AnchorsLeaf
Leaf
Sygna Suit
Sygna Suit
Leaf
Leaf
Champion
Champion
Leaf
Leaf

Leaf

Picture Name Role Base Rarity
Leaf Artwork
Standard Outfit EX Outfit
Leaf Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Seasonal Spotlight Scout (December 17th 2024 - December 31st 2024) - 0.067%
Bugsy Seasonal Scout (December 15th 2024 - December 31st 2024) - 0.067%
Lillie Seasonal Scout (December 13th 2024 - December 31st 2024) - 0.067%
Super Spotlight Costume Scout (December 12th 2024 - December 30th 2024) - 0.067%
Triple Feature Variety Scout (December 10th 2024 - December 24th 2024) - 0.067%
and more...

Pokédex Entry

Flavor Text
LeafThis cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills.
Leaf
Sygna Suit
Leaf's sygna suit has a sporty look. Together with her trusted partner, Venusaur, she has pledged to fight with all her strength to protect her friends.
Leaf
(Lodge)
This cheerful and friendly Trainer has an insatiable sense of adventure and absolute confidence in her battling skills.
Leaf
Champion
Leaf is dressed in an outfit honoring her earned title: Neo Champion of Pasio. With Moltres at her side, she lets her love for Pokémon burn.
Mindscape
Leaf Mindscape

Leaf's Pokémon

Leaf & Eevee

Picture Name Focal Move Type Weakness
Eevee Image
English: Eevee
Japan: Eievui
イーブイ
French: Évoli
German: Evoli
Korean: 이브이
Normal-type Fighting-type
Passive Skills
Benefactor: Transfers this sync pair's stat increases to the sync pair that will switch in when this sync pair switches out.
Impervious: Stats cannot be lowered.
Theme Skills
Normal Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
732 212 244 166 245 257
5 Star Max Potential Stats
832 252 284 206 285 297


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Tackle Normal-typePhysical Category Move 25-30 100 1 (Gauge) Opponent
No additional effect
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense
Let's Go!  Other Category Move   2 (Max Uses) All allies
Increases the move gauges of all allied sync pairs by two. Sharply raises the user's Attack.


Sync Moves
NameTypeCategoryMax PowerTarget
Endless Possibilities Extreme Evoboost Normal-typeOther Category Move   All allies
Increases the user's move gauge by the sync move's current level. Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, and accuracy of all allied sync pairs.
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 2
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 10 120 3
HP + 20 HP + 20 4 48 2
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Speed + 5 Speed + 5 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Defense + 5 Defense + 5 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Let's Go!: MP Refresh 2 Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Tackle: Power 4 Tackle: Power Up 4 3 36 2
Tackle: Power 4 Tackle: Power Up 4 3 36 2
Let's Go!: MP Refresh 2 Move: Let's Go! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 3
Let's Go!: Barricade Buddies 1 Move: Let's Go! Raises the Sp. Def of all allied sync pairs when a move is successful. 10 120 3
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Speed + 5 Speed + 5 2 24 1
Tackle: Power 4 Tackle: Power Up 4 3 36 1
HP + 20 HP + 20 4 48 2
Tackle: Power 4 Tackle: Power Up 4 3 36 1
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 2
Potion: MP Refresh 2 Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 3
Tackle: Stoic 1 Move: Tackle Has a small chance of raising the Pokémon's Defense after it uses a move. 10 120 2
Potion: Master Healer 2 Move: Potion Increases the amount of HP restored by the user's healing moves. 7 84 3
Attack + 5 Attack + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Tackle: Staggering 2 Move: Tackle Has a moderate chance of making the target flinch when an attack is successful. 8 96 2
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 2
Potion: Friend Mend 9 Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. 8 96 2
Tackle: Move Gauge Refresh 9 Move: Tackle Charges the user's move gauge by one when a move is successful. 8 96 3
Power Flux 5 The fuller the move gauge, the more this powers up moves. 10 120 3
S-Move: HP Recovery (M) 1 Restores the user's HP after using a sync move. 10 120 3
Adrenaline 1 Reduces the sync move countdown by one when a sync move is used for the first time. 12 144 3
Defense 20 Defense 20 0 5 1
Let's Go!: Berserk Bunch 1 Move: Let's Go! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. 3 36 2
Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. 5 60 3
Sp. Def 20 Sp. Def 20 0 5 1
Let's Go!: All Ramped Up 1 Move: Let's Go! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 3 36 2
Let's Go!: Critical Squad 1 Move: Let's Go! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. 5 60 3

Leaf Sygna Suit

Picture Name Role Base Rarity
Leaf Artwork
Standard Outfit EX Outfit
Leaf Tech ☆☆☆☆☆

 

Mindscape
Leaf Sygna Suit Mindscape


Leaf & Venusaur (Female)

Picture Name Focal Move Type Weakness
Venusaur Image
English: Venusaur
Japan: Fushigibana
フシギバナ
French: Florizarre
German: Bisaflor
Korean: 이상해꽃
Grass-type Psychic-type
Passive Skills
Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.Venomous 4: Has a chance (50%) of leaving the target badly poisoned when the user's move targeting that opponent is successful.
Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful.
Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.
A Journey in Green Awaits (Superawakened): Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. The user's moves never miss. Lowers the target's Grass Type Rebuff by one rank the first time the user's attack move is successful each battle.
Theme Skills
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 1 per Kanto theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
762 282 256 282 256 174
5 Star Max Potential Stats
862 322 296 322 296 214
5 Star Max Potential EX Role & Superawakened Stats
948 354 325 354 325 235


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Razor Leaf Grass-typePhysical Category Move 43-51 95 2 (Gauge) All opponents
Criticla hits land more easily
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Mega Healing!  Other Category Move   1 (Max Uses) Ally
Reduces the user's sync move countdown by one. If used by Mega Venusaur, reduces the user's sync move countdown by two. (If used in a co-op battle, reduces the sync move countdown of all allied sync pairs.) Makes all allied sync pairs gradually heal themselves.
Frenzy Plant Grass-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Tenacious Frenzy Plant Grass-typeSpecial Category Move 160-192 Opponent
Become Mega Venusaur until the end of battle. Its power increases if the target is poisoned or badly poisoned.
EX Sync Effect: Power * 1.5


Leaf & Venusaur (Mega Venusaur)

Picture Name Focal Move Type Weakness
Venusaur Image
English: Venusaur
Japan: Fushigibana
フシギバナ
French: Florizarre
German: Bisaflor
Korean: 이상해꽃
Grass-type Psychic-type
Passive Skills
Potent Toxin 2: Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful.
Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.
A Journey in Green Awaits (Superawakened): Powers up the moves of all allied sync pairs when attacking a target that is poisoned or badly poisoned. The user's moves never miss. Lowers the target's Grass Type Rebuff by one rank the first time the user's attack move is successful each battle.
Theme Skills
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 1 per Kanto theme


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
762 282 256 338 307 174
5 Star Max Potential Stats
862 322 296 386 355 214
5 Star Max Potential EX Role & Superawakened Stats
948 354 325 424 390 235


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Razor Leaf Grass-typePhysical Category Move 43-51 95 2 (Gauge) All opponents
Criticla hits land more easily
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Mega Healing!  Other Category Move   1 (Max Uses) Ally
Reduces the user's sync move countdown by one. If used by Mega Venusaur, reduces the user's sync move countdown by two. (If used in a co-op battle, reduces the sync move countdown of all allied sync pairs.) Makes all allied sync pairs gradually heal themselves.
Frenzy Plant Grass-typeSpecial Category Move 178-213 90 4 (Gauge) Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Tenacious Frenzy Plant Grass-typeSpecial Category Move 160-192 Opponent
Become Mega Venusaur until the end of battle. Its power increases if the target is poisoned or badly poisoned.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Frenzy Plant: Accuracy Up 10 Frenzy Plant: Accuracy Up 10 7 84 1
Frenzy Plant: Power Up 3 Frenzy Plant: Power Up 3 4 48 2
Frenzy Plant: Power Up 3 Frenzy Plant: Power Up 3 4 48 1
Frenzy Plant: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Potion: Master Healer 2 Increases the amount of HP restored by the user's healing moves. 10 120 3
Potent Toxin 2 Increases the amount of damage the target takes from being poisoned or badly poisoned. 10 120 2
Toxic Power 5 Powers up moves when the target is poisoned or badly poisoned. 10 120 3
Razor Leaf: Power Up 3 Razor Leaf: Power Up 3 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
Razor Leaf: Power Up 3 Razor Leaf: Power Up 3 3 36 1
Defense + 10 Defense + 10 4 48 2
Razor Leaf: Power Up 3 Razor Leaf: Power Up 3 3 36 1
Mega Healing!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Discourage 1 Lowers the Sp. Atk of all opposing sync pairs when the Pokémon enters a battle. 10 120 3
Relentless The more the target's Defense has been lowered, the more this powers up sync moves. 8 96 3
Speed + 5 Speed + 5 2 24 1
Razor Leaf: Power Up 3 Razor Leaf: Power Up 3 3 36 1
Razor Leaf: Power Up 3 Razor Leaf: Power Up 3 3 36 1
Razor Leaf: Power Up 3 Razor Leaf: Power Up 3 3 36 1
Razor Leaf: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 2
Razor Leaf: Critical Strike 2 Powers up attacks if they become critical hits. 10 120 2
Hem In 2 Has a moderate chance of lowering the target's evasiveness when an attack is successful. 8 96 3
Sp. Atk + 20 Sp. Atk + 20 8 96 2
HP + Advantage 4 The more HP the user has remaining, the more it powers up moves. 10 120 3
Speed + 5 Speed + 5 2 24 1
HP + 10 HP + 10 3 36 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Attack + 10 Attack + 10 4 48 1
Potion: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Frenzy Plant: Power Up 3 Frenzy Plant: Power Up 3 4 48 1
Frenzy Plant: Power Up 3 Frenzy Plant: Power Up 3 4 48 2
Frenzy Plant: Power Up 3 Frenzy Plant: Power Up 3 4 48 2
Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. 7 84 2
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny. 7 84 3
Frenzy Plant: Discombobulate 4 Has a good chance of lowering the target's accuracy when an attack is successful. 10 120 3
Tenacious Frenzy Plant: Power Up 25 Tenacious Frenzy Plant: Power Up 25 5 60 3
Tenacious Frenzy Plant: Power Up 25 Tenacious Frenzy Plant: Power Up 25 5 60 3
Toxic Power 1 Powers up the user's moves when the target is poisoned or badly poisoned. 7 84 2
Toxic Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. 10 120 4
Noxious Hit 9 Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a poisoned or badly poisoned opponent. 10 120 5
Pinpoint Entry 1 Raises the user's accuracy by 1 stat rank when it enters a battle. 7 84 2
Venomous 2 Has a chance (30%) of leaving the target badly poisoned when the user's move targeting that opponent is successful. 8 96 4
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 5

Leaf (Lodge)

Picture Name Role Base Rarity
Leaf Artwork Leaf Support ☆☆☆☆

 

Mindscape
Leaf (Lodge) Mindscape


Leaf & Clefable

Picture Name Focal Move Type Weakness
Clefable Image
English: Clefable
Japan: Pixy
ピクシー
French: Mélodelfe
German: Pixi
Korean: 픽시
Fairy-type Steel-type
Passive Skills
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle.
Charging Infliction 1: Charges the user's move gauge by 1 when its Pokémon uses a status move.
Escape Artist: Prevents the user from becoming trapped.
Theme Skills
Fairy Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Main Character: Raises the maximum HP of all allied sync pairs by 4
Pallet Town: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
639 184 220 184 220 236
5 Star Stats
679 204 240 204 240 256
5 Star Max Potential Stats
719 224 260 224 260 276


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Metronome Normal-typeOther Category Move   1 (Gauge) Opponent
Uses one of several moves at random
Click here for list of Metronome moves
Moonlight Fairy-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self
Restores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
Disarming Voice Fairy-typeSpecial Category Move 45-54 2 (Gauge) All opponents
Never Misses
Hit 'Em With Love!  Other Category Move   2 (Max Uses) All allies
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Rarely Seen Fairy Beam Fairy-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Metronome: Healing Superhit 9 Move: Metronome Restores the user's HP by approximately 20% of its maximum HP when its move is super effective. 10 120 2
Metronome: Move Gauge Refresh 3 Move: Metronome Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Metronome: Shifty Striker 4 Move: Metronome Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. 8 96 2
Metronome: Acumen 4 Move: Metronome Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Pokémon uses a move. 10 120 3
Metronome: Super Countdown 9 Move: Metronome Reduces the user's sync move countdown by one when its move is super effective. 10 120 2
Metronome: Stoic 4 Move: Metronome Has a chance (50%) of raising the user's Defense by one stat rank when its Pokémon uses a move. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 1
Hit 'Em with Love!: Precision Pals 1 Move: Hit 'Em with Love! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. 8 96 2
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 2
Hit 'Em with Love!: MP Refresh 2 Move: Hit 'Em with Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Hit 'Em with Love!: Full-Bracing Command 9 Move: Hit 'Em with Love! Raises the user's Defense and Sp. Def by 1 stat rank when its Trainer uses a move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 1
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 2
Disarming Voice: Power 4 Disarming Voice: Power Up 4 3 36 1
Disarming Voice: Move Gauge Refresh 3 Move: Disarming Voice Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Disarming Voice: Flabbergast 4 Move: Disarming Voice Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 8 96 3
Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. 9 108 2
Disarming Voice: Satisfied Snicker 9 Move: Disarming Voice Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against the target is successful. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Flameproof Prevents the user from getting burned. 5 60 2
Moonlight: Move Gauge Refresh 3 Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Moonlight: Master Healer 1 Move: Moonlight Increases the amount of HP restored by the user's healing moves. 10 120 3
Moonlight: MP Refresh 2 Move: Moonlight Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Rarely Seen Fairy Beam: Power 25 Rarely Seen Fairy Beam: Power Up 25 5 60 3
Rarely Seen Fairy Beam: Power 25 Rarely Seen Fairy Beam: Power Up 25 5 60 3

Leaf Champion

Picture Name Role Base Rarity
Leaf Artwork
Standard Outfit EX Outfit
Leaf
RoleTech
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Leaf Champion Mindscape


Leaf & Moltres

Picture Name Focal Move Type Weakness
Moltres Image
English: Moltres
Japan: Fire
ファイヤー
French: Sulfura
German: Lavados
Korean: 파이어
Fire-type Water-type
Passive Skills
Kanto Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Love of Pallet: Lowers the target's Attack, Sp. Atk, and Sp. Def by 1 stat rank when the user's Pokémon uses a status move targeting that opponent.
Sky-Illuminating White Blaze: Lowers the target's Fire Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target's Fire Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
Team Solar Immunity: When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Pallet Town: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
711 390 195 390 184 354
5 Star Max Potential Stats
811 430 235 430 224 394
5 Star Max Potential EX Role Stats
871 430 275 430 264 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Leer Normal-typeOther Category Move   1 (Gauge) Opponent
Lowers the target's Defense
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Fiery Wings Flare Blitz Fire-typePhysical Category Move 150-180 100 3 (Gauge) Opponent
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon with a lowered Type Rebuff on the opponent's field of play.

Removes the frozen condition from the user. If the target's stats are lowered, the amount of decrease is doubled. Makes the weather sunny the first time this attack move is successful each battle. Has a chance (10%) of leaving the target burned.
Glory of the Flame!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack and Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Burning Love Fire Blast Fire-typeSpecial Category Move 200-240 Opponent
The more the target's stats are lowered, the greater the power of this attack.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Fiery Wings Flare Blitz: Power 3 Fiery Wings Flare Blitz: Power Up 3 3 36 1
Fiery Wings Flare Blitz: Power 3 Fiery Wings Flare Blitz: Power Up 3 3 36 2
Fiery Wings Flare Blitz: Power 3 Fiery Wings Flare Blitz: Power Up 3 3 36 1
Attack 10 Attack 10 4 48 2
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Glory of the Flame!: MP Refresh 2 Move: Glory of the Flame! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
HP 20 HP 20 4 48 2
Sp. Def 5 Sp. Def 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Leer: Move Gauge Refresh 3 Move: Leer Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Sp. Def 5 Sp. Def 5 2 24 1
Leer: Flabbergast 4 Move: Leer Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. 8 96 2
Mighty Affliction 2 Has a chance (30%) of increasing the user's Physical Moves Up Next effect by 1 rank when its Pokémon uses a status move. 8 96 2
Leer: Afflicter's Fervor 1 Move: Leer Reduces the sync move countdown by 1 the first time the user's Pokémon uses a status move each battle. 10 120 3
Burning Love Fire Blast: Power 25 Burning Love Fire Blast: Power Up 25 5 60 2
Solar Sync Makes the weather sunny the first time the user's sync move is used each battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Fiery Wings Flare Blitz: Power 3 Fiery Wings Flare Blitz: Power Up 3 3 36 1
Fiery Wings Flare Blitz: Move Gauge Refresh 3 Move: Fiery Wings Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Fiery Wings Flare Blitz: Power 3 Fiery Wings Flare Blitz: Power Up 3 3 36 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Burning Love Fire Blast: Power 25 Burning Love Fire Blast: Power Up 25 5 60 2
Power Play The more the target's stats are lowered, the more it powers up the user's sync move. 10 120 3
Drought Alert 3 Extends the duration of sunny weather when the weather turns sunny while the user is on the field. 10 120 3
Burning Love Fire Blast: Power 25 Burning Love Fire Blast: Power Up 25 5 60 3
Burning Love Fire Blast: Power 25 Burning Love Fire Blast: Power Up 25 5 60 3

Leaf (Mix)

Picture Name Role Base Rarity
Leaf Artwork Leaf
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Leaf (Mix) Mindscape


Leaf & Blastoise

Picture Name Focal Move Type Weakness
Blastoise Image
English: Blastoise
Japan: Kamex
カメックス
French: Tortank
German: Turtok
Korean: 거북왕
Water-type Grass-type
Passive Skills
Kanto Journey Legacy: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves, sync move, or max moves.
Entry: Sp. Atk ↑ & Sp. Def ↑ 4: Raises the user's Sp. Atk and Sp. Def by four stat ranks when it enters a battle.
Mind Games 9: Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Theme Skills
Water Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Pallet Town: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 354 197 354 197 298
5 Star Max Potential Stats
816 394 237 394 237 338
5 Star Max Potential EX Role Stats
876 434 237 434 237 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Can't Get Enough!  Other Category Move   1 (Max Uses) An ally
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Defense by four stat ranks. Applies the Enduring effect to an ally.
Full Blast Hydro Cannon Water-typeSpecial Category Move 180-216 100 2 (Gauge) All opponents
Activation Condition: When the weather turns rainy.
Deactivation Condition: When the weather condition is no longer rainy.
Lowers the target's Attack and Sp. Atk by one stat rank. The power of this move is not lowered even if there are multiple targets.


Sync Moves
NameTypeCategoryMax PowerTarget
Kaboom Kaboom Water Beam Water-typeSpecial Category Move 250-300 Opponent
no additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Max Moves
NameTypeCategoryMax PowerTarget
Max Geyser Water-typeSpecial Category Move 400-480 Opponent
Makes the weather rainy.
Max Geyser Water-typeSpecial Category Move 400-480 Opponent
Makes the weather rainy.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Water Pulse: Power 4 Water Pulse: Power ↑ 4 3 36 1
Water Pulse: Power 4 Water Pulse: Power ↑ 4 3 36 1
Water Pulse: Aggravation 2 Move: Water Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 8 96 2
Water Pulse: Move Gauge Refresh 3 Move: Water Pulse Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Water Pulse: Power 4 Water Pulse: Power ↑ 4 3 36 2
Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. 10 120 3
MAX Double Down 3 Powers up the user’s max moves that are super effective. 8 96 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Full Blast Hydro Cannon: Power 3 Full Blast Hydro Cannon: Power ↑ 3 3 36 1
Full Blast Hydro Cannon: Power 3 Full Blast Hydro Cannon: Power ↑ 3 3 36 1
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 2
Rainy Immunity Status conditions cannot be inflicted on the user when the weather is rainy. 9 108 2
Rain Gear 2 Reduces damage when the user is hit by an attack move while the weather is rainy. 9 108 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Raging Rain 3 Powers up the user’s moves when the weather is rainy. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Full Blast Hydro Cannon: Power 3 Full Blast Hydro Cannon: Power ↑ 3 3 36 1
Full Blast Hydro Cannon: Power 3 Full Blast Hydro Cannon: Power ↑ 3 3 36 1
Full Blast Hydro Cannon: Power 3 Full Blast Hydro Cannon: Power ↑ 3 3 36 2
Full Blast Hydro Cannon: Move Gauge Refresh 3 Move: Full Blast Hydro Cannon Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Witty Hit 4 Has a chance (50%) of raising the user’s Sp. Atk by one stat rank when its attack move is successful. 9 108 2
MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. 10 120 3
Brainpower The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Water Pulse: Power 4 Water Pulse: Power ↑ 4 3 36 1
Water Pulse: Power 4 Water Pulse: Power ↑ 4 3 36 1
Can’t Get Enough!: MP Refresh 2 Move: Can’t Get Enough! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 8 96 2
Sp. Atk 10 Sp. Atk 10 4 48 2
S-Move/Max Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. 10 120 3
Shower Power 5 Powers up the user’s sync move when the weather is rainy. 10 120 3
Kaboom Kaboom Water Beam: Power 25 Kaboom Kaboom Water Beam: Power ↑ 25 5 60 3
Kaboom Kaboom Water Beam: Power 25 Kaboom Kaboom Water Beam: Power ↑ 25 5 60 3