AnchorsLance
Lance
New Year 2021
New Year 2021
Lance
Lance
Lance
Lance
Arc Suit
Arc Suit

Lance

Picture Name Role Base Rarity
Lance Artwork
Standard Outfit EX Outfit
Lance
RoleStrike
EX RoleSupport
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingCustom Move Candy Lance Tiered Scout (October 31st 2024 - November 18th 2024) - 2%
5 Star Select Poke Fair Scout x15 (A) (September 2nd 2024 - September 30th 2024) - 0.104%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
and more...

Pokédex Entry

Flavor Text
LanceThe Indigo League Champion prefers his battles fair and square, and many find his caring demeanor very endearing.
Lance
New Year 2021
Lance returns in traditional clothing from his hometown. Rumor has it he's been searching the shops on Pasio for a cape that matches the Gyarados pattern on his new outfit.
Lance
Mindscape
Lance Mindscape

Lance's Pokémon

Lance & Dragonite

Picture Name Focal Move Type Weakness
Dragonite Image
English: Dragonite
Japan: Kairyu
カイリュー
French: Dracolosse
German: Dragoran
Korean: 망나뇽
Dragon-type Ice-type
Passive Skills
Dragon Shift: Normal-type moves become Dragon-type moves.
Lithe: Prevents the user from getting paralyzed.
Unflappable: Prevents the user from flinching.
Superior and Righteous Heart (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Reduces the sync move countdown by one the first time the user's sync move is used each battle. Powers up the user's sync move when its Sp. Atk is raised.

Guaranteed Cookie Skill
Wounded Power 3: Powers up the user’s moves when its HP is reduced.
Theme Skills
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Champion: Raises allies's Attack and Sp. Atk by 2
Cape: Raises allies's Attack and Sp. Atk by 2
Dragon Cousin: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
594 475 183 474 184 283
5 Star Max Potential Stats
694 515 223 514 224 323
5 Star Max Potential EX Role Stats
754 515 263 514 264 323
5 Star Max Potential EX Role & Superawakened Stats
829 566 289 565 290 355


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dragon Claw Dragon-typePhysical Category Move 50-60 100 2 (Gauge) Opponent
No additional effect
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Now or Never!  Other Category Move   2 (Max Uses) Self
Increases the user's move gauge by six. The user takes damage equal to half of its remaining HP.


Sync Moves
NameTypeCategoryMax PowerTarget
Unrivaled Outrage Dragon-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Attack + 5 Attack + 5 2 24 1
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Natural Remedy Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. 5 60 1
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 3
Hyper Beam: Move Gauge Refresh 4 Has a good chance of charging the user's move gauge by one when a move is successful. 6 72 3
Revenge Boost 3 Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move. 7 84 3
Hyper Beam: Accuracy Up 10 Hyper Beam: Accuracy Up 10 10 120 3
Unrivaled Outrage: Power Up 25 Unrivaled Outrage: Power Up 25 5 60 3
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Dragon Claw: Power Up 4 Dragon Claw: Power Up 4 3 36 1
Attack + 5 Attack + 5 2 24 1
Dragon Claw: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Dragon Claw: Power Up 4 Dragon Claw: Power Up 4 3 36 1
Dragon Claw: Power Up 4 Dragon Claw: Power Up 4 3 36 3
Defense + 10 Defense + 10 4 48 3
Dragon Claw: Mad Strength 2 Has a moderate chance of raising the Pokémon's Attack when one of its attacks is successful. 7 84 3
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 10 120 3
Unrivaled Outrage: Power Up 25 Unrivaled Outrage: Power Up 25 5 60 3
Defense + 5 Defense + 5 2 24 1
Dragon Claw: Power Up 4 Dragon Claw: Power Up 4 3 36 1
Now or Never!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Sp. Def + 10 Sp. Def + 10 4 48 1
Sp. Atk + 20 Sp. Atk + 20 9 108 3
Unrivaled Outrage: Power Up 25 Unrivaled Outrage: Power Up 25 5 60 3
Dragon Claw: Power Up 4 Dragon Claw: Power Up 4 3 36 3
Special Reserves 3 Once per battle, drastically raises the user's Sp. Atk when in a pinch. 10 120 3
Build Up Ensures that the user's next attack will be a critical hit after using a sync move. 10 120 3
Speed + 5 Speed + 5 2 24 1
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 1
Potion: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 2 24 1
Potion: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 3
Unrivaled Outrage: Power Up 25 Unrivaled Outrage: Power Up 25 5 60 3
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 3
Healthy Healing Makes the user gradually heal itself if its HP is full when it enters a battle. 7 84 3
Rejuvenate 6 Charges the user's move gauge by six after using a sync move. 10 120 3
Unrivaled Outrage: Power Up 25 Unrivaled Outrage: Power Up 25 5 60 3
Freezing Terror Blizzard: Power 25 Freezing Terror Blizzard: Power Up 25 5 60 3

Lance New Year 2021

Picture Name Role Base Rarity
Lance Artwork
Standard Outfit EX Outfit
Lance Strike ☆☆☆☆☆

 

Mindscape
Lance New Year 2021 Mindscape


Lance & Gyarados

Picture Name Focal Move Type Weakness
Gyarados Image
English: Gyarados
Japan: Gyarados
ギャラドス
French: Léviator
German: Garados
Korean: 갸라도스
Flying-type Electric-type
Passive Skills
Flying Shift: Normal-type moves become Flying-type moves.
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
Theme Skills
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2
Battle Partner: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
665 383 142 410 167 236
5 Star Max Potential Stats
765 423 182 450 207 276


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bounce Flying-typePhysical Category Move 182-218 85 3 (Gauge) Opponent
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Superior Might!  Other Category Move   2 (Max Uses) Self
Charges the user's move gauge by three. Raises the user's Attack, Sp. Atk, and accuracy. The user takes damage equal to 33% of its remaining HP.


Sync Moves
NameTypeCategoryMax PowerTarget
Rising Dragon Flying Impact Flying-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Hyper Beam: Accuracy Up 5 Hyper Beam: Accuracy Up 5 4 48 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 1
Hyper Beam: Accuracy Up 5 Hyper Beam: Accuracy Up 5 4 48 2
Hyper Beam: Move Gauge Refresh 2 Has a moderate chance of charging the user's move gauge by one when a move is successful. 7 84 2
Shower Power 5 Powers up sync moves when the weather is rainy. 8 96 2
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 3
Hyper Beam: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Bounce: Power Up 3 Bounce: Power Up 3 4 48 1
Attack + 5 Attack + 5 2 24 1
Bounce: MP Refresh 1 Has a small chance of restoring one MP of the move used if the move is successful. 7 84 1
Bounce: Accuracy Up 5 Bounce: Accuracy Up 5 4 48 1
Bounce: Accuracy Up 5 Bounce: Accuracy Up 5 4 48 2
Bounce: Power Up 3 Bounce: Power Up 3 4 48 2
Speed + 10 Speed + 10 4 48 2
Bounce: Dire Rain 2 Critical hits land more easily when an attack move is used while the weather is rainy. 10 120 3
Sync Quickening 1 Refreshes the number of times the user can use its quick moves by one after using a sync move. 10 120 3
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Bounce: Power Up 3 Bounce: Power Up 3 4 48 1
Torrential Tenacity Prevents the Pokémon from flinching, becoming confused, or becoming trapped when the weather is rainy. 8 96 1
HP + 10 HP + 10 2 24 1
Racing Rain 3 Quickly charges the move gauge when the weather is rainy. 8 96 2
Bounce: MP Refresh 1 Has a small chance of restoring one MP of the move used if the move is successful. 7 84 2
Bounce: Power Up 3 Bounce: Power Up 3 4 48 2
Pressure Cooker 9 Once per battle, reduces the user's sync move countdown by one when in a pinch. 10 120 3
Raging Rain 2 Powers up moves when the weather is rainy. 10 120 3
HP + 10 HP + 10 2 24 1
Superior Might!: MP Refresh 2 Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 2 24 1
Hyper Beam: Power Up 3 Hyper Beam: Power Up 3 4 48 1
Hyper Beam: Paralysis Synergy 1 Powers up moves when the target is paralyzed. 8 96 2
Terrify 1 Lowers the Attack of all opposing sync pairs when the Pokémon enters a battle. 10 120 2
Bounce: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 10 120 3
Carry On 1 Raises the user's Attack each time another Pokémon on the field of play faints. 10 120 3
Rising Dragon Flying Impact: Power Up 25 Rising Dragon Flying Impact: Power Up 25 5 60 3
Rising Dragon Flying Impact: Power Up 25 Rising Dragon Flying Impact: Power Up 25 5 60 3

Lance

Picture Name Role Base Rarity
Lance Artwork
Standard Outfit EX Outfit
Lance Tech ☆☆☆☆☆

 

Mindscape
Lance  Mindscape


Lance & Dragonair

Picture Name Focal Move Type Weakness
Dragonair Image
English: Dragonair
Japan: Hakuryu
ハクリュー
French: Draco
German: Dragonir
Korean: 신뇽
Dragon-type Fairy-type
Passive Skills
Dragon Shift: Normal-type moves become Dragon-type moves.
Shocked Hit Freebie 4: Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.
Afflict Dragon TR Down: Lowers the target's Dragon Type Rebuff by 1 rank the first time the user's Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle.
Theme Skills
Dragon Tech: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Champion: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Dragon Cousin: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 3
Fiery -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
644 313 184 313 184 331
5 Star Max Potential Stats
744 353 224 353 224 371


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Wave Electric-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target paralyzed
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Heart of Justice!  Other Category Move   1 (Max Uses) All allies
Reduces the user's sync move countdown by 1. Raises the user's Sp. Atk by 4 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank. The user takes damage equal to 20% of its remaining HP.


Sync Moves
NameTypeCategoryMax PowerTarget
Virtually Unstoppable Dragon Beam Dragon-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target is paralyzed.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power Up 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power Up 2 3 36 2
Hyper Beam: Power 2 Hyper Beam: Power Up 2 3 36 1
Hyper Beam: Move Gauge Refresh 2 Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Paralysis Synergy 3 Powers up the user's moves when the target is paralyzed. 10 120 3
Hyper Beam: Accuracy 10 Hyper Beam: Accuracy Up 10 5 60 2
Hyper Beam: Move Gauge Refresh 4 Move: Hyper Beam Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power Up 2 3 36 2
Hyper Beam: Power 2 Hyper Beam: Power Up 2 3 36 1
Paralysis Synergy 1 Powers up the user's moves when the target is paralyzed. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Brain Gain 2 Has a chance (30%) of increasing the user's Special Moves ? Next effect by 1 rank when its move is successful. 10 120 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 1
Atmospheric Acceleration 2 Quickly charges the move gauge when weather conditions are in effect. 7 84 2
Heart of Justice!: MP Refresh 2 Move: Heart of Justice! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 2
Heart of Justice!: Ramp Up 2 Move: Heart of Justice! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
HP 10 HP 10 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Thunder Wave: Accuracy 10 Thunder Wave: Accuracy Up 10 5 60 2
Static Shock 5 Powers up the user's sync move when the target is paralyzed. 10 120 3
Thunder Wave: Go Viral 4 Move: Thunder Wave When the user's status move is used and inflicted a status condition on an opponent, has a chance (50%) of inflicting the same status condition on all opposing sync pairs. 10 120 3
Virtually Unstoppable Dragon Beam: Power 25 Virtually Unstoppable Dragon Beam: Power Up 25 5 60 3
Virtually Unstoppable Dragon Beam: Power 25 Virtually Unstoppable Dragon Beam: Power Up 25 5 60 3

Lance (Lodge)

Picture Name Role Base Rarity
Lance Artwork Lance Support ☆☆☆☆

 

Mindscape
Lance  (Lodge) Mindscape


Lance & Kingdra

Picture Name Focal Move Type Weakness
Kingdra Image
English: Kingdra
Japan: Kingdra
キングドラ
French: Hyporoi
German: Seedraking
Korean: 킹드라
Dragon-type Fairy-type
Passive Skills
Dragon Shift: Normal-type moves become Dragon-type moves.
Freevenge 9: Applies the Free Move Next effect to the user when it is hit by an attack move.
Midpoint Mend 4: Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle.
Theme Skills
Dragon Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Champion: Raises the maximum HP of all allied sync pairs by 4
Cape: Raises the maximum HP of all allied sync pairs by 4
Dragon Cousin: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
634 236 220 236 220 328
5 Star Stats
674 256 240 256 240 348
5 Star Max Potential Stats
714 276 260 276 260 368


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dragon Breath Dragon-typeSpecial Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of leaving the target paralyzed.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Ready to Lose?  Other Category Move   2 (Max Uses) All allies
Raises the Sp. Atk and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. The user takes damage equal to 30% of its remaining HP.


Sync Moves
NameTypeCategoryMax PowerTarget
Legendary Dragon Beam Dragon-typeSpecial Category Move 250-300 Opponent
no additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Dragon Breath: Power 3 Dragon Breath: Power ↑ 3 3 36 1
Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. 8 96 2
Dragon Breath: Power 3 Dragon Breath: Power ↑ 3 3 36 1
Rain Gear 1 Reduces damage when the user is hit by an attack move while the weather is rainy. 8 96 2
Dragon Breath: Hostile Environment 1 Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 9 108 2
Danger Dodge 2 Raises the user’s evasiveness by two stat ranks the first time its HP drops to half or below each battle. 9 108 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 2
HP 10 HP 10 2 24 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 3
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 2
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Move Gauge Refresh 3 Move: Hyper Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Paralysis Synergy 3 Powers up the user’s moves when the target is paralyzed. 9 108 3
Hyper Beam: Accuracy 10 Hyper Beam: Accuracy ↑ 10 5 60 2
1st S-Move: Team Special Boost 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. 9 108 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Dragon Breath: Power 3 Dragon Breath: Power ↑ 3 3 36 1
Dragon Breath: Power 3 Dragon Breath: Power ↑ 3 3 36 1
Dragon Breath: Power 3 Dragon Breath: Power ↑ 3 3 36 2
Dragon Breath: Move Gauge Refresh 3 Move: Dragon Breath Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Ready to Lose?: MP Refresh 2 Move: Ready to Lose? Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Ready to Lose?: Precision Pals 1 Move: Ready to Lose? Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. 10 120 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Legendary Dragon Beam: Power 25 Legendary Dragon Beam: Power ↑ 25 5 60 3
Legendary Dragon Beam: Power 25 Legendary Dragon Beam: Power ↑ 25 5 60 3

Lance Arc Suit

Picture Name Role Base Rarity
Lance Artwork
Standard Outfit EX Outfit
Lance
RoleMulti
EX RoleTech
☆☆☆☆☆

 

Mindscape
Lance Arc Suit Mindscape


Lance & Dragonite

Picture Name Focal Move Type Weakness
Dragonite Image
English: Dragonite
Japan: Kairyu
カイリュー
French: Dracolosse
German: Dragoran
Korean: 망나뇽
Dragon-type Ice-type
Passive Skills
Dragon Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Dragon theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Dragon Judgment (Arc): Raises the Dragon Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Dragon Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Your Challenge Ends with Me!: Lowers the target's Defense by six stat ranks when the user's physical attack move against it is successful. Lowers the target's Sp. Def by six stat ranks when the user's special attack move against it is successful.
The Caped Dragon Master: Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user's Pokémon needs to use moves by two. The user's moves never miss.
We've Been through Enough: Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user's HP when its attack move is successful.

Guaranteed Cookie Skill
Initial Guard: Applies the Damage Guard Next effect to the user when it enters a battle.
Theme Skills
Dragon Multi: Raises allies's Attack and Sp. Atk by 12 when using Dragon-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.1
Champion: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.1
Cape: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1.1
Expedition Skills
Soothing + 3
Fiery -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
711 354 208 354 208 328
5 Star Max Potential Stats
811 394 248 394 248 368
5 Star Max Potential EX Role Stats
871 414 268 414 268 368


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Giga Impact Normal-typePhysical Category Move 223-267 4 (Gauge) Opponent
No additional effect
Almighty Roar Hyper Beam Normal-typeSpecial Category Move 300-360 Opponent
Activation Condition: When an ally’s Pokémon uses any moves three times. Deactivation Condition: Cannot be deactivated. Never misses. The more the opponent’s Defense or Sp. Def are lowered, the greater the power of this attack.
Let's Get Serious!  Other Category Move   1 (Max Uses) Self
Raises the user’s Attack and Sp. Atk by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to the user. Applies the Enduring effect to the user. The user takes damage equal to 20% of its remaining HP.


Sync Moves
NameTypeCategoryMax PowerTarget
Heroic Ascension Divine Outrage Dragon-typePhysical Category Move 300-360 Opponent
The more the target’s Sp. Def is lowered, the greater the power of this attack.
EX Sync Effect: Lowers the opponent's Type Rebuff of a particular type the first time the user's Sync move is used each battle.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 20 Attack 20 0 5 2
Heroic Ascension Divine Outrage: Power 50 Heroic Ascension Divine Outrage: Power ↑ 50 0 5 3
Relentless The more the target’s Defense is lowered, the more it powers up the user’s sync move. 0 5 4
1st S-Move on Opp: Dragon Rebuff ↓ 1 Lowers the target’s Dragon Type Rebuff by one rank the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle. 0 5 5
Sp. Atk 5 Sp. Atk 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Move Gauge Refresh 3 Move: Hyper Beam Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Heroic Ascension Divine Outrage: Power 25 Heroic Ascension Divine Outrage: Power ↑ 25 5 60 2
Sp. Atk 20 Sp. Atk 20 7 84 3
Hit: Flinch & Paralyze 2 Has a chance (30%) of making the target flinch when the user’s attack move against it is successful. Has a chance (30%) of leaving the target paralyzed when the user’s attack move against it is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Giga Impact: Power 2 Giga Impact: Power ↑ 2 3 36 1
Giga Impact: Power 2 Giga Impact: Power ↑ 2 3 36 1
Lithe Prevents the user from getting paralyzed. 5 60 1
Attack 5 Attack 5 2 24 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 10 120 2
Let’s Get Serious!: Move: MG ↑2 9 Move: Let’s Get Serious! Charges the user’s move gauge by two when its move is successful. 7 84 2
S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. 10 120 3
P-Moves & S-Moves Crit Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Unflappable Prevents the user from flinching. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. 10 120 2
Let’s Get Serious!: MP Refresh 2 Move: Let’s Get Serious! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. 10 120 3
Let’s Get Serious!: Power Combo 9 Move: Let’s Get Serious! Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. 10 120 3
Giga Impact: Power 2 Giga Impact: Power ↑ 2 3 36 1
Attack 5 Attack 5 2 24 1
Attack 5 Attack 5 2 24 1
Giga Impact: Power 2 Giga Impact: Power ↑ 2 3 36 1
Giga Impact: Power 2 Giga Impact: Power ↑ 2 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Giga Impact: Move Gauge Refresh 3 Move: Giga Impact Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Heroic Ascension Divine Outrage: Power 25 Heroic Ascension Divine Outrage: Power ↑ 25 5 60 2
Vigilance Protects the user against critical hits. 10 120 3
S-Move: Physical Boost ↑2 & Special Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
Heroic Ascension Divine Outrage: Power 25 Heroic Ascension Divine Outrage: Power ↑ 25 5 60 3
Heroic Ascension Divine Outrage: Power 25 Heroic Ascension Divine Outrage: Power ↑ 25 5 60 3