Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
Aqua Tail: Power 4 |
Aqua Tail: Power Up 4 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Aqua Tail: Power 4 |
Aqua Tail: Power Up 4 |
3 |
36 |
1 |
Aqua Tail: Accuracy 10 |
Aqua Tail: Accuracy Up 10 |
5 |
60 |
2 |
Aqua Tail: Power 4 |
Aqua Tail: Power Up 4 |
3 |
36 |
1 |
Aqua Tail: Move Gauge Refresh 2 |
Move: Aqua Tail Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Aqua Tail: Move Gauge Refresh 9 |
Move: Aqua Tail Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Team Sync Cure 9 |
Removes all status conditions from all allied sync pairs after using the user's sync move. |
10 |
120 |
3 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
2 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
2 |
Rough Seas Ahead!: MP Refresh 2 |
Move: Rough Seas Ahead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Unyielding 2 |
When the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. |
9 |
108 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Aqua Tail: Power 4 |
Aqua Tail: Power Up 4 |
3 |
36 |
1 |
Rain Gear 2 |
Reduces damage when the user is hit by an attack move while the weather is rainy. |
8 |
96 |
2 |
Aqua Tail: Power 4 |
Aqua Tail: Power Up 4 |
3 |
36 |
1 |
X Defense All: MP Refresh 2 |
Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Sp. Def 30 |
Sp. Def 30 |
10 |
120 |
3 |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
9 |
108 |
2 |
X Defense All: Barricade Buddies 1 |
Move: X Defense All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Accuracy 5 |
Rock Tomb: Accuracy Up 5 |
3 |
36 |
2 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up the user's moves. |
10 |
120 |
2 |
Rock Tomb: Move Gauge Refresh 2 |
Move: Rock Tomb Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Team Pinpoint Entry 1 |
Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. |
9 |
108 |
3 |
S-Move: HP Recovery (M) 1 |
Restores the user's HP by approximately 20% of its maximum HP after using its sync move. |
10 |
120 |
3 |
Oversplash Aqua Tail: Power 25 |
Oversplash Aqua Tail: Power Up 25 |
5 |
60 |
3 |
Oversplash Aqua Tail: Power 25 |
Oversplash Aqua Tail: Power Up 25 |
5 |
60 |
3 |