Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Ice Hammer: Power 3 |
Ice Hammer: Power Up 3 |
4 |
48 |
1 |
Ice Hammer: Move Gauge Refresh 3 |
Move: Ice Hammer Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Ice Hammer: Accuracy 10 |
Ice Hammer: Accuracy Up 10 |
6 |
72 |
2 |
Ice Hammer: Power 3 |
Ice Hammer: Power Up 3 |
4 |
48 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Abominable Ice Hammer: Power 25 |
Abominable Ice Hammer: Power Up 25 |
5 |
60 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Brick Break: Power 4 |
Brick Break: Power Up 4 |
3 |
36 |
1 |
Brick Break: Power 4 |
Brick Break: Power Up 4 |
3 |
36 |
1 |
Brick Break: Move Gauge Refresh 4 |
Move: Brick Break Has a good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Haymaker |
The more the user's Attack has been raised, the more it powers up sync moves. |
10 |
120 |
2 |
Brick Break: Power 4 |
Brick Break: Power Up 4 |
3 |
36 |
2 |
Brick Break: Twofer 2 |
Move: Brick Break Has a moderate chance of applying the Free Move Next effect to the user when its Pokémon uses a move. |
8 |
96 |
3 |
Abominable Ice Hammer: Power 25 |
Abominable Ice Hammer: Power Up 25 |
5 |
60 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Brick Break: Power 4 |
Brick Break: Power Up 4 |
3 |
36 |
1 |
Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Snow Shelter |
Protects the Pokémon from damage from a hailstorm. |
4 |
48 |
1 |
Healing Hail 1 |
Restores the Pokémon's HP whenever it takes an action during a hailstorm. |
8 |
96 |
2 |
Brick Break: Power 4 |
Brick Break: Power Up 4 |
3 |
36 |
2 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
Hasty Hail 2 |
Quickly charges the move gauge in a hailstorm. |
8 |
96 |
3 |
Invigorating Hail 2 |
Powers up moves in a hailstorm. |
10 |
120 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Make 'Em Holla!: MP Refresh 2 |
Move: Make 'Em Holla! Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Attack + 10 |
Attack + 10 |
4 |
48 |
2 |
Ice Hammer: Power 3 |
Ice Hammer: Power Up 3 |
4 |
48 |
2 |
Ice Hammer: Power 3 |
Ice Hammer: Power Up 3 |
4 |
48 |
2 |
Unyielding 2 |
When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. |
10 |
120 |
3 |
Make 'Em Holla!: Super Preparation 9 |
Move: Make 'Em Holla! Applies the Supereffective Up Next effect to the user when its move is successful. |
10 |
120 |
3 |
Abominable Ice Hammer: Power 25 |
Abominable Ice Hammer: Power Up 25 |
5 |
60 |
3 |
Abominable Ice Hammer: Power 25 |
Abominable Ice Hammer: Power Up 25 |
5 |
60 |
3 |