Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Poison Fang: Move Gauge Refresh 3 |
Move: Poison Fang Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
2 |
Attack + 10 |
Attack + 10 |
4 |
48 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Toxic Power 3 |
Powers up moves when the target is poisoned or badly poisoned. |
10 |
120 |
3 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
X Speed: Slippery Sidekicks 1 |
Move: X Speed Raises the evasiveness of all allied sync pairs when a move is successful. |
10 |
120 |
3 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Venoshock: Move Gauge Refresh 3 |
Move: Venoshock Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Venoshock: Power 2 |
Venoshock: Power Up 2 |
3 |
36 |
1 |
Sp. Atk + 20 |
Sp. Atk + 20 |
7 |
84 |
2 |
Venoshock: Power 2 |
Venoshock: Power Up 2 |
3 |
36 |
1 |
Venoshock: Power 2 |
Venoshock: Power Up 2 |
3 |
36 |
2 |
Blind Spot |
The more the user's evasiveness has been raised, the more it powers up sync moves. |
8 |
96 |
2 |
Bob and Weave |
The more the user's evasiveness has been raised, the more it powers up moves. |
10 |
120 |
3 |
Critical Strike 1 |
Powers up attacks if they become critical hits. |
9 |
108 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
X Speed: MP Refresh 3 |
Move: X Speed Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Toxic Power 2 |
Powers up moves when the target is poisoned or badly poisoned. |
10 |
120 |
2 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
2 |
Attack + 20 |
Attack + 20 |
7 |
84 |
3 |
Outmuscle 4 |
Has a good chance of raising the user's Attack when an opponent's attack move targeting the user misses. |
8 |
96 |
2 |
Outsmart 4 |
Has a good chance of raising the user's Sp. Atk when an opponent's attack move targeting the user misses. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Venoshock: Power 2 |
Venoshock: Power Up 2 |
3 |
36 |
1 |
Move Like a Shadow!: MP Refresh 3 |
Move: Move Like a Shadow! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Venoshock: Power 2 |
Venoshock: Power Up 2 |
3 |
36 |
1 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
1 |
Venoshock: Power 2 |
Venoshock: Power Up 2 |
3 |
36 |
2 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Venoshock: Mind Games 9 |
Move: Venoshock Lowers the target's Sp. Def when an attack is successful. |
9 |
108 |
3 |
HP + 20 |
HP + 20 |
5 |
60 |
3 |
Modern Ninja Sludge Bomb: Power 25 |
Modern Ninja Sludge Bomb: Power Up 25 |
5 |
60 |
3 |
Modern Ninja Sludge Bomb: Power 25 |
Modern Ninja Sludge Bomb: Power Up 25 |
5 |
60 |
3 |