Marshal | |||
Picture | Name | Role | Base Rarity |
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Marshal | Strike | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 1.052% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 1.052% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 1.052% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 1.052% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Marshal | One of the Unova League's Elite Four, he knows the difficulty in becoming strong and yet he strives to grow even stronger in battle. |
Mindscape |
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Marshal's Pokémon
Marshal & Conkeldurr | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Gritty 5: Powers up the user's moves when it is affected by a status condition. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
612 | 359 | 146 | 140 | 92 | 145 |
5 Star Stats | |||||
652 | 379 | 166 | 160 | 112 | 165 |
5 Star Max Potential Stats | |||||
692 | 399 | 186 | 180 | 132 | 185 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Way-of-the-Warrior Focus Punch | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 1 |
Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 1 |
Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 2 | Move: Rock Smash Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock Smash: Insult to Injury | Move: Rock Smash The more the target's Defense is lowered, the more it powers up the user's moves. | 7 | 84 | 2 |
Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Drain Punch: Power 3 | Drain Punch: Power Up 3 | 3 | 36 | 1 |
Drain Punch: Power 3 | Drain Punch: Power Up 3 | 3 | 36 | 1 |
Drain Punch: Power 3 | Drain Punch: Power Up 3 | 3 | 36 | 2 |
Drain Punch: Move Gauge Refresh 2 | Move: Drain Punch Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Outrun 2 | Quickly charges the move gauge when the user is affected by a status condition. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Staggering 2 | Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 1 |
Rock Smash: Power 4 | Rock Smash: Power Up 4 | 3 | 36 | 2 |
It's All Down to This!: MP Refresh 2 | Move: It's All Down to This! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
It's All Down to This!: Berserker 1 | Move: It's All Down to This! Raises the user's Attack by 1 stat rank when its move is successful. | 7 | 84 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 1 |
Stamina Reserves 4 | Charges the user's move gauge by 4 the first time it is in a pinch each battle. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Super Desperate | Applies the Supereffective Up Next effect to the user the first time it is in a pinch each battle. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Way-of-the-Warrior Focus Punch: Power 25 | Way-of-the-Warrior Focus Punch: Power Up 25 | 5 | 60 | 3 |
Way-of-the-Warrior Focus Punch: Power 25 | Way-of-the-Warrior Focus Punch: Power Up 25 | 5 | 60 | 3 |