Anchors | ![]() Karen | ![]() Karen |
Karen | |||
Picture | Name | Role | Base Rarity |
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Karen | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 0.111% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 0.111% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 0.067% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 0.161% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Karen | Beneath her calm, cerebral exterior, a passion for Pokémon lurks in this Elite Four member's heart. She likes wild and tough Dark-type Pokémon. |
Mindscape |
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Karen's Pokémon
Karen & Houndoom | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Flameproof: Prevents the user from getting burned. Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 358 | 181 | 406 | 181 | 388 |
5 Star Max Potential Stats | |||||
700 | 398 | 221 | 446 | 221 | 428 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Beguiling Dark Pulse | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Houndoom | ||||||
EX Sync Effect: Move targets all Opponents |
Karen & Houndoom (Mega Houndoom) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Flameproof: Prevents the user from getting burned. Wide Awake: Prevents the user from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
600 | 358 | 199 | 446 | 181 | 465 |
5 Star Max Potential Stats | |||||
700 | 398 | 243 | 491 | 221 | 510 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Beguiling Dark Pulse | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Houndoom | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Snarl: Power 2 | Snarl: Power Up 2 | 2 | 24 | 1 |
Snarl: Power 2 | Snarl: Power Up 2 | 2 | 24 | 1 |
Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
Snarl: Power 4 | Snarl: Power Up 4 | 3 | 36 | 2 |
Snarl: Move Gauge Refresh 3 | Move: Snarl Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Defense + 5 | Defense + 5 | 3 | 36 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 3 |
HP + 20 | HP + 20 | 5 | 60 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Entertain Me!: MP Refresh 3 | Move: Entertain Me! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Dark Pulse: Overpower | Move: Dark Pulse The more the opponent's Sp. Atk has been lowered, the more it powers up moves. | 8 | 96 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 8 | 96 | 2 |
Defense + 20 | Defense + 20 | 8 | 96 | 3 |
Bite: Critical Countdown 2 | Move: Bite Occasionally reduces the sync move countdown by one when the user lands a critical hit. | 10 | 120 | 3 |
Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
Snarl: Power 3 | Snarl: Power Up 3 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 1 |
Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 2 |
Dark Pulse: Move Gauge Refresh 4 | Move: Dark Pulse Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 2 |
Dark Pulse: Power 6 | Dark Pulse: Power Up 6 | 4 | 48 | 3 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 3 |
Bite: Power 6 | Bite: Power Up 6 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Bite: Power 6 | Bite: Power Up 6 | 3 | 36 | 1 |
Bite: Power 6 | Bite: Power Up 6 | 3 | 36 | 1 |
Bite: Aggravation 1 | Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 2 |
Bite: Toxic Chance 4 | Move: Bite Has a good chance of leaving the target poisoned when a move targeting an opponent is successful. | 10 | 120 | 2 |
Attack + 5 | Attack + 5 | 2 | 24 | 2 |
Dirty Fighting 5 | Powers up moves when the move's target or targets are affected by a status condition. | 10 | 120 | 3 |
Foul Fighting 5 | Powers up moves when the move's target or targets are flinching, confused, or trapped. | 10 | 120 | 3 |
Beguiling Dark Pulse: Power 25 | Beguiling Dark Pulse: Power Up 25 | 5 | 60 | 3 |
Beguiling Dark Pulse: Power 25 | Beguiling Dark Pulse: Power Up 25 | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | Release Date: 25-09-2022 06:00:001 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 3 | 36 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | Release Date: 25-09-2022 06:00:001 |
Dark Pulse: Aggravation 2 | Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 36 | 2 |
Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 5 | 60 | 3 |
Karen (BP) | |||
Picture | Name | Role | Base Rarity |
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Karen | Strike | ☆☆☆☆ |
Mindscape |
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Karen & Umbreon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Dark Shift: Normal-type moves become Dark-type moves. Standfast 5: Reduces recoil damage received from using moves that have recoil in the effect tag. Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Grown Woman: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
778 | 329 | 118 | 136 | 118 | 255 |
5 Star Stats | |||||
818 | 349 | 138 | 156 | 138 | 275 |
5 Star Max Potential Stats | |||||
858 | 369 | 158 | 176 | 158 | 295 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Adorably Wild Dark Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Double-Edge: Move Gauge Refresh 1 | Move: Double-Edge Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Double-Edge: Power 3 | Double-Edge: Power Up 3 | 4 | 48 | 1 |
Double-Edge: Standfast 3 | Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. | 7 | 84 | 2 |
Double-Edge: Move Gauge Refresh 3 | Move: Double-Edge Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 9 | 108 | 2 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Double-Edge: Standfast 5 | Move: Double-Edge Reduces recoil damage received from using moves that have recoil in the effect tag. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 4 | 48 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 4 | 48 | 1 |
Feint Attack: Fortuitous 1 | Move: Feint Attack Has a very small chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack move is successful. | 6 | 72 | 2 |
Feint Attack: Move Gauge Refresh 3 | Move: Feint Attack Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Double Down 2 | Powers up sync moves that are super effective. | 9 | 108 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Go Wild!: Move Gauge Refresh 3 | Move: Go Wild! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Power Reserves 2 | Powers up moves in a pinch. | 8 | 96 | 2 |
Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |
Go Wild!: MP Refresh 3 | Move: Go Wild! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 7 | 84 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Dire Hit: Move Gauge Refresh 3 | Move: Dire Hit Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Attack + 5 | Attack + 5 | 2 | 24 | 2 |
Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |
Dire Hit: MP Refresh 3 | Move: Dire Hit Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |
Adorably Wild Dark Impact: Power 25 | Adorably Wild Dark Impact: Power Up 25 | 5 | 60 | 3 |