AnchorsIngo
Ingo
Special Costume
Special Costume
Sygna Suit
Sygna Suit

Ingo

Picture Name Role Base Rarity
Ingo Artwork
Standard Outfit EX Outfit
Ingo
RoleSupport
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Poke Fair Scout (November 4th 2024 - November 22nd 2024) - 1.5%
Sygna Suit Ingo Poke Fair Scout (October 31st 2024 - November 18th 2024) - 2%
5 Star Select Costume Scout x11 A (September 5th 2024 - September 20th 2024) - 0.087%
5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.113%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
and more...

Pokédex Entry

Flavor Text
IngoThis subway boss is the older of twin brothers who run the battle subway in Unova. He usually specializes in Single Battles.
Ingo
Special Costume
With a new special costume and a new move-Bug Wish-Ingo can really power up Bug-type attacks!
Ingo
Sygna Suit
Ingo is wearing a sygna suit. He and Chandelure are running nonstop to greater heights in pursuit of new sights.
Mindscape
Ingo Mindscape

Ingo's Pokémon

Ingo & Excadrill

Picture Name Focal Move Type Weakness
Excadrill Image
English: Excadrill
Japan: Doryuzu
ドリュウズ
French: Minotaupe
German: Stalobor
Korean: 몰드류
Ground-type Water-type
Passive Skills
Sandy Pep Rally 9: Raises the Speed of all allied sync pairs by 2 stat ranks when the user's Pokémon uses a move during a sandstorm.
Ferocious Affliction 2: Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks the first time a status move used by the user's Pokémon is successful each battle.
Sedimentary: Protects the user from damage from a sandstorm. The user's Defense and Sp. Def increase 30% during a sandstorm.
Subway Boss in Black (Superawakened): Reduces the user's sync move countdown by one when its Pokémon uses a status move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Restores one MP for the user the first time its sync move is used each battle.
Theme Skills
Ground Support - Raises the maximum HP of all allied sync pairs by 30
Unova: Raises the maximum HP of all allied sync pairs by 4
Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4
Battle Partner: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 208 245 281 262 326
5 Star Max Potential Stats
816 248 285 321 302 366
5 Star Max Potential EX Role Stats
876 268 305 341 322 366
5 Star Max Potential EX Role & Superawakened Stats
963 294 335 375 354 402
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1113 294 355 375 374 402


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Mud-Slap Ground-typeSpecial Category Move 13-15 90 1 (Gauge) Opponent
Lowers the target's accuracy
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Sandstorm Rock-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Causes a sandstorm
All Aboard!  Other Category Move   2 (Max Uses) All allies
Raises the Attack of all allied sync pairs by 1 stat rank. Raises the critical-hit rate of all allied Sync Pairs by 2 stat ranks. Applies the Free Move Next effect to all allied sync pairs during a sandstorm


Sync Moves
NameTypeCategoryMax PowerTarget
No Brakes Drill Run Ground-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Mud-Slap: Move Gauge Refresh 3 Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 2
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Mud-Slap: Accuracy 5 Mud-Slap: Accuracy Up 5 2 24 2
Fail Forward 1 Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. 10 120 3
HP + 20 HP + 20 4 48 2
Mud-Slap: Ripple Effect 2 Move: Mud-Slap When a move used by the user's Pokémon lowers an opponent's stat, has a chance (30%) of lowering the same stat for all opposing sync pairs. 10 120 3
HP + 10 HP + 10 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 2
Guarded Entry 1 Raises the user's Defense and Sp. Def by 1 stat rank when it enters a battle. 8 96 2
Potion: MP Refresh 3 Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Defense + 5 Defense + 5 2 24 1
Mud-Slap: Power 4 Mud-Slap: Power Up 4 3 36 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Sp. Def + 10 Sp. Def + 10 4 48 2
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Gritty Guardian 1 Has a chance (20%) of raising the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move during a sandstorm. 8 96 2
Sandstorm: MP Refresh 2 Move: Sandstorm Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 10 120 2
Pocket Sand 4 Has a chance (50%) of lowering the target's accuracy by one stat rank when an attack move against it is successful during a sandstorm. 10 120 3
Mud-Slap: Accuracy 5 Mud-Slap: Accuracy Up 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 4 48 1
All Aboard!: MP Refresh 3 Move: All Aboard! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Def + 5 Sp. Def + 5 2 24 2
Speed + 20 Speed + 20 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 2
Sync Cure Removes all status conditions from the user after using its sync move. 8 96 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
No Brakes Drill Run: Power 25 No Brakes Drill Run: Power Up 25 5 60 3
No Brakes Drill Run: Power 25 No Brakes Drill Run: Power Up 25 5 60 3
Unbending Defense cannot be lowered. 7 84 2
Sand Slinger 9 Lowers the target's Attack by one stat rank when the user's attack move against it is successful during a sandstorm. 7 84 4
Vigilance Protects the user against critical hits. 10 120 5
Stalwart Sp. Def cannot be lowered. 5 60 2
Sandstorm: Team Hit and Heal Move: Sandstorm Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. 7 84 4
Revenge Boost 9 Charges the user's move gauge by one when it is hit by an attack move. 10 120 5

Ingo Special Costume

Picture Name Role Base Rarity
Ingo Artwork
Standard Outfit EX Outfit
Ingo Tech ☆☆☆☆☆

 

Mindscape
Ingo Special Costume Mindscape


Ingo & Accelgor

Picture Name Focal Move Type Weakness
Accelgor Image
English: Accelgor
Japan: Agilder
アギルダー
French: Limaspeed
German: Hydragil
Korean: 어지리더
Bug-type Flying-type
Passive Skills
Team Viral Haste 9: Raises the Speed of all allied sync pairs by 1 stat ranks when the user's Pokémon or Trainer uses a status move.
Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
Bug Shift: Normal-type moves become Bug-type moves.
Theme Skills
Bug Tech: Raises allies's Attack and Sp. Atk by 12 when using Bug-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Special Costume: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
659 390 168 390 168 472
5 Star Max Potential Stats
759 430 208 430 208 512


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Quick Attack Normal-typePhysical Category Move 94-112 3 (Max Uses) Opponent
No additional effect
Bug Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Bug Zone. (A Bug Zone powers up Bug-type attacks.)
Infestation Bug-typeSpecial Category Move 20-24 100 2 (Gauge) Opponent
Leaves the target trapped
Coming Through!  Other Category Move   2 (Max Uses) All allies
Raises the user's evasiveness by 2 stat ranks. Raises the accuracy and evasiveness of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Express Line Bug Impact Bug-typePhysical Category Move 200-240 Opponent
This move's power increases when the target is trapped.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Quick Attack: Power 3 Quick Attack: Power Up 3 3 36 1
Quick Attack: Power 3 Quick Attack: Power Up 3 3 36 1
Quick Attack: Power 3 Quick Attack: Power Up 3 3 36 2
Attack 10 Attack 10 4 48 1
Quick Attack: MP Refresh 3 Move: Quick Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Quick Attack: Defense Crush 9 Move: Quick Attack Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Burst In Applies the Critical Hit Next effect to the user when it enters a battle. 10 120 2
Quick Attack: Follow-Through 9 Move: Quick Attack Applies the Critical Hit Next effect to the user when its move is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Infestation: Power 4 Infestation: Power Up 4 3 36 1
Insect Acceleration 2 Quickly charges the move gauge when the zone is Bug Zone. 10 120 2
Infestation: Power 4 Infestation: Power Up 4 3 36 1
Infestation: Power 4 Infestation: Power Up 4 3 36 2
Bug Wish: Move Gauge Refresh 3 Move: Bug Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Relentless The more the target's Defense is lowered, the more it powers up the user's sync moves. 9 108 3
Bug Wish: MP Refresh 2 Move: Bug Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Infestation: Power 4 Infestation: Power Up 4 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Infestation: Power 4 Infestation: Power Up 4 3 36 1
Infestation: Move Gauge Refresh 3 Move: Infestation Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Stationary Target 3 Powers up the user's moves when the target is trapped. 10 120 2
Coming Through!: Super Preparation 9 Move: Coming Through! Applies the Supereffective Up Next effect to the user when its move is successful. 10 120 3
Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. 8 96 2
Mad Strength 9 Raises the user's Attack by one stat rank when one of its attack moves is successful. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Quick Attack: Power 3 Quick Attack: Power Up 3 3 36 1
Quick Attack: Power 3 Quick Attack: Power Up 3 3 36 1
Coming Through!: MP Refresh 3 Move: Coming Through! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speed 20 Speed 20 7 84 2
Fast Runner Evasiveness cannot be lowered. 5 60 2
Blind Spot The more the user's evasiveness is raised, the more it powers up the user's sync moves. 10 120 3
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. 10 120 3
Express Line Bug Impact: Power 25 Express Line Bug Impact: Power Up 25 5 60 3
Express Line Bug Impact: Power 25 Express Line Bug Impact: Power Up 25 5 60 3

Ingo Sygna Suit

Picture Name Role Base Rarity
Ingo Artwork
Standard Outfit EX Outfit
Ingo
RoleSprint
EX RoleTech
☆☆☆☆☆

 

Mindscape
Ingo Sygna Suit Mindscape


Ingo & Chandelure

Picture Name Focal Move Type Weakness
Chandelure Image
English: Chandelure
Japan: Chandela
シャンデラ
French: Lugulabre
German: Skelabra
Korean: 샹델라
Ghost-type Ground-type
Passive Skills
Inbound Train Announcement: Reduces the user's sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user's Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.
Team Brain Gain 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful.
Move: Sp. Atk ↑2 & Crit Rate ↑1 9: Grants all of the following effects when the user's move is successful: Raises the user's Sp. Atk by two stat ranks. Raises the user's critical-hit rate by one stat rank.
All Aboard to Victory (Superawakened): Powers up the user's sync move against targets that are affected by a status condition. Turns the field of play's zone into a Ghost Zone after using the user's max move. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.

Guaranteed Cookie Skill
Charging Infliction 1: Charges the user's move gauge by one when its Pokémon uses a status move.
Theme Skills
Ghost Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the Speed of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
693 354 176 354 175 382
5 Star Max Potential Stats
793 394 216 394 215 422
5 Star Max Potential EX Role Stats
853 414 236 414 235 422
5 Star Max Potential EX Role & Superawakened Stats
938 455 259 455 258 464


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target burned
Confuse Ray Ghost-typeOther Category Move   100 2 (Gauge) Opponent
Leaves the target confused
Rising Flames Hex Ghost-typeSpecial Category Move 80-96 100 2 (Gauge) Opponent
Activation Condition: When there is at least one Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play.
Deactivation Condition: When there are no longer any Pokémon affected by a status condition, flinching, confused, or trapped on the opponent's field of play.
This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Defense by two stat ranks when it is paralyzed. Lowers the target's Sp. Def by two stat ranks when it is burned. Lowers the target's Speed by two stat ranks when it is flinching. Restores the HP of all allied sync pairs when the target is poisoned or badly poisoned. Applies the Free Move Next effect to the user when the target is trapped. Increases the user's Special Moves ↑ Next effect by one rank when the target is confused.
The Train Is Leaving!  Other Category Move   1 (Max Uses) All allies
Reduces the user's sync move countdown by two. Raises the Speed of all allied sync pairs by four stat ranks. Raises the evasiveness of all allied sync pairs by two stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Arrival at the Greatest Battle Ghost Ray Ghost-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the target is affected by a status condition.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Tech): Power * 1.5


Max Moves
NameTypeCategoryMax PowerTarget
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
Max Guard Normal-typeOther Category Move   Self
Applies the Damage Guard Next effect to an ally.
Max Phantasm Ghost-typeSpecial Category Move 400-480 Opponent
Lowers the Defense of all opposing sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Fire Guard Reduces damage when the user is attacked by Fire-type moves. 8 96 2
Max Move Hit: Team Interference 9 Leaves all opposing sync pairs flinching, confused, and trapped when the user’s max move targeting an opponent is successful. 10 120 4
Critical Sync Except in certain circumstances, the user’s sync move lands as a critical hit. 10 120 5
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Opp Status Cond: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is affected by a status condition. 10 120 4
S-Move/Max Move: Special Boost ↑2 9 Increases the user’s Special Moves ↑ Next effect by two ranks after using its sync move or max move. 10 120 5
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Rising Flames Hex: Power 4 Rising Flames Hex: Power ↑ 4 3 36 1
Rising Flames Hex: Power 4 Rising Flames Hex: Power ↑ 4 3 36 2
Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. 9 108 2
Stop Hitting Yourself 5 Raises the chance that an opponent will attack themselves due to being confused. 8 96 2
Foul Fighting 5 Powers up the user’s moves against targets that are flinching, confused, or trapped. 10 120 3
Ruthless 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Speed 5 Speed 5 2 24 1
Normal Guard Reduces damage when the user is attacked by Normal-type moves. 8 96 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
The Train Is Leaving!: Brain Gain 9 Move: The Train Is Leaving! Increases the user’s Special Moves ↑ Next effect by one rank when its move is successful. 9 108 2
HP 20 HP 20 4 48 2
MAX Super Preparation Applies the Supereffective ↑ Next effect to the user after using its max move. 8 96 2
Befuddle 2 Lowers the Sp. Def of all opposing sync pairs by two stat ranks when the user enters a battle. 10 120 3
Status Move: Team Interference 9 When the user’s status move is used and inflicted the flinching, confused, or trapped condition on an opponent, inflicts the same status change on all opposing sync pairs. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Confuse Ray: Move Gauge Refresh 3 Move: Confuse Ray Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 1
Fuzzy Strike 3 Powers up the user’s sync move when the target is confused. 7 84 2
The Train Is Leaving!: MP Refresh 1 Move: The Train Is Leaving! Has a chance (20%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Brainpower The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. 10 120 3
Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. 8 96 1
Defense 5 Defense 5 2 24 1
Rising Flames Hex: Power 4 Rising Flames Hex: Power ↑ 4 3 36 1
Rising Flames Hex: Power 4 Rising Flames Hex: Power ↑ 4 3 36 1
Rising Flames Hex: Power 4 Rising Flames Hex: Power ↑ 4 3 36 2
Will-O-Wisp: Accuracy 10 Will-O-Wisp: Accuracy ↑ 10 5 60 2
Will-O-Wisp: Move Gauge Refresh 3 Move: Will-O-Wisp Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Max Phantasm: Power 100 Max Phantasm: Power ↑ 100 8 96 3
Go Viral 9 When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. 10 120 3
Arrival at the Greatest Battle Ghost Ray: Power 25 Arrival at the Greatest Battle Ghost Ray: Power ↑ 25 5 60 3
Arrival at the Greatest Battle Ghost Ray: Power 25 Arrival at the Greatest Battle Ghost Ray: Power ↑ 25 5 60 3