Hala | |||
Picture | Name | Role | Base Rarity |
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Hala | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 0.111% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 0.111% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 0.067% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 0.161% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Hala | Hala is Hau's grandfather and the Island Kahuna of Melemele Island in Alola. He's a top-class Trainer and a master of Alolan sumo. |
Mindscape |
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Hala's Pokémon
Hala & Crabominable | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Slow Windup 1: Powers up the user's moves when its Speed is lowered. Headstrong: Attack cannot be lowered. First Aid 6: Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Trial Giver: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 Melemele Family: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
773 | 361 | 212 | 142 | 196 | 132 |
5 Star Max Potential Stats | |||||
873 | 401 | 252 | 182 | 236 | 172 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Abominable Ice Hammer | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 1 |
Ice Hammer: Move Gauge Refresh 3 | Move: Ice Hammer Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ice Hammer: Accuracy 10 | Ice Hammer: Accuracy Up 10 | 6 | 72 | 2 |
Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
Brick Break: Move Gauge Refresh 4 | Move: Brick Break Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack has been raised, the more it powers up sync moves. | 10 | 120 | 2 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 2 |
Brick Break: Twofer 2 | Move: Brick Break Has a moderate chance of applying the Free Move Next effect to the user when its Pokémon uses a move. | 8 | 96 | 3 |
Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 1 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 4 | 48 | 1 |
Healing Hail 1 | Restores the Pokémon's HP whenever it takes an action during a hailstorm. | 8 | 96 | 2 |
Brick Break: Power 4 | Brick Break: Power Up 4 | 3 | 36 | 2 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Hasty Hail 2 | Quickly charges the move gauge in a hailstorm. | 8 | 96 | 3 |
Invigorating Hail 2 | Powers up moves in a hailstorm. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Make 'Em Holla!: MP Refresh 2 | Move: Make 'Em Holla! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 2 |
Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 2 |
Ice Hammer: Power 3 | Ice Hammer: Power Up 3 | 4 | 48 | 2 |
Unyielding 2 | When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. | 10 | 120 | 3 |
Make 'Em Holla!: Super Preparation 9 | Move: Make 'Em Holla! Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |
Abominable Ice Hammer: Power 25 | Abominable Ice Hammer: Power Up 25 | 5 | 60 | 3 |