Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Headstrong |
Attack + cannot be lowered. |
3 |
36 |
1 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
1 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
2 |
Attack + 10 |
Attack + 10 |
4 |
48 |
1 |
Sp. Def + 20 |
Sp. Def + 20 |
8 |
96 |
2 |
HP + Advantage 3 |
The more HP the user has remaining, the more it powers up moves. |
10 |
120 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
1 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
1 |
Multi-Attack: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Stamina Reserves 3 |
Once per battle, charges the user's move gauge by three when the user is in a pinch. |
6 |
72 |
2 |
My Mind's Made Up!: Hit and Heal 9 |
Makes the user gradually heal itself when a move is successful. |
8 |
96 |
3 |
Double Down 3 |
Powers up sync moves that are super effective. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Unbending |
Defense + cannot be lowered. |
3 |
36 |
1 |
X Attack: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
2 |
My Mind's Made Up!: Follow-Through 9 |
Ensures that the user's next attack will be a critical hit when a move is successful. |
8 |
96 |
3 |
Defense + 20 |
Defense + 20 |
8 |
96 |
2 |
HP + 30 |
HP + 30 |
7 |
84 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
1 |
Crush Claw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
2 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
2 |
Crush Claw: On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
2 |
Vigilance |
The Pokémon is protected against critical hits. |
8 |
96 |
3 |
Burst In |
Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. |
10 |
120 |
3 |
Audacious Multi-Attack: Power Up 25 |
Audacious Multi-Attack: Power Up 25 |
5 |
60 |
3 |
Audacious Multi-Attack: Power Up 25 |
Audacious Multi-Attack: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power ? 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power ? 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power ? 4 |
3 |
36 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Poison Fang: Move Gauge Refresh 3 |
Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Poison Fang: Hostile Environment 1 |
Move: Poison Fang Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Toughen Up 4 |
Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. |
8 |
96 |
2 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Sync Cure |
Removes all status conditions from the user after using its sync move. |
7 |
84 |
2 |
Haze: Move Gauge Refresh 3 |
Move: Haze Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Haze: MP Refresh 2 |
Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
S-Move: Team HP Recovery (M) 1 |
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power ? 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power ? 4 |
3 |
36 |
2 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Healthy Healing |
Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. |
10 |
120 |
2 |
Ground Guard |
Reduces damage when the user is attacked by Ground-type moves. |
8 |
96 |
3 |
Tighten Up 4 |
Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. |
8 |
96 |
2 |
I'll Protect You!: MP Refresh 3 |
Move: I'll Protect You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
Defense 5 |
Defense 5 |
2 |
24 |
2 |
X Attack All: Move Gauge Refresh 3 |
Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
X Attack All: MP Refresh 2 |
Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Best Moves Poison Impact: Power 25 |
Best Moves Poison Impact: Power ? 25 |
5 |
60 |
3 |
Best Moves Poison Impact: Power 25 |
Best Moves Poison Impact: Power ? 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Fleur Cannon: Power 2 |
Fleur Cannon: Power ? 2 |
3 |
36 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Fleur Cannon: Power 2 |
Fleur Cannon: Power ? 2 |
3 |
36 |
1 |
Fleur Cannon: Power 2 |
Fleur Cannon: Power ? 2 |
3 |
36 |
2 |
Fleur Cannon: Accuracy 10 |
Fleur Cannon: Accuracy ? 10 |
5 |
60 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
7 |
84 |
2 |
Discourage 2 |
Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. |
10 |
120 |
3 |
S-Move on Opp: Sp. Atk ? 4 |
Lowers the target's Sp. Atk by 4 stat ranks when the user's sync move targeting that opponent is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Piercing Fleur Cannon: Power 3 |
Piercing Fleur Cannon: Power ? 3 |
3 |
36 |
1 |
Piercing Fleur Cannon: Power 3 |
Piercing Fleur Cannon: Power ? 3 |
3 |
36 |
1 |
Piercing Fleur Cannon: Power 3 |
Piercing Fleur Cannon: Power ? 3 |
3 |
36 |
2 |
Super Syncer |
Applies the Supereffective ? Next effect to the user the first time its sync move is used each battle. |
7 |
84 |
2 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
7 |
84 |
2 |
Brainpower |
The more the user's Sp. Atk is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
1st S-Move: Restore B-Move MP 1 |
Restores 1 MP of the user's buddy move the first time its sync move is used each battle. |
12 |
144 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Piercing Fleur Cannon: Power 3 |
Piercing Fleur Cannon: Power ? 3 |
3 |
36 |
1 |
Piercing Fleur Cannon: Power 3 |
Piercing Fleur Cannon: Power ? 3 |
3 |
36 |
1 |
Speedster's Sync 3 |
Powers up the user's sync move when its Speed is raised. |
8 |
96 |
2 |
X Speed +: MP Refresh 2 |
Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
My Soul Is Shaking!: MP Refresh 2 |
Move: My Soul Is Shaking! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
X Speed +: BOGO 9 |
Move: X Speed + Applies the Free Move Next effect to the user when its move is successful. |
10 |
120 |
3 |
My Soul Is Shaking!: Propulsion 9 |
Move: My Soul Is Shaking! Reduces the user's sync move countdown by one when its move is successful. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Fleur Cannon: Power 2 |
Fleur Cannon: Power ? 2 |
3 |
36 |
1 |
Fleur Cannon: Power 2 |
Fleur Cannon: Power ? 2 |
3 |
36 |
2 |
Fleur Cannon: Move Gauge Refresh 3 |
Move: Fleur Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
KO Opp: Special Boost ?2 9 |
Increases the user's Special Moves ? Next effect by 2 ranks when it knocks out an opponent with a move. |
8 |
96 |
2 |
T-Move: Special Boost ?1 9 |
Increases the user's Special Moves ? Next effect by 1 rank when its Trainer uses a move. |
10 |
120 |
3 |
Overpower |
The more the target's Sp. Atk is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
Gentle Souls Fleur Cannon: Power 25 |
Gentle Souls Fleur Cannon: Power ? 25 |
5 |
60 |
3 |
Gentle Souls Fleur Cannon: Power 25 |
Gentle Souls Fleur Cannon: Power ? 25 |
5 |
60 |
3 |
Gladion & Weavile |
Picture |
Name |
Focal Move Type |
Weakness |
|
English: | Weavile | Japan: | Manyula マニューラ |
French: | Dimoret |
German: | Snibunna |
Korean: | 포푸니라 |
|
|
|
Passive Skills |
Arctic Arrival: Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)Arctic Arrival: Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) Use Move When Ice Zone: Team HP Recovery 9: Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone. Unfortunate Strike 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
|
Theme Skills |
Ice Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
|
Expedition Skills |
Rare + 2 Fiery -1 Wistful -1 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Triple Axel: Power 1 |
Triple Axel: Power ↑ 1 |
3 |
36 |
1 |
Triple Axel: Power 1 |
Triple Axel: Power ↑ 1 |
3 |
36 |
1 |
Triple Axel: Power 1 |
Triple Axel: Power ↑ 1 |
3 |
36 |
2 |
Triple Axel: Accuracy 10 |
Triple Axel: Accuracy ↑ 10 |
5 |
60 |
2 |
Faint: Ally HP Recovery (M) 1 |
Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. |
7 |
84 |
2 |
Unfortunate Strike 4 |
Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
Slo-pponent Sync 5 |
Powers up the user's sync move when the target's Speed is lowered. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
2 |
Icy Wind: Move Gauge Refresh 3 |
Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Ice Zone: MG → 2 |
Quickly charges the move gauge when the zone is an Ice Zone. |
9 |
108 |
2 |
Mini Potion All: MP Refresh 2 |
Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Mini Potion All: Master Healer 1 |
Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Power 3 |
Icy Wind: Power ↑ 3 |
3 |
36 |
1 |
Icy Wind: Accuracy 5 |
Icy Wind: Accuracy ↑ 5 |
3 |
36 |
2 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
2 |
Hah... Here We Go!: MP Refresh 2 |
Move: Hah... Here We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Hah... Here We Go!: Friendly Shield 1 |
Move: Hah... Here We Go! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. |
7 |
84 |
3 |
Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1 |
Move: Hah... Here We Go! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by one stat rank. |
7 |
84 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
Triple Axel: Power 1 |
Triple Axel: Power ↑ 1 |
3 |
36 |
1 |
Triple Axel: Power 1 |
Triple Axel: Power ↑ 1 |
3 |
36 |
1 |
Triple Axel: Move Gauge Refresh 3 |
Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
3 |
Chase Down 5 |
Powers up the user's moves when the target's Speed is lowered. |
10 |
120 |
3 |
See More of the World Ice Impact: Power 25 |
See More of the World Ice Impact: Power ↑ 25 |
5 |
60 |
3 |
See More of the World Ice Impact: Power 25 |
See More of the World Ice Impact: Power ↑ 25 |
5 |
60 |
3 |