Anchors | Marnie | Summer 2021 | Palentine's 2022 | Marnie |
Neo Champion | Marnie | Marnie |
Marnie | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Marnie | This Trainer from Spikemuth in the Galar region hopes to become Champion to liven up her hometown. Her battle tactics and cute appearance have earned her many fans. |
Marnie Summer 2021 | Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery |
Marnie Palentine's 2022 | Marnie's challenging herself to shape her feelings of gratitude into Palentine's Day sweets with Mawile. These two may look cute, but don't let your guard down! |
Marnie | Marnie's looking cool and ready to party! She's been practicing her smiles with Grimmsnarl to help welcome customers to the beachside pop-up eatery |
Marnie Neo Champion | Marnie is dressed in an outfit honoring her earned title: Neo Champion of Pasio. Her fighting spirit burns alongside that of her Galarian Moltres. |
Mindscape |
Marnie's Pokémon
Marnie & Morpeko | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hunger Switch: After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. Mode Swing: When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves. Spikemuth's Rising Star (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 374 | 186 | 374 | 186 | 407 |
5 Star Max Potential Stats | |||||
780 | 414 | 226 | 414 | 226 | 447 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
858 | 455 | 248 | 455 | 248 | 491 |
Marnie & Morpeko (Hangry Mode) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hunger Switch: After the user's Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode. Mode Swing: When the user is in Full Belly Mode, powers up its Electric-type moves. When the user is in Hangry Mode, powers up its Dark-type moves. Hostile Environment 5: Raises the chance of inflicting status conditions with the additional effects of moves. Spikemuth's Rising Star (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Electric-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
680 | 374 | 186 | 374 | 186 | 407 |
5 Star Max Potential Stats | |||||
780 | 414 | 226 | 414 | 226 | 447 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
858 | 455 | 248 | 455 | 248 | 491 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 60 | 1 |
Attack + 5 | Attack + 5 | 0 | 84 | 1 |
Defense + 5 | Defense + 5 | 0 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 48 | 1 |
Speed + 5 | Speed + 5 | 0 | 120 | 1 |
Attack + 5 | Attack + 5 | 2 | 96 | 1 |
Defense + 5 | Defense + 5 | 2 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 60 | 1 |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 60 | 1 |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 1 | |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 2 | |
Lithe | Prevents the Pokémon from getting paralyzed. | 5 | 1 | |
HP + 20 | HP + 20 | 4 | 2 | |
Aura Wheel: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 3 | |
Aura Wheel: Power Up 3 | Aura Wheel: Power Up 3 | 4 | 2 | |
Aura Wheel: Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 3 | |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 1 | |
Thunder Shock: Move Gauge Refresh 4 | Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 2 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 2 | |
Thunder Shock: Staggering 2 | Has a moderate chance of making the target flinch when an attack is successful. | 10 | 2 | |
Snack Time!: Super Preparation 4 | Has a good chance of applying the Supereffective Up Next effect to the user when a move is successful. | 6 | 3 | |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 3 | |
HP + 10 | HP + 10 | 2 | 1 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Defense + 5 | Defense + 5 | 2 | 1 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 1 | |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 7 | 2 | |
Snack Time!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 2 | |
Snack Time!: Propulsion 4 | Has a good chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 3 | |
Thunder Shock: Power Up 4 | Thunder Shock: Power Up 4 | 3 | 2 | |
MP Rekindle 2 | Has a moderate chance of restoring one MP for the user when the user's Pokémon uses a move. | 10 | 3 | |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 1 | |
Sp. Def + 5 | Sp. Def + 5 | 2 | 1 | |
Attack + 5 | Attack + 5 | 2 | 1 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 1 | |
Haste | Speed + cannot be lowered. | 5 | 1 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 1 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 2 | |
Power Trip: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 2 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 2 | |
Power Trip: Power Up 1 | Power Trip: Power Up 1 | 4 | 3 | |
Static Shock 3 | Powers up sync moves when the target is paralyzed. | 10 | 3 | |
Hangry Wild Charge: Power Up 25 | Hangry Wild Charge: Power Up 25 | 5 | 3 | |
Hangry Wild Charge: Power Up 25 | Hangry Wild Charge: Power Up 25 | 5 | 3 | |
Superduper Effective 1 | Powers up moves that are super effective. | 8 | 96 | 2 |
Numbing Blow 4 | Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 10 | 120 | 4 |
Disheartening Shock 9 | Lowers the target's Attack and Defense by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
Lucky Entry 2 | Raises one of the user's following stats by 2 stat ranks at random when it enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
Snack Time!: Critical Eye 1 | Move: Snack Time! Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 10 | 120 | 4 |
Dashing Team 9 | Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. | 10 | 120 | 5 |
Marnie Summer 2021 | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Tech | ☆☆☆☆☆ |
Mindscape |
Marnie & Grimmsnarl | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Critical Infliction 9: Raises the user's critical-hit rate by one stat rank when its Pokémon uses a status move. Super Infliction 4: Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a status move. Double Buffer: When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by double the stat ranks. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Galar Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
725 | 420 | 187 | 312 | 199 | 303 |
5 Star Max Potential Stats | |||||
825 | 460 | 227 | 352 | 239 | 343 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Kickback Summer Fairy Impact | 200-240 | Opponent | ||||
The more the user's stats are raised, the greater the power of this move. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Spirit Break: Move Gauge Refresh 3 | Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 2 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 1 |
Spirit Break: Ripple Effect 4 | Move: Spirit Break When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs. | 10 | 120 | 2 |
Spirit Break: Move Gauge Refresh 3 | Move: Spirit Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 2 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Not Today!: Move Gauge Refresh 3 | Move: Not Today! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 8 | 96 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Crunch: Power 4 | Crunch: Power Up 4 | 3 | 36 | 1 |
Bulk Up: Move Gauge Refresh 3 | Move: Bulk Up Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Spirit Break: Power 3 | Spirit Break: Power Up 3 | 4 | 48 | 2 |
Bulk Up: Move Gauge Refresh 9 | Move: Bulk Up Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Attack + 20 | Attack + 20 | 7 | 84 | 2 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Crunch: Power 4 | Crunch: Power Up 4 | 3 | 36 | 1 |
Crunch: Power 4 | Crunch: Power Up 4 | 3 | 36 | 1 |
Crunch: On a Roll 1 | Move: Crunch Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 2 |
Crunch: Move Gauge Refresh 3 | Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Foul Fighting 3 | Powers up the user's moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Crunch: Staggering 1 | Move: Crunch Has a chance (20%) of making the target flinch when the user's attack move is successful. | 8 | 96 | 3 |
Kickback Summer Fairy Impact: Power 25 | Kickback Summer Fairy Impact: Power Up 25 | 5 | 60 | 3 |
Kickback Summer Fairy Impact: Power 25 | Kickback Summer Fairy Impact: Power Up 25 | 5 | 60 | 3 |
Marnie Palentine's 2022 | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Tech | ☆☆☆☆☆ |
Mindscape |
Marnie & Mawile | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Terrify 2: Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. Enfeeble 2: Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 405 | 197 | 185 | 185 | 256 |
5 Star Max Potential Stats | |||||
709 | 445 | 237 | 225 | 225 | 296 |
Marnie & Mawile (Mega Mawile) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Terrify 2: Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. Enfeeble 2: Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. Team Sharp Entry 1: Raises the critical-hit rate of all allied sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Tech: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
609 | 485 | 236 | 185 | 185 | 256 |
5 Star Max Potential Stats | |||||
709 | 533 | 284 | 225 | 225 | 296 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Head: Superduper Effective 3 | Move: Iron Head Powers up moves that are super effective. | 10 | 120 | 3 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 2 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Steel Wish: Critical Eye 1 | Move: Steel Wish Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is Steel Zone. | 7 | 84 | 2 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 2 |
Metallic Surge 5 | Powers up the user's sync move when the zone is Steel Zone. | 8 | 96 | 3 |
Steel Wish: MP Refresh 2 | Move: Steel Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Growl: Move Gauge Refresh 3 | Move: Growl Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 8 | 96 | 2 |
Growl: Move Gauge Refresh 3 | Move: Growl Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 2 |
Growl: Might Afflicter 9 | Move: Growl Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shout It Out!: MP Refresh 2 | Move: Shout It Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 2 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Enfeeble 1 | Lowers the Defense of all opposing sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 3 |
Sweetheart Steel Impact: Power 25 | Sweetheart Steel Impact: Power Up 25 | 5 | 60 | 3 |
Marnie | |||
Picture | Name | Role | Base Rarity |
Marnie | Tech | ☆☆☆☆ |
Mindscape |
Marnie & Toxicroak | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hostile Environment 4: Raises the chance of inflicting status conditions with the additional effects of moves. Obscuring Power 3: Powers up the user's moves when the target's accuracy is lowered. Antitoxin: Prevents the user from getting poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech: Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
611 | 308 | 158 | 390 | 146 | 301 |
5 Star Stats | |||||
651 | 328 | 178 | 410 | 166 | 321 |
5 Star Max Potential Stats | |||||
691 | 348 | 198 | 430 | 186 | 341 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Get You Goin' Poison Beam | 200-240 | Opponent | ||||
The more the target's accuracy is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Accuracy 10 | Mud-Slap: Accuracy Up 10 | 5 | 60 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mud-Slap: Move Gauge Refresh 3 | Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Refreshing Water Guard | Reduces damage when the user is attacked by Water-type moves. Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 9 | 108 | 3 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Mud-Slap: Ripple Effect 2 | Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs instead. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Shut Your Gob!: Move Gauge Refresh 3 | Move: Shut Your Gob! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Double Down 3 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Shut Your Gob!: MP Refresh 2 | Move: Shut Your Gob! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 2 |
Sludge Wave: Move Gauge Refresh 3 | Move: Sludge Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Virulent Toxin 5 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 8 | 96 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Toxic Power 3 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 1 |
Sludge Wave: Power 3 | Sludge Wave: Power Up 3 | 3 | 36 | 2 |
X Sp. Atk: Move Gauge Refresh 3 | Move: X Sp. Atk Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Sp. Atk: MP Refresh 2 | Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Get You Goin'Poison Beam: Power 25 | Get You Goin'Poison Beam: Power Up 25 | 5 | 60 | 3 |
Marnie Neo Champion | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Marnie |
|
☆☆☆☆☆ |
Mindscape |
Marnie & Moltres (Galarian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|||||||||||||
Passive Skills | |||||||||||||
Galar Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Sinister Aura: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Raises the user's critical-hit rate by 3 stat ranks the first time it enters a battle each battle. Spikemuth Grit: Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user's Special Moves ↑ Next effect by 3 ranks the first time its HP drops to half or below each battle. Mind over Matter 4: The user's Sp. Atk increases 40% when its HP is reduced. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Galar: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Galar Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Sootingh -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
762 | 400 | 143 | 528 | 143 | 285 |
5 Star Max Potential Stats | |||||
862 | 440 | 183 | 568 | 183 | 325 |
5 Star Max Potential EX Role Stats | |||||
922 | 440 | 223 | 568 | 223 | 325 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 2 |
Fiery Wrath: Move Gauge Refresh 3 | Move: Fiery Wrath Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Wounded Power 3 | Powers up the user's moves when its HP is reduced. | 10 | 120 | 3 |
Fiery Wrath: Aggravation 2 | Move: Fiery Wrath Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
B Fiery Wrath: Power 2 | B Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
B Fiery Wrath: Power 2 | B Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
B Fiery Wrath: Power 2 | B Fiery Wrath: Power Up 2 | 3 | 36 | 2 |
Speedy Entry 2 | Raises the user's Speed by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Power Reserves 3 | Powers up the user's moves when it is in a pinch. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Protect: Slippery 2 | Move: Protect Raises the user's evasiveness by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Evasive Sync-Up 3 | Powers up the user's sync move when its evasiveness is raised. | 7 | 84 | 2 |
Protect: Super Preparation 9 | Move: Protect Applies the Supereffective Up Next effect to the user when its move is successful. | 8 | 96 | 3 |
Endure Again | Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 1 |
Fiery Wrath: Power 2 | Fiery Wrath: Power Up 2 | 3 | 36 | 2 |
Triumphant Spirit!: MP Refresh 2 | Move: Triumphant Spirit! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Triumphant Spirit!: Propulsion 9 | Move: Triumphant Spirit! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Wounded Sync-Up 5 | Powers up the user's sync move when its HP is reduced. | 8 | 96 | 3 |
Distaste for Defeat Fiery Wrath: Power 25 | Distaste for Defeat Fiery Wrath: Power Up 25 | 5 | 60 | 3 |
Distaste for Defeat Fiery Wrath: Power 25 | Distaste for Defeat Fiery Wrath: Power Up 25 | 5 | 60 | 3 |
Marnie (Damage) | |||
Picture | Name | Role | Base Rarity |
|
Marnie | Field | ☆☆☆☆☆ |
Mindscape |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 410 | 195 | 446 | 186 | 328 |
5 Star Max Potential Stats | |||||
778 | 450 | 235 | 486 | 226 | 368 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Crunch | 99-118 | 3 (Gauge) | Opponent | |||
Has a small chance of lowering the target's Defense | ||||||
Mini Potion All | 2 (Max Uses) | All allies | ||||
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. | ||||||
Focus Blast | 142-170 | 70 | 3 (Gauge) | Opponent | ||
Has a very small chance of lowering the target's Sp. Def. | ||||||
No Way We're Losin'! | 2 (Max Uses) | An ally | ||||
Raises an ally's Attack and Sp. Atk by two stat ranks. Raises an ally's critical-hit rate by one stat rank. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
We Aren't Givin' Up Dark Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Crunch: Defense Crush 4 | Move: Crunch Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 2 |
Umbral Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Dark Zone. | 7 | 84 | 2 |
Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 9 | 108 | 2 |
Terrify 1 | Lowers the Attack of all opposing sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
Umbral Power 3 | Powers up the user's moves when the zone is a Dark Zone. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Power 3 | Focus Blast: Power ↑ 3 | 3 | 36 | 1 |
Focus Blast: Move Gauge Refresh 3 | Move: Focus Blast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Focus Blast: Accuracy 10 | Focus Blast: Accuracy ↑ 10 | 5 | 60 | 2 |
Focus Blast: Accuracy 10 | Focus Blast: Accuracy ↑ 10 | 5 | 60 | 2 |
Slo-pponent Sync 5 | Powers up the user's sync move when the target's Speed is lowered. | 10 | 120 | 3 |
Focus Blast: Mind Games 4 | Move: Focus Blast Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Power 3 | Crunch: Power ↑ 3 | 3 | 36 | 1 |
Crunch: Move Gauge Refresh 3 | Move: Crunch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
No Way We're Losin'!: MP Refresh 2 | Move: No Way We're Losin'! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by one stat rank when it enters a battle. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
We Aren't Givin' Up Dark Impact: Power 25 | We Aren't Givin' Up Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
We Aren't Givin' Up Dark Impact: Power 25 | We Aren't Givin' Up Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
Marnie (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
Marnie |
|
☆☆☆☆☆ |
Mindscape |
Marnie & Cinderace | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Fiery Combo: Raises the user's Attack by four stat ranks when it enters a battle. Raises the user's accuracy by two stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. User Sets Sunny W: Galar C (Def) on Field: Applies Galar Circle (Defensive) to the allied field of play when the user turns the weather sunny. Sunny Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Fire Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Galar: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Pigtails: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Fancy Lady: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
670 | 354 | 184 | 308 | 184 | 330 |
5 Star Max Potential Stats | |||||
770 | 394 | 224 | 348 | 224 | 370 |
5 Star Max Potential EX Role Stats | |||||
830 | 394 | 264 | 348 | 264 | 370 |
Moves | ||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
Pyro Ball | 172-206 | 90 | 4 (Gauge) | Opponent | ||
Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. | ||||||
Sunny Day | 2 (Gauge) 2 (Max Uses) |
Field | ||||
Makes the weather sunny | ||||||
Explosive Pyro Ball | 240-288 | 100 | 2 (Gauge) 2 (Max Uses) |
All opponents | ||
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. The power and chance of applying additional effects of this move are not lowered even if there are multiple targets. Applies the Supereffective ↑ Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. | ||||||
Charge On Ahead! | 1 (Max Uses) | An ally | ||||
Reduces the sync move countdown of an allied sync pair by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by two ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Stoked by Cheers Fire Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled. |
Max Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Max Flare | 400-480 | Opponent | ||||
Makes the weather sunny. | ||||||
Max Guard | Self | |||||
Applies the Damage Guard Next effect to an ally. | ||||||
Max Flare | 400-480 | Opponent | ||||
Makes the weather sunny. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Explosive Pyro Ball: Power 3 | Explosive Pyro Ball: Power ↑ 3 | 3 | 36 | 1 |
Explosive Pyro Ball: Power 3 | Explosive Pyro Ball: Power ↑ 3 | 3 | 36 | 1 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Explosive Pyro Ball: Power 3 | Explosive Pyro Ball: Power ↑ 3 | 3 | 36 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Charge On Ahead!: T-Move: Team Physical Boost ↑1 9 | Move: Charge On Ahead! Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Pyro Ball: Power 2 | Pyro Ball: Power ↑ 2 | 3 | 36 | 1 |
Pyro Ball: Power 2 | Pyro Ball: Power ↑ 2 | 3 | 36 | 1 |
Pyro Ball: Power 2 | Pyro Ball: Power ↑ 2 | 3 | 36 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Sunny Day: Move Gauge Refresh 4 | Move: Sunny Day Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Healing Sun 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Sunny Hit: Defense ↓ & Sp. Def ↓ 9 | Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful while the weather is sunny. | 10 | 120 | 3 |
Solar Flare 9 | Powers up the user’s sync move when the weather is sunny. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Pyro Ball: Power 2 | Pyro Ball: Power ↑ 2 | 3 | 36 | 1 |
Pyro Ball: Power 2 | Pyro Ball: Power ↑ 2 | 3 | 36 | 1 |
Pyro Ball: Accuracy 10 | Pyro Ball: Accuracy ↑ 10 | 5 | 60 | 2 |
Pyro Ball: Move Gauge Refresh 3 | Move: Pyro Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Charge On Ahead!: MP Refresh 2 | Move: Charge On Ahead! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Charge On Ahead!: Team Smart Command 9 | Move: Charge On Ahead! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Explosive Pyro Ball: Power 3 | Explosive Pyro Ball: Power ↑ 3 | 3 | 36 | 1 |
Explosive Pyro Ball: Power 3 | Explosive Pyro Ball: Power ↑ 3 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Max Move: Allied Field MG → | Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. | 8 | 96 | 2 |
MAX Countdown 2 | Reduces the user’s sync move countdown by two after using its max move. | 10 | 120 | 3 |
Max Flare: Power 100 | Max Flare: Power ↑ 100 | 8 | 96 | 3 |
Stoked by Cheers Fire Impact: Power 25 | Stoked by Cheers Fire Impact: Power ↑ 25 | 5 | 60 | 3 |
Stoked by Cheers Fire Impact: Power 25 | Stoked by Cheers Fire Impact: Power ↑ 25 | 5 | 60 | 3 |