Anchors | Lyra | Summer 2020 | Sygna Suit | Lyra |
Special Costume |
Lyra | |||
Picture | Name | Role | Base Rarity |
|
Lyra | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lyra | This highly curious, active young Trainer cherishes the bonds she has with her Pokémon. She is always doting on them. |
Lyra Summer 2020 | Lyra has a new outfit to beat the summer heat! Caught up in the fun atmosphere of a summer festival, she can't help but dance and sing with her partner, Jigglypuff. |
Lyra Sygna Suit | Lyra's back in a forest-inspired sygna suit. Her partner Celebi can travel across time, and their friendship has made her even more interested in the history of Johto. |
Lyra | This highly curious, active young Trainer cherishes the bonds she has with her Pokémon. She is always doting on them. |
Lyra Special Costume | Lyra is wearing a special outfit. The Team Rocket uniform isn't real-it's just a costume. With the tiny-yet-powerful Phanpy, she's going undercover for an investigation! |
Mindscape |
Lyra's Pokémon
Lyra & Chikorita | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Solar Shield: Status conditions cannot be inflicted on the user when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
815 | 143 | 134 | 243 | 173 | 198 |
5 Star Max Potential Stats | |||||
915 | 183 | 174 | 283 | 213 | 238 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Lyra & Bayleef | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Solar Shield: Status conditions cannot be inflicted on the user when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
885 | 145 | 137 | 247 | 181 | 201 |
5 Star Max Potential Stats | |||||
985 | 185 | 177 | 287 | 221 | 241 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Lyra & Meganium | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Solar Shield: Status conditions cannot be inflicted on the user when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
922 | 149 | 142 | 253 | 199 | 207 |
5 Star Max Potential Stats | |||||
1022 | 189 | 182 | 293 | 239 | 247 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Heart of Gold Leaf Storm | 200-240 | Opponent | ||||
The more the user's stats are raised, the greater the power of this move. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Lyra Summer 2020 | |||
Picture | Name | Role | Base Rarity |
|
Lyra | Strike | ☆☆☆☆☆ |
Mindscape |
Lyra & Jigglypuff | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Clock Out: Puts the target to sleep when a sync move targeting an opponent is successful. Mad Strength 2: Has a chance (30%) of raising the user's Attack by one stat rank when its attack move is successful. Mind Swell 2: Has a chance (30%) of raising the user's Sp. Atk by one stat rank when its Pokémon uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Pigtails: Raises allies's Attack and Sp. Atk by 2 Pokeathlete: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
793 | 443 | 138 | 400 | 138 | 196 |
5 Star Max Potential Stats | |||||
893 | 483 | 178 | 440 | 178 | 236 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Cute Factor Disarming Voice | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Play Rough: Power Up 2 | Play Rough: Power Up 2 | 3 | 36 | 1 |
Play Rough: Power Up 2 | Play Rough: Power Up 2 | 3 | 36 | 1 |
Play Rough: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 1 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 3 |
Play Rough: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 3 |
Play Rough: Accuracy Up 10 | Play Rough: Accuracy Up 10 | 8 | 96 | 3 |
Play Rough: Power Up 3 | Play Rough: Power Up 3 | 4 | 48 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dazzling Gleam: Power Up 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Dazzling Gleam: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dazzling Gleam: Power Up 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Dazzling Gleam: Power Up 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 1 |
Dazzling Gleam: Power Up 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 3 |
Dazzling Gleam: Power Up 4 | Dazzling Gleam: Power Up 4 | 3 | 36 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Pressure Cooker 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. | 8 | 96 | 3 |
Good Night-mare 5 | Powers up moves when the target is asleep. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Solo Act!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Fast-Track 2 | Has a moderate chance of raising the Pokémon's Speed after it uses a move. | 6 | 72 | 3 |
Attack + 20 | Attack + 20 | 7 | 84 | 3 |
Rude Awakening 5 | Powers up sync moves when the target is asleep. | 8 | 96 | 3 |
Cute Factor Disarming Voice: Power Up 25 | Cute Factor Disarming Voice: Power Up 25 | 5 | 60 | 3 |
Play Rough: On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solo Act!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 3 |
Dire Hit +: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Solo Act!: Master Healer 6 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Cute Factor Disarming Voice: Power Up 25 | Cute Factor Disarming Voice: Power Up 25 | 5 | 60 | 3 |
Dazzling Gleam: Critical Strike 3 | Powers up attacks if they become critical hits. | 7 | 84 | 3 |
Cute Factor Disarming Voice: Power Up 25 | Cute Factor Disarming Voice: Power Up 25 | 5 | 60 | 3 |
Cute Factor Disarming Voice: Power Up 25 | Cute Factor Disarming Voice: Power Up 25 | 5 | 60 | 3 |
Lyra Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Lyra |
|
☆☆☆☆☆ |
Mindscape |
Lyra & Celebi | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Johto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Hassling Hit 9: Leaves the target flinching, confused, and trapped when the user's attack move against it is successful. Ruthless 9: Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Turbo Turf 2: Quickly charges the move gauge when the terrain is Grassy Terrain. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
666 | 350 | 200 | 442 | 200 | 354 |
5 Star Max Potential Stats | |||||
766 | 390 | 240 | 482 | 240 | 394 |
5 Star Max Potential EX Role Stats | |||||
826 | 390 | 260 | 482 | 260 | 434 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Grassy Glide: Move Gauge Refresh 3 | Move: Grassy Glide Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power Up 3 | 3 | 36 | 2 |
Grassy Glide: Power 3 | Grassy Glide: Power Up 3 | 3 | 36 | 1 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Stationary Target 3 | Powers up the user's moves when the target is trapped. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user's Attack by 2 stat ranks when it enters a battle. | 10 | 120 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Voice of the Forest!: MP Refresh 2 | Move: Voice of the Forest! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Voice of the Forest!: Mighty Friend 9 | Move: Voice of the Forest! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves Up Next effect of the allied sync pair affected by the move by one rank. | 10 | 120 | 3 |
Defense Crush 4 | Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Grassy Terrain: Move Gauge Refresh 3 | Move: Grassy Terrain Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Verdant Immunity | Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. | 8 | 96 | 2 |
HP 30 | HP 30 | 5 | 60 | 2 |
Grassy Terrain: MP Refresh 2 | Move: Grassy Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power Up 3 | 3 | 36 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power Up 3 | 3 | 36 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 10 | 120 | 2 |
Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 8 | 96 | 3 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Time-Transcending Magical Leaf: Power 25 | Time-Transcending Magical Leaf: Power Up 25 | 5 | 60 | 3 |
Time-Transcending Magical Leaf: Power 25 | Time-Transcending Magical Leaf: Power Up 25 | 5 | 60 | 3 |
Lyra | |||
Picture | Name | Role | Base Rarity |
Lyra | Tech | ☆☆☆☆☆ |
Mindscape |
Lyra & Vaporeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Rain Caller: Makes the weather rainy after using the user's sync move. Team Rain Coat: Protects all allied sync pairs against critical hits when the weather is rainy. Impeding Strike 9: Lowers the target's Speed by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Speed by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pigtails: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Pokeathlete: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
722 | 302 | 169 | 374 | 170 | 283 |
5 Star Max Potential Stats | |||||
822 | 342 | 209 | 414 | 210 | 323 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Overflowing Curiosity Water Beam | 200-240 | Opponent | ||||
The more the target's Sp. Def is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 3 | 36 | 1 |
HP 10 | HP 10 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 3 | 36 | 1 |
Muddy Water: Power 3 | Muddy Water: Power Up 3 | 7 | 84 | 1 |
Muddy Water: Move Gauge Refresh 3 | Move: Muddy Water Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Muddy Water: Power 3 | Muddy Water: Power Up 3 | 8 | 96 | 1 |
Muddy Water: Power 3 | Muddy Water: Power Up 3 | 10 | 120 | 2 |
Blunting Strike 9 | Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | 2 | 24 | 3 |
Muddy Water: Accuracy 10 | Muddy Water: Accuracy Up 10 | 2 | 24 | 2 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 3 | 36 | 3 |
Defense 5 | Defense 5 | 3 | 36 | 1 |
Water Gun: Power 4 | Water Gun: Power Up 4 | 3 | 36 | 1 |
Water Gun: Move Gauge Refresh 3 | Move: Water Gun Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Water Gun: Power 4 | Water Gun: Power Up 4 | 4 | 48 | 2 |
Water Gun: Power 4 | Water Gun: Power Up 4 | 10 | 120 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 10 | 120 | 2 |
Team Focus Rush 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank after using the user's sync move. | 5 | 60 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 2 | 24 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 2 | 24 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Gun: Power 4 | Water Gun: Power Up 4 | 9 | 108 | 1 |
Fake Tears: Move Gauge Refresh 2 | Move: Fake Tears Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Stalwart | Sp. Def cannot be lowered. | 10 | 120 | 1 |
Torrential Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 9 | 108 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 2 | 24 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 5 | 60 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 2 | 24 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Muddy Water: Accuracy 5 | Muddy Water: Accuracy Up 5 | 8 | 96 | 1 |
Muddy Water: Power 3 | Muddy Water: Power Up 3 | 7 | 84 | 1 |
Muddy Water: Power 3 | Muddy Water: Power Up 3 | 5 | 60 | 1 |
Come Along!: MP Refresh 2 | Move: Come Along! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 2 |
Raging Rain 5 | Powers up the user's moves when the weather is rainy. | 10 | 120 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 5 | 60 | 2 |
Racing Rain 3 | Quickly charges the move gauge when the weather is rainy. | 5 | 60 | 3 |
Rain Gear 3 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 0 | 5 | 3 |
Overflowing Curiosity Water Beam: Power 25 | Overflowing Curiosity Water Beam: Power Up 25 | 3 | 36 | 3 |
Overflowing Curiosity Water Beam: Power 25 | Overflowing Curiosity Water Beam: Power Up 25 | 5 | 60 | 3 |
Lyra Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Lyra | Support | ☆☆☆☆☆ |
Mindscape |
Lyra & Phanpy | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Rebuff Reducing Hit (Ground): Lowers the target's Ground Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Team Mighty Sync 9: Once per battle, increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. Team Beef Up 9: Raises the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. | |||||||||||||
Theme Skills | |||||||||||||
Ground Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Special Costume: Raises the maximum HP of all allied sync pairs by 4 Pigtails: Raises the maximum HP of all allied sync pairs by 4 Pokeathlete: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
772 | 256 | 316 | 282 | 298 | 256 |
5 Star Max Potential Stats | |||||
872 | 296 | 356 | 322 | 338 | 296 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Darling Deception | 250-300 | Opponent | ||||
No additional Effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Mud-Slap: Accuracy 5 | Mud-Slap: Accuracy Up 5 | 3 | 36 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mud-Slap: Move Gauge Refresh 3 | Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Mud-Slap: Accuracy 5 | Mud-Slap: Accuracy Up 5 | 3 | 36 | 2 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Shifting Sand | Raises the user's evasiveness by 1 stat rank during a sandstorm. | 9 | 108 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 9 | 108 | 2 |
Focus Group 9 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Poké mon uses a move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 1 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mud-Slap: Power 4 | Mud-Slap: Power Up 4 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Mini Potion All: MP Refresh 2 | Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Mini Potion All: Master Healer 1 | Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Trip Up 9 | Move: Earthquake Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 9 | 108 | 2 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Move Gauge Refresh 3 | Move: Earthquake Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Initiate Infiltration!: MP Refresh 2 | Move: Initiate Infiltration! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Team Wise Entry 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 2 |
Freevenge 2 | Has a chance (30%) of applying the Free Move Next effect to the user when it is hit by an attack move. | 7 | 84 | 2 |
Sterner Stuff 2 | Reduces damage when the user is hit by a physical attack move. | 8 | 96 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Initiate Infiltration!: Berserk Bunch 1 | Move: Initiate Infiltration! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Darling Deception Ground Impact: Power 25 | Darling Deception Ground Impact: Power Up 25 | 5 | 60 | 3 |
Darling Deception Ground Impact: Power 25 | Darling Deception Ground Impact: Power Up 25 | 5 | 60 | 3 |