Anchors | Lucas | Lucas |
Lucas | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lucas |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lucas | This Trainer is from Sandgem Town in the Sinnoh region. With a kind soul and strong sense of justice, he's also an assistant to Professor Rowan, the authority on Pokemon Evolution. |
Mindscape |
Lucas's Pokémon
Lucas & Dialga | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Grand Entry 4: Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Commanded Freebie 9: Applies the Free Move Next effect to the user when its Trainer uses a move. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Shiny Adamant (Superawakened): Reduces the user's sync move countdown by one when it uses Dragon Wish. Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Tech - Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 per Sinnoh Theme |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
703 | 313 | 176 | 354 | 176 | 284 |
5 Star Max Potential Stats | |||||
803 | 353 | 216 | 394 | 216 | 324 |
5 Star Max Potential EX Role Stats | |||||
863 | 353 | 256 | 394 | 256 | 324 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
949 | 388 | 281 | 433 | 281 | 356 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 2 |
Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 1 |
Roar of Time: Move Gauge Refresh 4 | Move: Roar of Time Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Roar of Time: Propulsion 1 | Move: Roar of Time Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 2 |
Roar of Time: Mind Games 4 | Move: Roar of Time Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Roar of Time: Accuracy 5 | Roar of Time: Accuracy Up 5 | 3 | 36 | 1 |
X Speed +: MP Refresh 2 | Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Roar of Time: Accuracy 5 | Roar of Time: Accuracy Up 5 | 3 | 36 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 6 | 72 | 2 |
Super Command 4 | Has a chance (50%) of applying the Supereffective Up Next effect to the user when its Trainer uses a move. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 1 |
Roar of Time: Power 2 | Roar of Time: Power Up 2 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Draconic Sync 4 | Powers up the user's sync move when the zone is Dragon Zone. | 9 | 108 | 2 |
Draconic Power 2 | Powers up the user's moves when the zone is Dragon Zone. | 10 | 120 | 3 |
Dragon Wish: Move Gauge Refresh 3 | Move: Dragon Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dragon Wish: MP Refresh 2 | Move: Dragon Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
It's Our Time!: MP Refresh 2 | Move: It's Our Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Draconic Acceleration 2 | Quickly charges the move gauge when the zone is Dragon Zone. | 10 | 120 | 3 |
Illuminating Roar of Time: Power 25 | Illuminating Roar of Time: Power Up 25 | 5 | 60 | 3 |
Illuminating Roar of Time: Power 25 | Illuminating Roar of Time: Power Up 25 | 5 | 60 | 3 |
Sharpened Mind 1 | Powers up the user's moves when its Sp. Atk is raised. | 7 | 84 | 2 |
Roar of Time: Satisfied Snicker 9 | Move: Roar of Time Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
Brain Sync 2 | Powers up the user's sync move when its Sp. Atk is raised. | 7 | 84 | 2 |
Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 4 |
Dragon Zone Extension 3 | Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. | 10 | 120 | 5 |
Lucas | |||
Picture | Name | Role | Base Rarity |
Lucas | Tech | ☆☆☆☆☆ |
Mindscape |
Lucas & Flareon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Solarize: Makes the weather sunny after using the user's sync move. Team Solar Immunity: When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. Blunting Strike 9: Lowers the target's Attack by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Attack by 1 stat rank after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
663 | 333 | 174 | 364 | 188 | 299 |
5 Star Max Potential Stats | |||||
763 | 373 | 214 | 404 | 228 | 339 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Red-Hot Research Fire Beam | 200-240 | Opponent | ||||
This attack's power increases when the target is burned. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
Heat Wave: Move Gauge Refresh 3 | Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 2 | ||
Stupefying Strike 9 | Lowers the target's Sp. Def by 1 stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Sp. Def by 1 stat rank after using the user's sync move targeting that opponent. | 3 | ||
Heat Wave: Accuracy 10 | Heat Wave: Accuracy Up 10 | 2 | ||
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 3 | ||
Defense 5 | Defense 5 | 1 | ||
Ember: Power 4 | Ember: Power Up 4 | 1 | ||
Ember: Move Gauge Refresh 3 | Move: Ember Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 1 | ||
Ember: Power 4 | Ember: Power Up 4 | 2 | ||
Ember: Power 4 | Ember: Power Up 4 | 1 | ||
Sp. Def 10 | Sp. Def 10 | 2 | ||
Team Brain Buff 2 | Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's sync move. | 2 | ||
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 3 | ||
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 3 | ||
Defense 5 | Defense 5 | 1 | ||
Ember: Power 4 | Ember: Power Up 4 | 1 | ||
Will-O-Wisp: Move Gauge Refresh 2 | Move: Will-O-Wisp Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 1 | ||
Flameproof | Prevents the user from getting burned. | 1 | ||
Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy Up 10 | 2 | ||
Burn Synergy 5 | Powers up the user's moves when the target is burned. | 2 | ||
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 3 | ||
HP 20 | HP 20 | 2 | ||
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 3 | ||
HP 10 | HP 10 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 1 | ||
Let Me Teach You!: MP Refresh 2 | Move: Let Me Teach You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | 2 | ||
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 2 | ||
Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | 3 | ||
Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 3 | ||
Red-Hot Research Fire Beam: Power 25 | Red-Hot Research Fire Beam: Power Up 25 | 3 | ||
Red-Hot Research Fire Beam: Power 25 | Red-Hot Research Fire Beam: Power Up 25 | 3 |