accuracy 5 | Freeze Shock: Accuracy Up 5 | 1 | ||
Freeze Shock: Power 2 | Freeze Shock: Power Up 2 | 1 | ||
Freeze Shock: Power 2 | Freeze Shock: Power Up 2 | 2 | ||
Speed 5 | Speed 5 | 1 | ||
Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 2 | ||
Comforting Hail | The user's stats cannot be lowered during a hailstorm. | 2 | ||
Hasty Hail 3 | Quickly charges the move gauge during a hailstorm. | 3 | ||
Piercing Gaze | Moves never miss. | 3 | ||
Headstrong | Attack cannot be lowered. | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 1 | ||
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 1 | ||
HP 10 | HP 10 | 2 | ||
My Formula!: MP Refresh 2 | Move: My Formula! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
My Formula!: Berserker 2 | Move: My Formula! Raises the user's Attack by 2 stat ranks when its move is successful. | 3 | ||
My Formula!: Ramp Up 2 | Move: My Formula! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 2 | ||
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | ||
Defense 5 | Defense 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
Antifreeze | Prevents the user from becoming frozen. | 1 | ||
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 2 | ||
Ice Beam: Move Gauge Refresh 3 | Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Ice Beam: Superduper Effective 9 | Move: Ice Beam Powers up moves that are super effective. | 2 | ||
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | ||
Dirty Sync 6 | Powers up the user's sync move against targets that are affected by a status condition. | 3 | ||
World-Changing Freeze Shock: Power 25 | World-Changing Freeze Shock: Power Up 25 | 3 | ||
World-Changing Freeze Shock: Power 25 | World-Changing Freeze Shock: Power Up 25 | 3 |