Larry

Picture Name Role Base Rarity
Larry Artwork
Standard Outfit EX Outfit
Larry
RoleSprint
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLeaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Larry Poke Fair Scout (June 14th 2024 - July 11th 2024) - 2%

Pokédex Entry

Flavor Text
LarryThis Medali Gym Leader is also a member of the Paldea region's Elite Four. He is particular about the meals he has during breaks in his busy work schedule.
Mindscape
Larry Mindscape

Larry's Pokémon

Larry & Dudunsparce

Picture Name Focal Move Type Weakness
Dudunsparce Image
English: Dudunsparce
Japan: Nokokotchi
ノココッチ
French: Deusolourdo
German: Dummimisel
Korean: 노고고치
Normal-type Fighting-type
Passive Skills
Working Man's Methods: Raises the user's Attack by four stat ranks when it enters a battle. Grants all of the following effects when the user is attacking:
Ignores the target's passive skills that would reduce the damage of attacks.
Ignores the target's passive skills that would protect the target against a critical hit.
Ignores the target's Enduring effect.
Opp Rebuff ↓: Team Moves ↑ 2: Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff.
Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by 1 rank the first time the user's attack move is successful each battle.
Rebuff Reducing Hit (Weakness): Lowers the target's Type Rebuff of its weakness type by one rank the first time the user's attack move is successful each battle.

Guaranteed Cookie Skill
Status Immunity: Status conditions cannot be inflicted on the user
Theme Skills
Normal Sprint: Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the Speed of all allied sync pairs by 12
Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
782 354 174 323 174 354
5 Star Max Potential Stats
882 394 214 363 214 394
5 Star Max Potential EX Role Stats
942 414 234 383 234 394


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hyper Drill Normal-typePhysical Category Move 200-240 100 4 (Gauge) Opponent
No additional effect
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Bullet Speed Hyper Drill Normal-typePhysical Category Move 250-300 2 (Max Uses) Opponent
Activation Condition: When the user uses any moves one time.
Deactivation Condition: When this move is used.
Never misses. Lowers the target's Defense by two stat ranks. Lowers the target's Normal Type Rebuff by one rank. Applies the Free Move Next effect to the user.
Plain and Simple  Other Category Move   2 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Reduces the user's sync move countdown by one. Raises the Speed of all allied sync pairs by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Exceptional Everyman Hyper Drill Normal-typePhysical Category Move 250-300 Opponent
This attack's power increases when the target's Type Rebuff is lowered.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Unflappable Prevents the user from flinching. 5 60 2
Enfeeble 2 Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. 10 120 4
S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP after using its sync move. 10 120 5
Escape Artist Prevents the user from becoming trapped. 5 60 2
Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. 10 120 4
Dire Hit All +: Team Brawn Gain 9 Move: Dire Hit All + Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. 10 120 5
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Hyper Drill: Power 2 Hyper Drill: Power ↑ 2 3 36 1
Hyper Drill: Power 2 Hyper Drill: Power ↑ 2 3 36 1
Hyper Drill: Power 2 Hyper Drill: Power ↑ 2 3 36 2
Hyper Drill: Move Gauge Refresh 3 Move: Hyper Drill Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. 8 96 2
Hyper Drill: Move Gauge Refresh 9 Move: Hyper Drill Charges the user's move gauge by one when its move is successful. 9 108 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Bullet Speed Hyper Drill: Power 2 Bullet Speed Hyper Drill: Power ↑ 2 3 36 1
Bullet Speed Hyper Drill: Power 2 Bullet Speed Hyper Drill: Power ↑ 2 3 36 1
Bullet Speed Hyper Drill: Power 2 Bullet Speed Hyper Drill: Power ↑ 2 3 36 2
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. 8 96 2
Head Start 1 Reduces the user's sync move countdown by one the first time it enters a battle each battle. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 9 108 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Bullet Speed Hyper Drill: Power 2 Bullet Speed Hyper Drill: Power ↑ 2 3 36 1
Bullet Speed Hyper Drill: Power 2 Bullet Speed Hyper Drill: Power ↑ 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 2
Plain and Simple: MP Refresh 2 Move: Plain and Simple Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
HP 40 HP 40 7 84 2
Inertia The more user's Speed is raised, the more it powers up the user's sync move. 10 120 3
Mighty Command 9 Increases the user's Physical Moves ↑ Next effect by one rank when its Trainer uses a move. 9 108 3
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Hyper Drill: Power 2 Hyper Drill: Power ↑ 2 3 36 1
Hyper Drill: Power 2 Hyper Drill: Power ↑ 2 3 36 1
Speed 5 Speed 5 2 24 2
Mad Strength 9 Raises the user's Attack by one stat rank when its attack move is successful. 10 120 2
Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. 8 96 2
S-Move on Opp: Attack ↓ & Sp. Atk ↓ 2 Lowers the target's Attack and Sp. Atk by two stat ranks when the user's sync move targeting that opponent is successful. 10 120 3
Hit Rebuff ↓ Opp: Free Move Next 4 Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while the target's Type Rebuff is lowered. 10 120 3
Exceptional Everyman Hyper Drill: Power 25 Exceptional Everyman Hyper Drill: Power ↑ 25 5 60 3
Exceptional Everyman Hyper Drill: Power 25 Exceptional Everyman Hyper Drill: Power ↑ 25 5 60 3