Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Flame Wheel: Move Gauge Refresh 3 |
Move: Flame Wheel Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
2 |
Scorcher 2 |
Increases the amount of damage an opponent takes from being burned. |
8 |
96 |
3 |
Flame Wheel: Flag Bearer 3 |
Move: Flame Wheel Has a chance (40%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. |
8 |
96 |
2 |
Hostile Environment 4 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
1 |
X Speed All: MP Refresh 3 |
Move: X Speed All Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
X Speed All: Pep Rally 1 |
Move: X Speed All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. |
7 |
84 |
2 |
Healing Sun 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. |
7 |
84 |
2 |
Speeding Sun 1 |
Quickly charges the move gauge when the weather is sunny. |
7 |
84 |
3 |
Sunny Disposition |
Stats cannot be lowered when the weather is sunny. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
1 |
Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
2 |
Flamethrower: Power 4 |
Flamethrower: Power Up 4 |
3 |
36 |
1 |
Flamethrower: Move Gauge Refresh 3 |
Move: Flamethrower Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
HP 30 |
HP 30 |
5 |
60 |
3 |
Flamethrower: Hype Up 3 |
Move: Flamethrower Has a chance (40%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. |
8 |
96 |
2 |
Group Fire Guard |
Reduces the damage all allied sync pairs take when attacked by Fire-type moves. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
We're Standing Strong!: MP Refresh 3 |
Move: We're Standing Strong! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
We're Standing Strong!: Team Hit and Heal |
Move: We're Standing Strong! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. |
8 |
96 |
2 |
Terrify 1 |
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. |
8 |
96 |
2 |
We're Standing Strong!: Shielded 1 |
Move: We're Standing Strong! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Grateful Friend Flare Blitz: Power 25 |
Grateful Friend Flare Blitz: Power Up 25 |
5 |
60 |
3 |
Grateful Friend Flare Blitz: Power 25 |
Grateful Friend Flare Blitz: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Seed Flare: Power 2 |
Seed Flare: Power ↑ 2 |
3 |
36 |
1 |
Seed Flare: Power 2 |
Seed Flare: Power ↑ 2 |
3 |
36 |
1 |
Seed Flare: Power 2 |
Seed Flare: Power ↑ 2 |
3 |
36 |
2 |
Seed Flare: Move Gauge Refresh 2 |
Move: Seed Flare Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Circle: Status Immunity |
Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. |
8 |
96 |
2 |
Seed Flare: Discombobulate 9 |
Move: Seed Flare Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
Seed Flare: Brainteaser |
Move: Seed Flare The more the target’s Sp. Def is lowered, the more it powers up the user’s moves. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Seed Flare: Power 2 |
Seed Flare: Power ↑ 2 |
3 |
36 |
1 |
Seed Flare: Power 2 |
Seed Flare: Power ↑ 2 |
3 |
36 |
2 |
Thanks...!: MP Refresh 2 |
Move: Thanks...! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Thanks...!: Move: Team Supereffective ↑ Next 9 |
Move: Thanks...! Applies the Supereffective ↑ Next effect to all allied sync pairs when the user’s move is successful. |
8 |
96 |
2 |
1st S-Move: Team Special Boost 1 |
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Smarty-Pants |
The more the target’s Sp. Def is lowered, the more it powers up the user’s sync move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Blessed Seed Flare: Power 4 |
Blessed Seed Flare: Power ↑ 4 |
3 |
36 |
1 |
Blessed Seed Flare: Power 4 |
Blessed Seed Flare: Power ↑ 4 |
3 |
36 |
1 |
Blessed Seed Flare: Power 4 |
Blessed Seed Flare: Power ↑ 4 |
3 |
36 |
2 |
Sharp Entry 1 |
Raises the user’s critical-hit rate by one stat rank when it enters a battle. |
8 |
96 |
2 |
Sp. Atk 20 |
Sp. Atk 20 |
7 |
84 |
2 |
Grand Entry 2 |
Raises the user’s Sp. Atk by two stat ranks when it enters a battle. |
10 |
120 |
3 |
Furious Brain |
The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Blessed Seed Flare: Power 4 |
Blessed Seed Flare: Power ↑ 4 |
3 |
36 |
1 |
Blessed Seed Flare: Power 4 |
Blessed Seed Flare: Power ↑ 4 |
3 |
36 |
2 |
Circle: MG → 2 |
Quickly charges the move gauge when a circle applies to the allied field of play. |
8 |
96 |
2 |
Circle: HP Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
8 |
96 |
2 |
Sinnoh C (Spec): Team S-Moves ↑ 2 |
Powers up the sync moves of all allied sync pairs when Sinnoh Circle (Special) applies to the allied field of play. |
10 |
120 |
3 |
Sinnoh C (Spec) Extension 3 |
Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. |
10 |
120 |
3 |
Blooming Gratitude and Courage Grass Beam: Power 25 |
Blooming Gratitude and Courage Grass Beam: Power ↑ 25 |
5 |
60 |
3 |
Blooming Gratitude and Courage Grass Beam: Power 25 |
Blooming Gratitude and Courage Grass Beam: Power ↑ 25 |
5 |
60 |
3 |