Kali

Picture Name Role Base Rarity
Kali Artwork Kali Support ☆☆☆

Obtaining Methods

Summon Location
EventsComplete Gather Up Dream Duo
EventsComplete Gather Up Dream Duo January 2024
Mindscape
Kali Mindscape

Kali's Pokémon

Kali & Azumarill

Picture Name Focal Move Type Weakness
Azumarill Image
English: Azumarill
Japan: Marilli
マリルリ
French: Azumarill
German: Azumarill
Korean: 마릴리
Fairy-type Electric-type
Passive Skills
Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
Flameproof: Prevents the user from getting burned.
Fire Guard: Reduces damage when the user is attacked by Fire-type moves.
Theme Skills
Fairy Support - Raises the maximum HP of all allied sync pairs by 30
Kalos: Raises the maximum HP of all allied sync pairs by 4
Pigtails: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
571 140 188 140 188 261
4 Star Stats
611 160 208 160 208 281
5 Star Stats
651 180 228 180 228 301
5 Star Max Potential Stats
691 200 248 200 248 321


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Draining Kiss Fairy-typeSpecial Category Move 46-55 100 2 (Gauge) Opponent
Restores the user's HP based on amount of damage dealt to the target.
X Defense All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Defense of all allied sync pairs
Bubble Beam Water-typeSpecial Category Move 49-58 100 2 (Gauge) Opponent
Has a very small chance of lowering the target's Speed
Strong and Stylish!  Other Category Move   2 (Max Uses) All allies
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 1 stat rank. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Beautiful Design Fairy Beam Fairy-typeSpecial Category Move 250-300 Opponent
No additional effect.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Antifreeze Prevents the user from becoming frozen. 5 60 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Draining Kiss: Power 3 Draining Kiss: Power Up 3 3 36 1
Draining Kiss: Power 3 Draining Kiss: Power Up 3 3 36 2
Draining Kiss: Power 3 Draining Kiss: Power Up 3 3 36 1
Draining Kiss: Move Gauge Refresh 2 Move: Draining Kiss Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 3
Sp. Def 10 Sp. Def 10 4 48 2
Stat Leech 3 Has a chance (40%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user's stat by the same amount. 10 120 3
Stalwart Sp. Def cannot be lowered. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 10 Speed 10 4 48 2
Smart Cookie The more the user's Sp. Def is raised, the more it powers up the user's moves. 9 108 2
Strong and Stylish!: MP Refresh 2 Move: Strong and Stylish! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Stoic 4 Has a chance (50%) of raising the user's Defense by one stat rank after its Pokémon uses a move. 8 96 3
Team Wise Entry 1 Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. 8 96 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Defense 10 Defense 10 4 48 2
HP 10 HP 10 2 24 1
X Defense All: MP Refresh 2 Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. 8 96 3
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 2
Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 3 36 1
Ice Guard Reduces damage when the user is attacked by Ice-type moves. 7 84 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 3 36 2
Bubble Beam: Move Gauge Refresh 2 Move: Bubble Beam Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Grass Guard Reduces damage when the user is attacked by Grass-type moves. 7 84 3
Bubble Beam: On a Roll 4 Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. 9 108 3
Beautiful Design Fairy Beam: Power 25 Beautiful Design Fairy Beam: Power Up 25 5 60 3
Beautiful Design Fairy Beam: Power 25 Beautiful Design Fairy Beam: Power Up 25 5 60 3