Anchors | ![]() Grusha | ![]() Grusha |
Grusha | |||||||
Picture | Name | Role | Base Rarity | ||||
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Grusha |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Grusha | This Glaseado Gym Leader from Paldea keeps a cool head, but when his matches start to heat up, that's when his passionate side comes out. He used to be a pro snowboarder. |
Mindscape |
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Grusha's Pokémon
Grusha & Cetitan | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fear the Snowy Mountain: Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone. Super Interference 2: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Impervious: Stats cannot be lowered. The Sub-zero Shredder (Superawakened): Reduces special attack move damage taken by allies when the zone is an Ice Zone. Turns the field of play's zone into an Ice Zone the first time the user's sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | |||||||||||||
Theme Skills | |||||||||||||
Ice Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
726 | 256 | 313 | 118 | 313 | 311 |
5 Star Max Potential Stats | |||||
826 | 296 | 353 | 158 | 353 | 351 |
5 Star Max Potential EX Role Stats | |||||
886 | 316 | 373 | 178 | 373 | 351 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
974 | 347 | 410 | 195 | 410 | 386 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1124 | 347 | 430 | 195 | 430 | 386 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 8 | 96 | 2 |
Let's Cool Down!: Propulsion 9 | Move: Let's Cool Down! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 4 |
Super Interference 2 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | 10 | 120 | 5 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 8 | 96 | 2 |
Ice Zone: Team Status Immunity | Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. | 10 | 120 | 4 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 2 |
Ice Fang: Move Gauge Refresh 3 | Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ice Fang: Accuracy 5 | Ice Fang: Accuracy ? 5 | 3 | 36 | 2 |
Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
Team Mighty Sync 9 | Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | 9 | 108 | 2 |
Team Fierce Entry 2 | Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 1 |
Let's Cool Down!: Pep Rally 1 | Move: Let's Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 2 |
Let's Cool Down!: Hit and Heal 9 | Move: Let's Cool Down! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Let's Cool Down!: Move: Team Def ? & Sp. Def ? 9 | Move: Let's Cool Down! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 2 |
HP 20 | HP 20 | 4 | 48 | 1 |
Absolute Zero Ice Avalanche: Inspire Ire | Move: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
Use Move When Ice Zone: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. | 8 | 96 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Revenge Boost 9 | Charges the user's move gauge by one when it is hit by an attack move. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
1st S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP the first time its sync move is used each battle. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sub-zero Shredder Avalanche: Power 25 | Sub-zero Shredder Avalanche: Power ? 25 | 5 | 60 | 3 |
Sub-zero Shredder Avalanche: Power 25 | Sub-zero Shredder Avalanche: Power ? 25 | 5 | 60 | 3 |
Grusha | |||||||
Picture | Name | Role | Base Rarity | ||||
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Grusha |
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☆☆☆☆☆ |
Mindscape |
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Grusha & Beartic | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Frozen-Over Passion: Powers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. Adrenaline 1: Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. Icy Bite of Reality (Superawakened): Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Paldea Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. | |||||||||||||
Theme Skills | |||||||||||||
Ice Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 171 | 272 | 142 | 272 | 295 |
5 Star Max Potential Stats | |||||
778 | 211 | 312 | 182 | 312 | 335 |
5 Star Max Potential EX Role Stats | |||||
838 | 211 | 332 | 182 | 332 | 375 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
921 | 232 | 365 | 200 | 365 | 412 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1071 | 232 | 385 | 200 | 385 | 412 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Chilling Snowy Mountains Ice Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Fang: Accuracy 5 | Ice Fang: Accuracy ↑ 5 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Let It Pile Up!: MP Refresh 2 | Move: Let It Pile Up! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
Paldea Solidarity: MP Refresh 1 | Move: Paldea Solidarity Has a chance (20%) of restoring one MP of the user’s move when that move is successful. | 10 | 120 | 3 |
Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 1 |
Ice Fang: Move Gauge Refresh 2 | Move: Ice Fang Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Ice Fang: Aggravation 3 | Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Ice Zone: Team Special DR 2 | Reduces special attack move damage taken by allies when the zone is an Ice Zone. | 10 | 120 | 3 |
Chilling Snowy Mountains Ice Impact: Power 25 | Chilling Snowy Mountains Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
Chilling Snowy Mountains Ice Impact: Power 25 | Chilling Snowy Mountains Ice Impact: Power ↑ 25 | 5 | 60 | 3 |