Anchors | Lear | Sygna Suit | Lear |
Lear | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lear |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lear | Host of the PML and owner of the artificial island of Pasio, he is also the prince of a certain kingdom and a highly skilled individual. His bond with Hoopa fuels him in battle. |
Lear Sygna Suit | Lear is wearing a sygna suit. He and Gholdengo, the golden combination, shine brighter than anyone else on Pasio. In this outfit, he's prone to spending money somewhat lavishly. |
Mindscape |
Lear's Pokémon
Lear & Hoopa | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful. Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Pasio: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
589 | 236 | 136 | 497 | 197 | 298 |
5 Star Max Potential Stats | |||||
689 | 276 | 176 | 537 | 237 | 338 |
5 Star Max Potential EX Role Stats | |||||
749 | 316 | 176 | 577 | 237 | 338 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Snatch: Move Gauge Refresh 5 | Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Snatch: MP Refresh 2 | Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 2 |
Singularity Hyperspace Hole: Power 25 | Singularity Hyperspace Hole: Power Up 25 | 5 | 60 | 3 |
Snatch: Catalytic Cure 4 | Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. | 7 | 84 | 2 |
Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Follow My Lead!: Move Gauge Refresh 4 | Move: Follow My Lead! Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 8 | 96 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Follow My Lead!: MP Refresh 2 | Move: Follow My Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Fast-Track 2 | Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. | 8 | 96 | 2 |
X Sp. Atk: Ramp Up 1 | Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 10 | 120 | 3 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Hyperspace Hole: Move Gauge Refresh 3 | Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Hyperspace Hole: Power 2 | Hyperspace Hole: Power Up 2 | 3 | 36 | 1 |
Hyperspace Hole: Power 2 | Hyperspace Hole: Power Up 2 | 3 | 36 | 2 |
Hyperspace Hole: Move Gauge Refresh 3 | Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Hyperspace Hole: Superduper Effective 1 | Move: Hyperspace Hole Powers up moves that are super effective. | 7 | 84 | 3 |
Hyperspace Hole: Power 2 | Hyperspace Hole: Power Up 2 | 3 | 36 | 2 |
Hyperspace Hole: Furious Brain | Move: Hyperspace Hole The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 8 | 96 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Hyperspace Hole: Power 2 | Hyperspace Hole: Power Up 2 | 3 | 36 | 1 |
Hyperspace Hole: Power 2 | Hyperspace Hole: Power Up 2 | 3 | 36 | 1 |
X Sp. Atk: MP Refresh 3 | Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Hyperspace Hole: Power 2 | Hyperspace Hole: Power Up 2 | 3 | 36 | 2 |
Snatch: Move Gauge Refresh 5 | Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Singularity Hyperspace Hole: Power 25 | Singularity Hyperspace Hole: Power Up 25 | 5 | 60 | 3 |
Snatch: MP Refresh 2 | Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 5 | 60 | 3 |
Singularity Hyperspace Hole: Power 25 | Singularity Hyperspace Hole: Power Up 25 | 5 | 60 | 3 |
Singularity Hyperspace Hole: Power 25 | Singularity Hyperspace Hole: Power Up 25 | 5 | 60 | 3 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
Snatch: Move: No Stat ↑ on Field 9 | Move: Snatch Applies the No Stat Increases effect to the opponents’ field of play when the user’s move is successful. | 9 | 108 | 4 |
Unbuffed Foe Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised. | 10 | 120 | 5 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
Unfortuitous 9 | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 9 | 108 | 4 |
S-Move: 7 Stats ↑ 1 | Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move. | 10 | 120 | 5 |
Lear Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Lear |
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☆☆☆☆☆ |
Mindscape |
Lear & Gholdengo | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Pasio Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Pasio theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Golden Authority: The user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. Royal Fortune: Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. T-Move: Sync CD ↓ 9: Reduces the user's sync move countdown by one when its Trainer uses a move. Guaranteed Cookie Skill Team Smart Start 1: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Sprint: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the Speed of all allied sync pairs by 12 Pasio: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 354 | 195 | 472 | 195 | 369 |
5 Star Max Potential Stats | |||||
790 | 394 | 235 | 512 | 235 | 409 |
5 Star Max Potential EX Role Stats | |||||
850 | 434 | 235 | 552 | 235 | 409 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Make It Rain: Power 2 | Make It Rain: Power ↑ 2 | 3 | 36 | 1 |
Make It Rain: Power 2 | Make It Rain: Power ↑ 2 | 3 | 36 | 1 |
Make It Rain: Power 2 | Make It Rain: Power ↑ 2 | 3 | 36 | 2 |
Make It Rain: Move Gauge Refresh 3 | Move: Make It Rain Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 8 | 96 | 2 |
Pasio Solidarity: Team Smart Command 9 | Move: Pasio Solidarity Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 3 |
Furious Brain | The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Make It Rain: Power 2 | Make It Rain: Power ↑ 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Make It Rain: Power 2 | Make It Rain: Power ↑ 2 | 3 | 36 | 2 |
Circle: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 7 | 84 | 2 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 7 | 84 | 2 |
Pasio C (Defensive) Extension 3 | Extends the duration of Pasio Circle (Defensive) when Pasio Circle (Defensive) is applied to the allied field of play. | 10 | 120 | 3 |
Pasio C (Defensive): Team P-Moves ↑ & S-Moves ↑ 2 | Powers up the moves and sync moves of all allied sync pairs when Pasio Circle (Defensive) applies to the allied field of play. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Precious Make It Rain: Power 3 | Precious Make It Rain: Power ↑ 3 | 3 | 36 | 1 |
Precious Make It Rain: Power 3 | Precious Make It Rain: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Behold My Kingly Shine!: MP Refresh 2 | Move: Behold My Kingly Shine! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Behold My Kingly Shine!: Hit and Heal 9 | Move: Behold My Kingly Shine! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Behold My Kingly Shine!: Move: Special Boost ↑2 9 | Move: Behold My Kingly Shine! Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Precious Make It Rain: Power 3 | Precious Make It Rain: Power ↑ 3 | 3 | 36 | 1 |
Precious Make It Rain: Power 3 | Precious Make It Rain: Power ↑ 3 | 3 | 36 | 1 |
Precious Make It Rain: Power 3 | Precious Make It Rain: Power ↑ 3 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 2 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Sync Burst 1 | Restores one MP for the user the first time its sync move is used each battle. | 12 | 144 | 3 |
King’s Golden Authority Make It Rain: Power 25 | King’s Golden Authority Make It Rain: Power ↑ 25 | 5 | 60 | 3 |
King’s Golden Authority Make It Rain: Power 25 | King’s Golden Authority Make It Rain: Power ↑ 25 | 5 | 60 | 3 |
Lear (Lodge) | |||
Picture | Name | Role | Base Rarity |
Lear | Tech | ☆☆☆☆ |
Mindscape |
Lear & Krookodile | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fortuitous 9: Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12 Pasio: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
646 | 374 | 162 | 308 | 162 | 306 |
5 Star Stats | |||||
686 | 394 | 182 | 328 | 182 | 326 |
5 Star Max Potential Stats | |||||
726 | 414 | 202 | 348 | 202 | 346 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Poetic Justice Dark Impact | 200-240 | Opponent | ||||
The more the user's stats are raised, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Power Trip: Power 1 | Power Trip: Power ↑ 1 | 3 | 36 | 1 |
Power Trip: Power 1 | Power Trip: Power ↑ 1 | 3 | 36 | 2 |
Power Trip: Power 1 | Power Trip: Power ↑ 1 | 3 | 36 | 1 |
Power Trip: Move Gauge Refresh 3 | Move: Power Trip Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Insult to Injury | The more the target’s Defense is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Defense Crush 4 | Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Brutal Swing: Power 3 | Brutal Swing: Power ↑ 3 | 3 | 36 | 1 |
Brutal Swing: Power 3 | Brutal Swing: Power ↑ 3 | 3 | 36 | 2 |
Brutal Swing: Power 3 | Brutal Swing: Power ↑ 3 | 3 | 36 | 1 |
Brutal Swing: Move Gauge Refresh 3 | Move: Brutal Swing Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Speedster’s Sync 5 | Powers up the user’s sync move when its Speed is raised. | 10 | 120 | 3 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Brutal Swing: Power 3 | Brutal Swing: Power ↑ 3 | 3 | 36 | 1 |
Brutal Swing: Power 3 | Brutal Swing: Power ↑ 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
On the Run 1 | Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle. | 7 | 84 | 2 |
Bow to Me!: Brawn Gain 9 | Move: Bow to Me! Increases the user’s Physical Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Bow to Me!: MP Refresh 2 | Move: Bow to Me! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Fast-Track 9 | Raises the user’s Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Power Trip: Power 1 | Power Trip: Power ↑ 1 | 3 | 36 | 1 |
Power Trip: Power 1 | Power Trip: Power ↑ 1 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Full-Bracing Command 5 | Has a chance (60%) of raising the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Poetic Justice Dark Impact: Power 25 | Poetic Justice Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
Poetic Justice Dark Impact: Power 25 | Poetic Justice Dark Impact: Power ↑ 25 | 5 | 60 | 3 |