Anchors | ![]() Lorelei | ![]() Lorelei |
Lorelei | |||
Picture | Name | Role | Base Rarity |
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Lorelei | Tech | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 1.052% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 1.052% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 1.052% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 1.052% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Lorelei | This cool beauty who uses Ice-type Pokémon is one of the Elite Four. She likes cute things and has many plushies at home. |
Lorelei | This cool beauty who uses Ice-type Pokémon is one of the Elite Four. She likes cute things and has many plushies at home. |
Mindscape |
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Lorelei's Pokémon
Lorelei & Lapras | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 139 | 195 | 259 | 257 | 289 |
5 Star Stats | |||||
715 | 159 | 215 | 279 | 277 | 309 |
5 Star Max Potential Stats | |||||
755 | 179 | 235 | 299 | 297 | 329 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Freezing Terror Blizzard | ![]() | ![]() |
200-240 | Opponent | ||
Its power increases if the target is frozen |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 1 |
Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 2 |
Freeze Synergy 3 | Powers up the user's moves when the target is frozen. | 7 | 84 | 3 |
Ice Beam: Move Gauge Refresh 3 | Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
X Speed: MP Refresh 2 | Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Brace Yourself!: MP Refresh 2 | Move: Brace Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Brace Yourself!: Ramp Up 2 | Move: Brace Yourself! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
Blizzard: Accuracy 10 | Blizzard: Accuracy Up 10 | 5 | 60 | 1 |
Blizzard: Power 3 | Blizzard: Power Up 3 | 3 | 36 | 1 |
Blizzard: Move Gauge Refresh 3 | Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Blizzard: Accuracy 10 | Blizzard: Accuracy Up 10 | 5 | 60 | 2 |
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 10 | 120 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Ice Beam: Power 3 | Ice Beam: Power Up 3 | 3 | 36 | 1 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Invigorating Hail 1 | Powers up the user's moves during a hailstorm. | 8 | 96 | 2 |
Healing Hail 1 | Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | 8 | 96 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Freezing Terror Blizzard: Power 25 | Freezing Terror Blizzard: Power Up 25 | 5 | 60 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 7 | 84 | 2 |
Initial Injured Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to 60% or below each battle. | 8 | 96 | 4 |
Injured Propulsion | Reduces the user's sync move countdown by 1 when its HP drops to 60% or below. This effect can activate only once per battle. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Initial Injured Recovery | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to 60% or below each battle. | 8 | 96 | 4 |
Initial Injured Ferocity | Raises the user's Attack and Sp. Atk by 6 stat ranks the first time its HP drops to 60% or below each battle. | 10 | 120 | 5 |
Attack 20 | Attack 20 | 0 | 0 | 1 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 5 | 60 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 0 | 1 |
Now or Never!: Ramp Up 2 | Move: Now or Never! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Lorelei | |||
Picture | Name | Role | Base Rarity |
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Lorelei | Support | ☆☆☆☆ |
Mindscape |
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Lorelei & Cloyster | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
No Quarter: Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. Recharging Strike 4: Has a chance (50%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (50%) of charging the user's move gauge by one for each hit. Restoring Strike 2: Has a chance (30%) of restoring the user's HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user's HP for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Ice Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Glasses: Raises the maximum HP of all allied sync pairs by 4 Grown Woman: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
598 | 210 | 316 | 190 | 282 | 282 |
5 Star Stats | |||||
638 | 230 | 336 | 210 | 302 | 302 |
5 Star Max Potential Stats | |||||
678 | 250 | 356 | 230 | 322 | 322 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Unbreakable Will Ice Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional Effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 2 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Icicle Spear: Move Gauge Refresh 3 | Move: Icicle Spear Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
X Attack All: Fleet Feet 1 | Move: X Attack All Raises the user's Speed by 1 stat rank when its move is successful. | 5 | 60 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
X Attack All: MP Refresh 2 | Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Attack All: Shielded 1 | Move: X Attack All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Icicle Spear: Power 1 | Icicle Spear: Power Up 1 | 3 | 36 | 1 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Emergency Barrier | Applies the Physical Damage Reduction effect to the allied field of play the first time the user is in a pinch each battle. | 7 | 84 | 2 |
Team Mighty Sync 9 | Increases the Physical Moves Up Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Revenge Boost 2 | Has a chance (30%) of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
Tripping Strike 1 | Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. | 7 | 84 | 2 |
Good Answer!: MP Refresh 2 | Move: Good Answer! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
Punishing Strike 1 | Has a chance (20%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Defense by 1 stat rank for each hit. | 10 | 120 | 3 |
Unbreakable Will Ice Impact: Power 25 | Unbreakable Will Ice Impact: Power Up 25 | 5 | 60 | 3 |
Unbreakable Will Ice Impact: Power 25 | Unbreakable Will Ice Impact: Power Up 25 | 5 | 60 | 3 |