Grusha | |||||||
Picture | Name | Role | Base Rarity | ||||
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Grusha |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | 5 Star Select Poke Fair Scout x15 (C) (September 4th 2024 - September 30th 2024) - 0.113% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Grusha Poke Fair Scout (January 22nd 2024 - February 11th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Grusha | This Glaseado Gym Leader from Paldea keeps a cool head, but when his matches start to heat up, that's when his passionate side comes out. He used to be a pro snowboarder. |
Mindscape |
Grusha's Pokémon
Grusha & Cetitan | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fear the Snowy Mountain: Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone. Super Interference 2: Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of moves. Impervious: Stats cannot be lowered. The Sub-zero Shredder (Superawakened): Reduces special attack move damage taken by allies when the zone is an Ice Zone. Turns the field of play's zone into an Ice Zone the first time the user's sync move is used each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | |||||||||||||
Theme Skills | |||||||||||||
Ice Support - Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
726 | 256 | 313 | 118 | 313 | 311 |
5 Star Max Potential Stats | |||||
826 | 296 | 353 | 158 | 353 | 351 |
5 Star Max Potential EX Role Stats | |||||
886 | 316 | 373 | 178 | 373 | 351 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
974 | 347 | 410 | 195 | 410 | 386 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1124 | 347 | 430 | 195 | 430 | 386 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 8 | 96 | 2 |
Let's Cool Down!: Propulsion 9 | Move: Let's Cool Down! Reduces the user's sync move countdown by one when its move is successful. | 10 | 120 | 4 |
Super Interference 2 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | 10 | 120 | 5 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 8 | 96 | 2 |
Ice Zone: Team Status Immunity | Status conditions cannot be inflicted on any allied sync pairs when the zone is an Ice Zone. | 10 | 120 | 4 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 2 |
Ice Fang: Move Gauge Refresh 3 | Move: Ice Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Ice Fang: Accuracy 5 | Ice Fang: Accuracy ? 5 | 3 | 36 | 2 |
Trainer Sync Redemption 1 | Restores 1 MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
Team Mighty Sync 9 | Increases the Physical Moves ? Next effect of all allied sync pairs by 1 rank after using the user's sync move. This effect can activate only once per battle. | 9 | 108 | 2 |
Team Fierce Entry 2 | Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 1 |
Let's Cool Down!: Pep Rally 1 | Move: Let's Cool Down! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 2 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 2 |
Let's Cool Down!: Hit and Heal 9 | Move: Let's Cool Down! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Let's Cool Down!: Move: Team Def ? & Sp. Def ? 9 | Move: Let's Cool Down! Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 1 |
Absolute Zero Ice Avalanche: Power 4 | Absolute Zero Ice Avalanche: Power ? 4 | 3 | 36 | 2 |
HP 20 | HP 20 | 4 | 48 | 1 |
Absolute Zero Ice Avalanche: Inspire Ire | Move: Absolute Zero Ice Avalanche Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
Use Move When Ice Zone: Team HP Recovery 9 | Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. | 8 | 96 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Revenge Boost 9 | Charges the user's move gauge by one when it is hit by an attack move. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ? 4 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
1st S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP the first time its sync move is used each battle. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Sub-zero Shredder Avalanche: Power 25 | Sub-zero Shredder Avalanche: Power ? 25 | 5 | 60 | 3 |
Sub-zero Shredder Avalanche: Power 25 | Sub-zero Shredder Avalanche: Power ? 25 | 5 | 60 | 3 |