AnchorsGrusha
Grusha
Grusha
Grusha

Grusha

Picture Name Role Base Rarity
Grusha Artwork
Standard Outfit EX Outfit
Grusha
RoleSupport
EX RoleTech
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Poke Fair Scout (January 10th 2025 - January 19th 2025) - 1.5%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.113%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
and more...

Pokédex Entry

Flavor Text
GrushaThis Glaseado Gym Leader from Paldea keeps a cool head, but when his matches start to heat up, that's when his passionate side comes out. He used to be a pro snowboarder.
Mindscape
Grusha Mindscape

Grusha's Pokémon

Grusha & Cetitan

Picture Name Focal Move Type Weakness
Cetitan Image
English: Cetitan
Japan: Harukujira
ハルクジラ
French: Balbalèze
German: Kolowal
Korean: 우락고래
Ice-type Steel-type
Passive Skills
Fear the Snowy Mountain: Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.
Super Interference 2: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves.
Impervious: Stats cannot be lowered.
The Sub-zero Shredder (Superawakened): Reduces special attack move damage taken by allies when the zone is an Ice Zone. Turns the field of play's zone into an Ice Zone the first time the user's sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.
Theme Skills
Ice Support - Raises the maximum HP of all allied sync pairs by 30
Paldea: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
726 256 313 118 313 311
5 Star Max Potential Stats
826 296 353 158 353 351
5 Star Max Potential EX Role Stats
886 316 373 178 373 351
5 Star Max Potential EX Role & Superawakened Stats
974 347 410 195 410 386
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1124 347 430 195 430 386


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ice Fang Ice-typePhysical Category Move 46-55 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch or leaving the target frozen
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Absolute Zero Ice Avalanche Ice-typePhysical Category Move 100-120 100 2 (Max Uses) Self
Activation Condition: When the user's Defense is raised.
Deactivation Condition: When the user's Defense is not raised.
The user takes up a defensive posture. Using this move again will make the user leave this defensive posture, then attack. No other actions can be taken when in this defensive posture. Nullifies an attack move that targets the user or all allies while in this defensive posture, then the user leaves the defensive posture and attacks the target with double the power of this attack. Lowers the Attack and Sp. Atk of this attack's target by 3 stat ranks.
Let's Cool Down!  Other Category Move   2 (Max Uses) Field
Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Sub-zero Shredder Avalanche Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Ice Guard Reduces damage when the user is attacked by Ice-type moves. 8 96 2
Let's Cool Down!: Propulsion 9 Move: Let's Cool Down! Reduces the user's sync move countdown by one when its move is successful. 10 120 4
Super Interference 2 Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. 10 120 5
Fire Guard Reduces damage when the user is attacked by Fire-type moves. 8 96 2
Ice Zone: Team Status Immunity Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. 10 120 4
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 5
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 2
Ice Fang: Move Gauge Refresh 3 Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Ice Fang: Accuracy 5 Ice Fang: Accuracy ? 5 3 36 2
Trainer Sync Redemption 1 Restores 1 MP for the user's Trainer the first time its sync move is used each battle. 10 120 3
Team Mighty Sync 9 Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. 9 108 2
Team Fierce Entry 2 Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 1
Let's Cool Down!: Pep Rally 1 Move: Let's Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 2
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 2
Let's Cool Down!: Hit and Heal 9 Move: Let's Cool Down! Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Vigilance Protects the user against critical hits. 10 120 3
Let's Cool Down!: Move: Team Def ? & Sp. Def ? 9 Move: Let's Cool Down! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 1
Absolute Zero Ice Avalanche: Power 4 Absolute Zero Ice Avalanche: Power ? 4 3 36 2
HP 20 HP 20 4 48 1
Absolute Zero Ice Avalanche: Inspire Ire Move: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful. 8 96 2
Use Move When Ice Zone: Team HP Recovery 9 Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. 8 96 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Revenge Boost 9 Charges the user's move gauge by one when it is hit by an attack move. 9 108 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 1
Ice Fang: Power 4 Ice Fang: Power ? 4 3 36 2
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Defense 10 Defense 10 4 48 2
1st S-Move: HP Recovery (M) 2 Restores the user's HP by approximately 40% of its maximum HP the first time its sync move is used each battle. 10 120 3
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Sub-zero Shredder Avalanche: Power 25 Sub-zero Shredder Avalanche: Power ? 25 5 60 3
Sub-zero Shredder Avalanche: Power 25 Sub-zero Shredder Avalanche: Power ? 25 5 60 3

Grusha

Picture Name Role Base Rarity
Grusha Artwork Grusha
RoleSupport
EX RoleField
☆☆☆☆☆

 

Mindscape
Grusha  Mindscape


Grusha & Beartic

Picture Name Focal Move Type Weakness
Beartic Image
English: Beartic
Japan: Tunbear
ツンベアー
French: Polagriffe
German: Siberio
Korean: 툰베어
Ice-type Fire-type
Passive Skills
Frozen-Over Passion: Powers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.
Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Icy Bite of Reality (Superawakened): Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.
Theme Skills
Ice Support: Raises the maximum HP of all allied sync pairs by 30
Paldea: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Scarf: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
678 171 272 142 272 295
5 Star Max Potential Stats
778 211 312 182 312 335
5 Star Max Potential EX Role Stats
838 211 332 182 332 375
5 Star Max Potential EX Role & Superawakened Stats
921 232 365 200 365 412
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5)
1071 232 385 200 385 412


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ice Fang Ice-typePhysical Category Move 46-55 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch or leaving the target frozen
Paldea Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Allied Side
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Let It Pile Up!  Other Category Move   1 (Max Uses) All allies
Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Chilling Snowy Mountains Ice Impact Ice-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Ice Fang: Power 4 Ice Fang: Power ↑ 4 3 36 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Ice Fang: Power 4 Ice Fang: Power ↑ 4 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Defense 5 Defense 5 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user’s healing moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Ice Fang: Accuracy 5 Ice Fang: Accuracy ↑ 5 3 36 1
Attack 10 Attack 10 4 48 2
Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Let It Pile Up!: MP Refresh 2 Move: Let It Pile Up! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Vigilance Protects the user against critical hits. 10 120 3
1st S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Antifreeze Prevents the user from becoming frozen. 5 60 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Defense 5 Defense 5 2 24 1
Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. 10 120 2
Paldea Solidarity: MP Refresh 1 Move: Paldea Solidarity Has a chance (20%) of restoring one MP of the user’s move when that move is successful. 10 120 3
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 8 96 2
Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Ice Fang: Power 4 Ice Fang: Power ↑ 4 3 36 1
Ice Fang: Move Gauge Refresh 2 Move: Ice Fang Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 1
Ice Fang: Power 4 Ice Fang: Power ↑ 4 3 36 2
Speed 10 Speed 10 4 48 2
Sp. Def 10 Sp. Def 10 4 48 2
Ice Fang: Aggravation 3 Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Ice Zone: Team Special DR 2 Reduces special attack move damage taken by allies when the zone is an Ice Zone. 10 120 3
Chilling Snowy Mountains Ice Impact: Power 25 Chilling Snowy Mountains Ice Impact: Power ↑ 25 5 60 3
Chilling Snowy Mountains Ice Impact: Power 25 Chilling Snowy Mountains Ice Impact: Power ↑ 25 5 60 3