Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dazzling Gleam: Power 4 |
Dazzling Gleam: Power ? 4 |
3 |
36 |
2 |
Dazzling Gleam: Power 4 |
Dazzling Gleam: Power ? 4 |
3 |
36 |
1 |
Dazzling Gleam: Move Gauge Refresh 3 |
Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Dazzling Gleam: Superduper Effective 9 |
Move: Dazzling Gleam Powers up moves that are super effective. |
10 |
120 |
3 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Dazzling Gleam: Gobsmack 4 |
Move: Dazzling Gleam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. |
8 |
96 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sweet Scent: Move Gauge Refresh 3 |
Move: Sweet Scent Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Double Down 3 |
Powers up the user's sync moves that are super effective. |
9 |
108 |
2 |
Fast-Track 9 |
Raises the user's Speed by one stat rank when its Pokémon uses a move. |
10 |
120 |
3 |
Sweet Scent: Move Gauge Refresh 9 |
Move: Sweet Scent Charges the user's move gauge by one when its move is successful. |
9 |
108 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Charm: Move Gauge Refresh 3 |
Move: Charm Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Beautiful Determination Fairy Beam: Power 25 |
Beautiful Determination Fairy Beam: Power ? 25 |
5 |
60 |
3 |
Dragon Guard |
Reduces damage when the user is attacked by Dragon-type moves. |
9 |
108 |
2 |
Charm: Move Gauge Refresh 9 |
Move: Charm Charges the user's move gauge by one when its move is successful. |
9 |
108 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 4 |
Dazzling Gleam: Power ? 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 4 |
Dazzling Gleam: Power ? 4 |
3 |
36 |
1 |
Dazzling Gleam: Power 4 |
Dazzling Gleam: Power ? 4 |
3 |
36 |
2 |
Time to Attack!: Move Gauge Refresh 3 |
Move: Time to Attack! Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Time to Attack!: MP Refresh 2 |
Move: Time to Attack! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Beautiful Determination Fairy Beam: Power 25 |
Beautiful Determination Fairy Beam: Power ? 25 |
5 |
60 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Beautiful Determination Fairy Beam: Power 25 |
Beautiful Determination Fairy Beam: Power ? 25 |
5 |
60 |
3 |
Beautiful Determination Fairy Beam: Power 25 |
Beautiful Determination Fairy Beam: Power ? 25 |
5 |
60 |
3 |