Anchors | Morty | Morty | Fall 2021 | Sygna Suit |
Morty |
Morty | |||
Picture | Name | Role | Base Rarity |
|
Morty | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Morty | This Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot. |
Morty (BP) | This Ghost-type Gym Leader has secretly trained at the Ecruteak City Gym his entire life. As a result, he can now see what others cannot. |
Morty Fall 2021 | Morty is ready to enjoy the Midnight Parade with his spooky partner, Banette. Together, they welcome Trainers and usher them into the world of Ghost-type Pokemon. |
Morty Sygna Suit | Morty is back in a sygna suit that shines. His dedication to training has finally paid off as he soars into a new future together with his partner, Ho-Oh. |
Mindscape |
Morty's Pokémon
Morty & Drifblim | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Shook 2: Raises the user's Speed by 2 stat ranks the first time its HP drops to half or below each battle. Last Word: The user uses Explosion immediately before fainting. Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Supernatural: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 per Johto theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
814 | 403 | 120 | 331 | 120 | 354 |
5 Star Max Potential Stats | |||||
914 | 443 | 160 | 371 | 160 | 394 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mystic Seer Phantom Force | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Phantom Force: Power 2 | Phantom Force: Power Up 2 | 4 | 48 | 1 |
Sp. Def + 20 | Sp. Def + 20 | 8 | 96 | 1 |
Phantom Force: Power 2 | Phantom Force: Power Up 2 | 4 | 48 | 2 |
Phantom Force: Power 2 | Phantom Force: Power Up 2 | 4 | 48 | 2 |
Demoralize 1 | Lowers the Attack of all opposing sync pairs after using a sync move. | 5 | 60 | 2 |
Phantom Force: MP Refresh 3 | Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Mystic Seer Phantom Force: Power 25 | Mystic Seer Phantom Force: Power Up 25 | 5 | 60 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Shadow Ball: Move Gauge Refresh 3 | Move: Shadow Ball Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Shadow Ball: Power 2 | Shadow Ball: Power Up 2 | 4 | 48 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Shadow Ball: Power 2 | Shadow Ball: Power Up 2 | 4 | 48 | 1 |
Defense + 20 | Defense + 20 | 8 | 96 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Special Reserves 2 | Once per battle, sharply raises the user's Sp. Atk when in a pinch. | 8 | 96 | 2 |
Power Flux 3 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
Mystic Seer Phantom Force: Power 25 | Mystic Seer Phantom Force: Power Up 25 | 5 | 60 | 3 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Phantom Force: Power 2 | Phantom Force: Power Up 2 | 4 | 48 | 1 |
Phantom Force: Power 2 | Phantom Force: Power Up 2 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Phantom Force: Power 2 | Phantom Force: Power Up 2 | 4 | 48 | 2 |
Blind Spot | The more the user's evasiveness has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
Phantom Force: MP Refresh 3 | Move: Phantom Force Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Shifty Striker 1 | Has a small chance of raising the user's evasiveness when the user's Pokémon uses a move. | 10 | 120 | 3 |
Gritty 5 | Powers up moves if the Pokémon is affected by a status condition. | 8 | 96 | 3 |
Pierce the Veil!: MP Refresh 3 | Move: Pierce the Veil! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Shadow Ball: Power 2 | Shadow Ball: Power Up 2 | 4 | 48 | 1 |
Shadow Ball: Power 2 | Shadow Ball: Power Up 2 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Shadow Ball: Power 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Attack + 10 | Attack + 10 | 5 | 60 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Pressure Cooker 9 | Once per battle, reduces the user's sync move countdown by one when in a pinch. | 10 | 120 | 3 |
Mad Strength 2 | Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 3 |
Mystic Seer Phantom Force: Power 25 | Mystic Seer Phantom Force: Power Up 25 | 5 | 60 | 3 |
Mystic Seer Phantom Force: Power 25 | Mystic Seer Phantom Force: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Pierce the Veil!: Mighty Command 9 | Move: Pierce the Veil! Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 3 | 36 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Ridicure 4 | Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 3 | 36 | 2 |
Agile Entry 2 | Raises the user's evasiveness by two stat ranks when it enters a battle. | 5 | 60 | 3 |
Morty (BP) | |||
Picture | Name | Role | Base Rarity |
Morty | Support | ☆☆☆☆ |
Mindscape |
Morty & Mismagius | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Master Healer 1: Increases the amount of HP restored by the user's healing moves. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
544 | 279 | 241 | 164 | 241 | 236 |
5 Star Stats | |||||
584 | 299 | 261 | 184 | 261 | 256 |
5 Star Max Potential Stats | |||||
624 | 319 | 281 | 204 | 281 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Tales of Mystery Ghost Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Astonish: Power 2 | Astonish: Power Up 2 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Astonish: Power 2 | Astonish: Power Up 2 | 3 | 36 | 1 |
Confuse Ray: Move Gauge Refresh 1 | Move: Confuse Ray Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 8 | 96 | 2 |
Astonish: Power 2 | Astonish: Power Up 2 | 3 | 36 | 1 |
Confuse Ray: Move Gauge Refresh 3 | Move: Confuse Ray Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Stalwart | Sp. Def + cannot be lowered. | 8 | 96 | 2 |
Potion: Move Gauge Refresh 3 | Move: Potion Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: MP Refresh 3 | Move: Potion Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Unbending | Defense + cannot be lowered. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Astonish: Power 2 | Astonish: Power Up 2 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Astonish: Power 2 | Astonish: Power Up 2 | 3 | 36 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Astonish: Power 2 | Astonish: Power Up 2 | 3 | 36 | 1 |
Astonish: Move Gauge Refresh 3 | Move: Astonish Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Astonish: Aggravation 1 | Move: Astonish Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
I See You!: Move Gauge Refresh 3 | Move: I See You! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
I See You!: MP Refresh 3 | Move: I See You! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Tales of Mystery Ghost Beam: Power 25 | Tales of Mystery Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Tales of Mystery Ghost Beam: Power 25 | Tales of Mystery Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Morty Fall 2021 | |||
Picture | Name | Role | Base Rarity |
|
Morty | Tech | ☆☆☆☆☆ |
Mindscape |
Morty & Banette | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Wide Awake: Prevents the user from falling asleep. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Burn Synergy 5: Powers up the user's moves when the target is burned. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
651 | 244 | 182 | 210 | 182 | 240 |
5 Star Max Potential Stats | |||||
751 | 284 | 222 | 250 | 222 | 280 |
Morty & Banette (Mega Banette) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Searing Quick Combo 9: Restores one MP for the user's moves with a quick move effect tag when its attack move is successful while the target is burned. Go Viral 9: When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Burn Synergy 5: Powers up the user's moves when the target is burned. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Supernatural: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
651 | 292 | 182 | 210 | 182 | 287 |
5 Star Max Potential Stats | |||||
751 | 340 | 222 | 250 | 222 | 335 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Shadow Sneak: Power 4 | Shadow Sneak: Power Up 4 | 4 | 48 | 1 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Shadow Sneak: Power 4 | Shadow Sneak: Power Up 4 | 4 | 48 | 2 |
Shadow Sneak: Power 4 | Shadow Sneak: Power Up 4 | 4 | 48 | 1 |
Shadow Sneak: Overwhelm 9 | Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move is successful. | 7 | 84 | 2 |
Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 6 | 72 | 2 |
Shadow Sneak: Overwhelm 9 | Move: Shadow Sneak Lowers the target's Attack by one stat rank when the user's attack move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Shadow Sneak: Power 4 | Shadow Sneak: Power Up 4 | 4 | 48 | 1 |
Shadow Claw: Power 4 | Shadow Claw: Power Up 4 | 3 | 36 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Into the Night!: MP Refresh 2 | Move: Into the Night! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
On the Ropes 2 | Reduces damage when the user is hit by a physical attack move while in a pinch. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 3 |
Power Reserves 3 | Powers up the user's moves when in a pinch. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Will-O-Wisp: Accuracy 5 | Will-O-Wisp: Accuracy Up 5 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Will-O-Wisp: Accuracy 5 | Will-O-Wisp: Accuracy Up 5 | 3 | 36 | 2 |
Will-O-Wisp: Move Gauge Refresh 3 | Move: Will-O-Wisp Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 8 | 96 | 3 |
Midnight Fright Ghost Impact: Power 25 | Midnight Fright Ghost Impact: Power Up 25 | 5 | 60 | 2 |
Scorching Sync 5 | Powers up the user's sync moves when the target is burned. | 8 | 96 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Claw: Power 4 | Shadow Claw: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Claw: Power 4 | Shadow Claw: Power Up 4 | 3 | 36 | 1 |
Shadow Claw: Power 4 | Shadow Claw: Power Up 4 | 3 | 36 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Shadow Claw: Power 4 | Shadow Claw: Power Up 4 | 3 | 36 | 2 |
Shadow Claw: Move Gauge Refresh 3 | Move: Shadow Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Midnight Fright Ghost Impact: Power 25 | Midnight Fright Ghost Impact: Power Up 25 | 5 | 60 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Midnight Fright Ghost Impact: Power 25 | Midnight Fright Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Midnight Fright Ghost Impact: Power 25 | Midnight Fright Ghost Impact: Power Up 25 | 5 | 60 | 3 |
Morty Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Morty |
|
☆☆☆☆☆ |
Mindscape |
Morty & Ho-Oh (Shiny Ho-Oh) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Group Afflicter's Advantage 1: Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat ranks the first time the user's Pokémon uses a status move each battle. Team Sunbathe 9: Restores the HP of all allied sync pairs when the user uses a move while the weather is sunny. Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. A Golden Future (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 210 | 338 | 164 | 338 | 239 |
5 Star Max Potential Stats | |||||
821 | 250 | 378 | 204 | 378 | 279 |
5 Star Max Potential EX Role Stats | |||||
881 | 250 | 398 | 204 | 398 | 319 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
969 | 275 | 437 | 224 | 437 | 350 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1119 | 275 | 457 | 224 | 457 | 350 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 2 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team Gimme Five 1 | Raises the Attack, Defense, Sp. Atk, Sp. Def, and Speed of all allied sync pairs by 1 stat rank the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Flame Charge: Dashing Team 9 | Move: Flame Charge Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 9 | 108 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Flame Charge: Power 4 | Flame Charge: Power Up 4 | 3 | 36 | 2 |
Sunny Day: MP Refresh 3 | Move: Sunny Day Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sunny Day: Team Body-Bracing Infliction 2 | Move: Sunny Day Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Sunny Day: Team Mind-Bracing Infliction 2 | Move: Sunny Day Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Potion: Friend Mend 9 | Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 8 | 96 | 2 |
Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Friend Care 9 | Move: Potion When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. | 8 | 96 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Believe!: MP Refresh 3 | Move: Believe! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Sunny Disposition | Stats cannot be lowered when the weather is sunny. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Sunbathe 9 | Restores the user's HP when it uses a move while the weather is sunny. | 10 | 120 | 3 |
Vigilance | Protects the user against critical hits. | 9 | 108 | 3 |
Rainbow-Hued Sacred Fire: Power 25 | Rainbow-Hued Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Rainbow-Hued Sacred Fire: Power 25 | Rainbow-Hued Sacred Fire: Power Up 25 | 5 | 60 | 3 |
Believe!: Critical Squad 1 | Move: Believe! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 4 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sunny Day: Team Hit and Heal | Move: Sunny Day Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 10 | 120 | 4 |
Morty (Lodge) | |||
Picture | Name | Role | Base Rarity |
Morty | Support | ☆☆☆☆ |
Mindscape |
Morty & Gastly | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Swag Bag 1: Raises the chance of raising stat values with the additional effects of moves. Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Supernatural: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 154 | 236 | 184 | 254 | 282 |
5 Star Stats | |||||
654 | 174 | 256 | 204 | 274 | 302 |
5 Star Max Potential Stats | |||||
694 | 194 | 276 | 224 | 294 | 322 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
See What Others Cannot Ghost Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ominous Wind: Move Gauge Refresh 1 | Move: Ominous Wind Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ominous Wind: Power 4 | Ominous Wind: Power Up 4 | 3 | 36 | 2 |
Ominous Wind: Power 4 | Ominous Wind: Power Up 4 | 3 | 36 | 1 |
Ominous Wind: Move Gauge Refresh 3 | Move: Ominous Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flabbergast 4 | Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 7 | 84 | 3 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 7 | 84 | 2 |
Ominous Wind: Swag Bag 1 | Move: Ominous Wind Raises the chance of raising stat values with the additional effects of moves. | 9 | 108 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
X Sp. Atk All: Move Gauge Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ominous Wind: Power 4 | Ominous Wind: Power Up 4 | 3 | 36 | 1 |
Ominous Wind: Power 4 | Ominous Wind: Power Up 4 | 3 | 36 | 2 |
Ominous Wind: Power 4 | Ominous Wind: Power Up 4 | 3 | 36 | 1 |
See the Unseen!: Move Gauge Refresh 3 | Move: See the Unseen! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 8 | 96 | 3 |
Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 8 | 96 | 2 |
See the Unseen!: MP Refresh 2 | Move: See the Unseen! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
HP 10 | HP 10 | 2 | 24 | 2 |
Full Heal: Move Gauge Refresh 2 | Move: Full Heal Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Full Heal: MP Refresh 2 | Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
See What Others Cannot Ghost Beam: Power 25 | See What Others Cannot Ghost Beam: Power Up 25 | 5 | 60 | 3 |
See What Others Cannot Ghost Beam: Power 25 | See What Others Cannot Ghost Beam: Power Up 25 | 5 | 60 | 3 |