Anchors | Marnie | Summer 2021 | Palentine's 2022 | Marnie |
Neo Champion | Marnie |
Marnie | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Marnie | This Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans. |
Marnie Summer 2021 | Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery |
Marnie Palentine's 2022 | Marnie's challenging herself to shape her feelings of gratitude into Palentine's Day sweets with Mawile. These two may look cute, but don't let your guard down! |
Marnie | Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery |
Marnie Neo Champion | Marnie is dressed in an outfit honoring her earned title: Neo Champion of Pasio. Her fighting spirit burns alongside that of her Galarian Moltres. |
Mindscape |
Marnie's Pokémon
Marnie & Morpeko | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hunger Switch: After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. Mode Swing: When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 374 | 186 | 374 | 186 | 407 |
5 Star Max Potential Stats | |||||
780 | 414 | 226 | 414 | 226 | 447 |
Marnie & Morpeko (Hangry Mode) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hunger Switch: After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. Mode Swing: When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 374 | 186 | 374 | 186 | 407 |
5 Star Max Potential Stats | |||||
780 | 414 | 226 | 414 | 226 | 447 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 60 | 1 |
Attack + 5 | Attack + 5 | 0 | 84 | 1 |
Defense + 5 | Defense + 5 | 0 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 48 | 1 |
Speed + 5 | Speed + 5 | 0 | 120 | 1 |
Attack + 5 | Attack + 5 | 2 | 96 | 1 |
Defense + 5 | Defense + 5 | 2 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 60 | 1 |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 60 | 1 |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 1 | |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 2 | |
Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 1 | |
HP + 20 | HP + 20 | 4 | 2 | |
Aura Wheel: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 3 | |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 2 | |
Aura Wheel: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 3 | |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 1 | |
Thunder Shock: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 2 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 2 | |
Thunder Shock: Staggering 2 | Has a moderate chance of making the target flinch when an attack is successful. | 10 | 2 | |
Snack Time!: Super Preparation 4 | Has a good chance of applying the Supereffective Up Next effect to the user when a move is successful. | 6 | 3 | |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 3 | |
HP + 10 | HP + 10 | 2 | 1 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 1 | |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 7 | 2 | |
Snack Time!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 2 | |
Snack Time!: Propulsion 4 | Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 3 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 2 | |
MP Rekindle 2 | Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. | 10 | 3 | |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 1 | |
Haste | Speed + cannot be lowered. | 5 | 1 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 1 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 2 | |
Power Trip: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 2 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 3 | |
Static Shock 3 | Powers up sync moves when the target is paralyzed. | 10 | 3 | |
Hangry Wild Charge: Power Up 25 | Hangry Wild Charge: Power Up 25 | 5 | 3 | |
Hangry Wild Charge: Power Up 25 | Hangry Wild Charge: Power Up 25 | 5 | 3 | |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 10 | 120 | 4 |
Disheartening Shock 9 | Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
Lucky Entry 2 | Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
Snack Time!: Critical Eye 1 | Move: Snack Time! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 4 |
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 5 |
Marnie Summer 2021 | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Tech | ☆☆☆☆☆ |
Mindscape |
Marnie & Grimmsnarl | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Critical Infliction 9: Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move. Super Infliction 4: Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. Double Buffer: When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
725 | 420 | 187 | 312 | 199 | 303 |
5 Star Max Potential Stats | |||||
825 | 460 | 227 | 352 | 239 | 343 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Kickback Summer Fairy Impact | 200-240 | Opponent | ||||
The more the user's stats are raised, the greater the power of this move. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Spirit Break: Move Gauge Refresh 3 | Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 2 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 1 |
Spirit Break: Ripple Effect 4 | Move: Spirit Break When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 2 |
Spirit Break: Move Gauge Refresh 3 | Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 2 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Not Today!: Move Gauge Refresh 3 | Move: Not Today! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Crunch: Power 4 | Crunch: Power Up 4 | 3 | 36 | 1 |
Bulk Up: Move Gauge Refresh 3 | Move: Bulk Up Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 2 |
Bulk Up: Move Gauge Refresh 9 | Move: Bulk Up Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Attack + 20 | Attack + 20 | 7 | 84 | 2 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Crunch: Power 4 | Crunch: Power Up 4 | 3 | 36 | 1 |
Crunch: Power 4 | Crunch: Power Up 4 | 3 | 36 | 1 |
Crunch: On a Roll 1 | Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 3 | Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Foul Fighting 3 | Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Crunch: Staggering 1 | Move: Crunch Has a chance (20%) of making the target flinch when the user's attack move is successful. | 8 | 96 | 3 |
Kickback Summer Fairy Impact: Power 25 | Kickback Summer Fairy Impact: Power Up 25 | 5 | 60 | 3 |
Kickback Summer Fairy Impact: Power 25 | Kickback Summer Fairy Impact: Power Up 25 | 5 | 60 | 3 |
Marnie Palentine's 2022 | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Tech | ☆☆☆☆☆ |
Mindscape |
Marnie & Mawile | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Terrify 2: Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. Enfeeble 2: Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 405 | 197 | 185 | 185 | 256 |
5 Star Max Potential Stats | |||||
709 | 445 | 237 | 225 | 225 | 296 |
Marnie & Mawile (Mega Mawile) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Terrify 2: Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. Enfeeble 2: Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 485 | 236 | 185 | 185 | 256 |
5 Star Max Potential Stats | |||||
709 | 533 | 284 | 225 | 225 | 296 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Head: Superduper Effective 3 | Move: Iron Head Powers up moves that are super effective. | 10 | 120 | 3 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 2 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Steel Wish: Critical Eye 1 | Move: Steel Wish Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is Steel Zone. | 7 | 84 | 2 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 2 |
Metallic Surge 5 | Powers up the user's sync move when the zone is Steel Zone. | 8 | 96 | 3 |
Steel Wish: MP Refresh 2 | Move: Steel Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Growl: Move Gauge Refresh 3 | Move: Growl Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
Growl: Move Gauge Refresh 3 | Move: Growl Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 2 |
Growl: Might Afflicter 9 | Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shout It Out!: MP Refresh 2 | Move: Shout It Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 3 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 3 |
Marnie | |||
Picture | Name | Role | Base Rarity |
Marnie | Tech | ☆☆☆☆ |
Mindscape |
Marnie & Toxicroak | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves. Obscuring Power 3: Powers up the user's moves when the target's accuracy is lowered. Antitoxin: Prevents the user from getting poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
611 | 308 | 158 | 390 | 146 | 301 |
5 Star Stats | |||||
651 | 328 | 178 | 410 | 166 | 321 |
5 Star Max Potential Stats | |||||
691 | 348 | 198 | 430 | 186 | 341 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Get You Goin' Poison Beam | 200-240 | Opponent | ||||
The more the target's accuracy is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Accuracy 10 | Mud-Slap: Accuracy Up 10 | 5 | 60 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mud-Slap: Move Gauge Refresh 3 | Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Refreshing Water Guard | Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 9 | 108 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Mud-Slap: Ripple Effect 2 | Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Shut Your Gob!: Move Gauge Refresh 3 | Move: Shut Your Gob! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Shut Your Gob!: MP Refresh 2 | Move: Shut Your Gob! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 2 |
Sludge Wave: Move Gauge Refresh 3 | Move: Sludge Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 8 | 96 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Toxic Power 3 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 2 |
X Sp. Atk: Move Gauge Refresh 3 | Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Marnie Neo Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Marnie |
|
☆☆☆☆☆ |
Mindscape |
Marnie & Moltres (Galarian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Galar Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Sinister Aura: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle. Spikemuth Grit: Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle. Mind over Matter 4: The user's Sp. Atk increases 40% when its HP is reduced. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Galar Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Sootingh -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 400 | 143 | 528 | 143 | 285 |
5 Star Max Potential Stats | |||||
862 | 440 | 183 | 568 | 183 | 325 |
5 Star Max Potential EX Role Stats | |||||
922 | 440 | 223 | 568 | 223 | 325 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 2 |
Fiery Wrath: Move Gauge Refresh 3 | Move: Fiery Wrath Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Wounded Power 3 | Powers up the user's moves when its HP is reduced. | 10 | 120 | 3 |
Fiery Wrath: Aggravation 2 | Move: Fiery Wrath Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
B Fiery Wrath: Power 2 | B Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
B Fiery Wrath: Power 2 | B Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
B Fiery Wrath: Power 2 | B Fiery Wrath: Power Up 2 | 3 | 36 | 2 |
Speedy Entry 2 | Raises the user's Speed by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Power Reserves 3 | Powers up the user's moves when it is in a pinch. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Protect: Slippery 2 | Move: Protect Raises the user's evasiveness by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Evasive Sync-Up 3 | Powers up the user's sync move when its evasiveness is raised. | 7 | 84 | 2 |
Protect: Super Preparation 9 | Move: Protect Applies the Supereffective Up Next effect to the user when its move is successful. | 8 | 96 | 3 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 2 |
Triumphant Spirit!: MP Refresh 2 | Move: Triumphant Spirit! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Triumphant Spirit!: Propulsion 9 | Move: Triumphant Spirit! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Wounded Sync-Up 5 | Powers up the user's sync move when its HP is reduced. | 8 | 96 | 3 |
Distaste for Defeat Fiery Wrath: Power 25 | Distaste for Defeat Fiery Wrath: Power Up 25 | 5 | 60 | 3 |
Distaste for Defeat Fiery Wrath: Power 25 | Distaste for Defeat Fiery Wrath: Power Up 25 | 5 | 60 | 3 |
Marnie (Variety) | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Field | ☆☆☆☆☆ |
Mindscape |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 410 | 195 | 446 | 186 | 328 |
5 Star Max Potential Stats | |||||
778 | 450 | 235 | 486 | 226 | 368 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Crunch | 99-118 | 3 (Gauge) | Opponent | |||
Has a small chance of lowering the target's Defense | ||||||
Mini Potion All | 2 (Max Uses) | All allies | ||||
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | ||||||
Focus Blast | 142-170 | 70 | 3 (Gauge) | Opponent | ||
Has a very small chance of lowering the target's Sp. Def. | ||||||
No Way We're Losin'! | 2 (Max Uses) | An ally | ||||
Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
We Aren't Givin' Up Dark Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Crunch: Defense Crush 4 | Move: Crunch Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 2 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 9 | 108 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
Umbral Power 3 | Powers up the user's moves when the zone is a Dark Zone. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Move Gauge Refresh 3 | Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Focus Blast: Accuracy 10 | Focus Blast: Accuracy ↑ 10 | 5 | 60 | 2 |
Focus Blast: Accuracy 10 | Focus Blast: Accuracy ↑ 10 | 5 | 60 | 2 |
Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | 10 | 120 | 3 |
Focus Blast: Mind Games 4 | Move: Focus Blast Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Move Gauge Refresh 3 | Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
No Way We're Losin'!: MP Refresh 2 | Move: No Way We're Losin'! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by one stat rank when it enters a battle. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
We Aren't Givin' Up Dark Impact: Power 25 | We Aren't Givin' Up Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
We Aren't Givin' Up Dark Impact: Power 25 | We Aren't Givin' Up Dark Impact: Power ↑ 25 | 5 | 60 | 3 |