Anchors | Hilda | Special Costume | Summer 2022 | Sygna Suit |
Hilda |
Hilda | |||
Picture | Name | Role | Base Rarity |
|
Hilda | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Hilda | This hot-blooded young lady loves trends, laughter, and, most of all, Pokémon battles. She's on a journey to grow stronger wherever she goes. |
Hilda Special Costume | Hilda is back in a special costume designed to match her partner, Diancie. Even as she captivates audiences in battle, she aims for victory without ever holding back. |
Hilda Summer 2022 | Hilda is burning with fighting spirit. She's on a mission to enjoy the booths and battles at the summer festival with her Grapploct, which has some interesting colors. |
Hilda Sygna Suit | Hilda is back in her sygna suit. She's bursting with even more energy than ever, thanks to her partner Pokémon, Victini. |
Mindscape |
Hilda's Pokémon
Hilda & Tepig | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Antitoxin: Prevents the user from getting poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
901 | 374 | 97 | 159 | 99 | 167 |
5 Star Max Potential Stats | |||||
1001 | 414 | 137 | 199 | 139 | 207 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Hilda & Pignite | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Antitoxin: Prevents the user from getting poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
939 | 385 | 100 | 162 | 102 | 170 |
5 Star Max Potential Stats | |||||
1039 | 425 | 140 | 202 | 142 | 210 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Fire Sync Impact | 200-240 | Opponent | ||||
No additional effect |
Hilda & Emboar | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Antitoxin: Prevents the user from getting poisoned or badly poisoned. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
978 | 417 | 105 | 167 | 107 | 175 |
5 Star Max Potential Stats | |||||
1078 | 457 | 145 | 207 | 147 | 215 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Battle Fanatic Heat Crash | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Flare Blitz: Power 4 | Flare Blitz: Power Up 4 | 4 | 48 | 1 |
Flare Blitz: Move Gauge Refresh 4 | Move: Flare Blitz Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 1 |
Flare Blitz: Power 4 | Flare Blitz: Power Up 4 | 4 | 48 | 2 |
Flare Blitz: Power 4 | Flare Blitz: Power Up 4 | 4 | 48 | 2 |
Attack + 20 | Attack + 20 | 8 | 96 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 3 |
Desperate Measures 3 | Once per battle, drastically raises the user's critical-hit rate in a pinch. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Flame Charge: Power 5 | Flame Charge: Power Up 5 | 3 | 36 | 1 |
Flame Charge: Power 5 | Flame Charge: Power Up 5 | 3 | 36 | 1 |
Flame Charge: Power 5 | Flame Charge: Power Up 5 | 3 | 36 | 1 |
Try and Stop Us!: MP Refresh 2 | Move: Try and Stop Us! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Try and Stop Us!: Barricade 1 | Move: Try and Stop Us! Raises the user's Sp. Def when a move is successful. | 7 | 84 | 1 |
Sp. Def + 20 | Sp. Def + 20 | 8 | 96 | 2 |
HP + 50 | HP + 50 | 10 | 120 | 2 |
Try and Stop Us!: Shielding Strikes 1 | Move: Try and Stop Us! Raises the user's Defense when a move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Revenge Boost 4 | Has a good chance of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 3 |
Flare Blitz: Power 4 | Flare Blitz: Power Up 4 | 4 | 48 | 1 |
Flare Blitz: Power 4 | Flare Blitz: Power Up 4 | 4 | 48 | 1 |
Potion: MP Refresh 2 | Move: Potion Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Haste | Speed + cannot be lowered. | 4 | 48 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 5 | 60 | 2 |
Defense + 20 | Defense + 20 | 7 | 84 | 2 |
Headstrong | Attack + cannot be lowered. | 4 | 48 | 2 |
Potion: Master Healer 2 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Battle Fanatic Heat Crash: Power 25 | Battle Fanatic Heat Crash: Power Up 25 | 5 | 60 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Flame Charge: Power 5 | Flame Charge: Power Up 5 | 3 | 36 | 1 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Flame Charge: Power 5 | Flame Charge: Power Up 5 | 3 | 36 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 8 | 96 | 2 |
Speedy Entry 2 | Sharply raises the user's Speed when the Pokémon enters a battle. | 8 | 96 | 3 |
Battle Fanatic Heat Crash: Power 25 | Battle Fanatic Heat Crash: Power Up 25 | 5 | 60 | 3 |
Battle Fanatic Heat Crash: Power 25 | Battle Fanatic Heat Crash: Power Up 25 | 5 | 60 | 3 |
Battle Fanatic Heat Crash: Power 25 | Battle Fanatic Heat Crash: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Try and Stop Us!: Hit and Heal 9 | Move: Try and Stop Us! Applies the Gradual Healing effect to the user when its move is successful. | 3 | 36 | 2 |
Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 3 | 36 | 2 |
Standfast 9 | Reduces recoil damage received from using moves that have the recoil effect tag. | 5 | 60 | 3 |
Hilda Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Hilda | Strike | ☆☆☆☆☆ |
Mindscape |
Hilda & Diancie | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Tough Cookie: The more the user's Defense is raised, the more it powers up the user's moves. Swag Bag 1: Raises the chance of raising stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
626 | 374 | 158 | 256 | 158 | 323 |
5 Star Max Potential Stats | |||||
726 | 414 | 198 | 296 | 198 | 363 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Princess Power Rock Impact | 160-192 | Opponent | ||||
Become Mega Diancie until the end of battle. | ||||||
EX Sync Effect: Move targets all Opponents |
Hilda & Diancie (Mega Diancie) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fuel Economy 1: Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1. Tough Cookie: The more the user's Defense is raised, the more it powers up the user's moves. Swag Bag 1: Raises the chance of raising stat values with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Rock Strike - Raises allies's Attack and Sp. Atk by 15 when using Rock-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
626 | 448 | 158 | 256 | 158 | 387 |
5 Star Max Potential Stats | |||||
726 | 496 | 198 | 296 | 198 | 435 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Princess Power Rock Impact | 160-192 | Opponent | ||||
Become Mega Diancie until the end of battle. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Diamond Storm: Accuracy 5 | Diamond Storm: Accuracy Up 5 | 3 | 36 | 1 |
Diamond Storm: Power 2 | Diamond Storm: Power Up 2 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Diamond Storm: Power 2 | Diamond Storm: Power Up 2 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Diamond Storm: Power 2 | Diamond Storm: Power Up 2 | 3 | 36 | 2 |
Diamond Storm: Move Gauge Refresh 3 | Move: Diamond Storm Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 2 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
Diamond Storm: Ramming Speed | Move: Diamond Storm The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stone Edge: Critical Strike 1 | Move: Stone Edge Powers up the user's attacks when they become critical hits. | 9 | 108 | 2 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Diamond Storm: Power 2 | Diamond Storm: Power Up 2 | 3 | 36 | 1 |
Diamond Storm: Power 2 | Diamond Storm: Power Up 2 | 3 | 36 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Princess Power Rock Impact: Power 25 | Princess Power Rock Impact: Power Up 25 | 5 | 60 | 2 |
X Attack: MP Refresh 3 | Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Diamond Storm: Power 2 | Diamond Storm: Power Up 2 | 3 | 36 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 10 | 120 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shine On!: MP Refresh 2 | Move: Shine On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 1 |
Princess Power Rock Impact: Power 25 | Princess Power Rock Impact: Power Up 25 | 5 | 60 | 2 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 2 |
Double Down 5 | Powers up sync moves that are super effective. | 8 | 96 | 2 |
Stone Edge: Power 3 | Stone Edge: Power Up 3 | 3 | 36 | 3 |
Fast-Track 9 | Raises the user's Speed by one stat rank after its Pokémon uses a move. | 8 | 96 | 3 |
Princess Power Rock Impact: Power 25 | Princess Power Rock Impact: Power Up 25 | 5 | 60 | 3 |
Princess Power Rock Impact: Power 25 | Princess Power Rock Impact: Power Up 25 | 5 | 60 | 3 |
Hilda Summer 2022 | |||
Picture | Name | Role | Base Rarity |
|
Hilda | Support | ☆☆☆☆☆ |
Mindscape |
Hilda & Grapploct (Shiny Grapploct) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Team Beef Up 9: Raises the Attack of all allied sync pairs by 1 stat ranks when the user is hit by an attack move. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. Catalytic Infliction: Applies the Move Gauge Acceleration to the allied field of play the first time the user's Pokémon uses a status move each battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 256 | 303 | 164 | 284 | 235 |
5 Star Max Potential Stats | |||||
778 | 296 | 343 | 204 | 324 | 275 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Never Give Up Fighting Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Brick Break: Move Gauge Refresh 3 | Move: Brick Break Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Brick Break: Staggering 2 | Move: Brick Break Has a chance (30%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 2 |
Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 2 |
Get Gutsy!: MP Refresh 2 | Move: Get Gutsy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Disarmoring Retaliation 9 | Lowers the Defense of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Protect: Move Gauge Refresh 3 | Move: Protect Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 9 | 108 | 2 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 2 |
Single Sync Reload 9 | Once per battle, restores one MP for the user's Pokémon after using the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
Topsy-Turvy: Move Gauge Refresh 3 | Move: Topsy-Turvy Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Charging Infliction 1 | Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 2 |
Sp. Def 20 | Sp. Def 20 | 7 | 84 | 2 |
Topsy-Turvy: MP Refresh 2 | Move: Topsy-Turvy Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Topsy-Turvy: Propulsion 4 | Move: Topsy-Turvy Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Bamboozling Retaliation 9 | Lowers the Sp. Def of an opponent that attacked the user by 1 stat rank when the user is hit by an attack move. | 10 | 120 | 3 |
Never Give Up Fighting Impact: Power 25 | Never Give Up Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Never Give Up Fighting Impact: Power 25 | Never Give Up Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Hilda Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Hilda |
|
☆☆☆☆☆ |
Mindscape |
Hilda & Victini | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Fierce Entry 6: Raises the user's Attack by 6 stat ranks when it enters a battle. Recharging Strike 9: Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit. Downside Up: When the user's stats would be lowered, raises the user's stats by the same amount instead. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Unova Adventurer: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
620 | 528 | 128 | 528 | 128 | 396 |
5 Star Max Potential Stats | |||||
720 | 568 | 168 | 568 | 168 | 436 |
5 Star Max Potential EX Role Stats | |||||
780 | 568 | 208 | 568 | 208 | 436 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 5 | 60 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 7 | 84 | 1 |
Sp. Def 5 | Sp. Def 5 | 10 | 120 | 1 |
Speed 5 | Speed 5 | 10 | 120 | 1 |
Burn Synergy 1 | Powers up the user's moves when the target is burned. | 7 | 84 | 2 |
Hostile Environment 3 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 4 |
Sundering Burn 9 | Lowers the target's Defense or Sp. Def—or both—by 1 stat rank when the user's move is successful against a burned opponent. | 10 | 120 | 5 |
Unflappable | Prevents the user from flinching. | 2 | ||
Team Precision Strike 9 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 4 | ||
For the Win!: Propulsion 9 | Move: For the Win! Reduces the user's sync move countdown by one when its move is successful. | 5 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Clearheaded | Prevents the user from becoming confused. | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Searing Shot: Power 2 | Searing Shot: Power Up 2 | 1 | ||
Searing Shot: Power 2 | Searing Shot: Power Up 2 | 1 | ||
Searing Shot: Power 2 | Searing Shot: Power Up 2 | 2 | ||
Searing Shot: Move Gauge Refresh 2 | Move: Searing Shot Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Attack 10 | Attack 10 | 2 | ||
Searing Shot: Superduper Effective 3 | Move: Searing Shot Powers up moves that are super effective. | 3 | ||
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 3 | ||
Attack 5 | Attack 5 | 1 | ||
Flameproof | Prevents the user from getting burned. | 1 | ||
Defense 5 | Defense 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
V-create: Power 2 | V-create: Power Up 2 | 1 | ||
V-create: Power 2 | V-create: Power Up 2 | 1 | ||
V-create: Power 2 | V-create: Power Up 2 | 2 | ||
V-create: Move Gauge Refresh 2 | Move: V-create Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Sp. Atk 10 | Sp. Atk 10 | 2 | ||
Super Sync 9 | Applies the Supereffective Up Next effect to the user after using its sync move. | 3 | ||
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 3 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
V-create: Power 2 | V-create: Power Up 2 | 1 | ||
Searing Shot: Power 2 | Searing Shot: Power Up 2 | 2 | ||
For the Win!: MP Refresh 2 | Move: For the Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
For the Win!: Hit and Heal 9 | Move: For the Win! Applies the Gradual Healing effect to the user when its move is successful. | 2 | ||
Infinite Energy V-create: Power 25 | Infinite Energy V-create: Power Up 25 | 3 | ||
For the Win!: Empowering Command 9 | Move: For the Win! Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when its Trainer uses a move. | 3 | ||
Attack 5 | Attack 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Confusion: Power 4 | Confusion: Power Up 4 | 1 | ||
Confusion: Power 4 | Confusion: Power Up 4 | 1 | ||
Confusion: Power 4 | Confusion: Power Up 4 | 2 | ||
Confusion: Move Gauge Refresh 2 | Move: Confusion Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Infinite Energy V-create: Power 25 | Infinite Energy V-create: Power Up 25 | 2 | ||
Confusion Synergy 2 | Powers up the user's moves when the target is confused. | 3 | ||
Confusion: Aggravation 9 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | ||
Infinite Energy V-create: Power 25 | Infinite Energy V-create: Power Up 25 | 3 | ||
Infinite Energy V-create: Power 25 | Infinite Energy V-create: Power Up 25 | 3 |
Hilda (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
Hilda |
|
☆☆☆☆☆ |
Mindscape |
Hilda & Leafeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Green Thumb: Turns the field of play's terrain into Grassy Terrain after using the user's sync move. Grassy Terrain: Team Condition Nullification: Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. P-Move/S-Move on Opp: Defense ↓ 9: Lowers the target's Defense by one stat rank when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense by one stat rank after using the user's sync move targeting that opponent. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Unova Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 410 | 174 | 354 | 167 | 355 |
5 Star Max Potential Stats | |||||
765 | 450 | 214 | 394 | 207 | 395 |
5 Star Max Potential EX Role Stats | |||||
825 | 450 | 254 | 394 | 247 | 395 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sun-Grown Fighting Spirit Grass Impact | 200-240 | Opponent | ||||
The more the target’s Defense is lowered, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power ↑ 4 | 3 | 36 | 1 |
Razor Leaf: Accuracy 5 | Razor Leaf: Accuracy ↑ 5 | 3 | 36 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power ↑ 4 | 3 | 36 | 1 |
Synthesis: Move Gauge Refresh 3 | Move: Synthesis Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Use Status P-Move: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | 10 | 120 | 3 |
Synthesis: MP Refresh 2 | Move: Synthesis Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power ↑ 4 | 3 | 36 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power ↑ 4 | 3 | 36 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power ↑ 4 | 3 | 36 | 2 |
Razor Leaf: Move Gauge Refresh 3 | Move: Razor Leaf Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
P-Move/S-Move on Opp: Defense ↓ 9 | Lowers the target’s Defense by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Defense by one stat rank after using the user’s sync move targeting that opponent. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power ↑ 3 | 3 | 36 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power ↑ 3 | 3 | 36 | 2 |
Verdant Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
Empowering Overgrowth 5 | Powers up the user’s moves when the terrain is Grassy Terrain. | 10 | 120 | 3 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Blunting Strike 9 | Lowers the target’s Attack by one stat rank when the user’s Pokémon uses a move targeting that opponent. Lowers the target’s Attack by one stat rank after using the user’s sync move targeting that opponent. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power ↑ 3 | 3 | 36 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power ↑ 3 | 3 | 36 | 1 |
Grassy Glide: Power 3 | Grassy Glide: Power ↑ 3 | 3 | 36 | 2 |
Grassy Glide: Move Gauge Refresh 3 | Move: Grassy Glide Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
I Got Overheated!: MP Refresh 2 | Move: I Got Overheated! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Relentless | The more the target’s Defense is lowered, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Sun-Grown Fighting Spirit Grass Impact: Power 25 | Sun-Grown Fighting Spirit Grass Impact: Power ↑ 25 | 5 | 60 | 3 |
Sun-Grown Fighting Spirit Grass Impact: Power 25 | Sun-Grown Fighting Spirit Grass Impact: Power ↑ 25 | 5 | 60 | 3 |