AnchorsGiovanni
Giovanni
Sygna Suit
Sygna Suit
Classic
Classic
Giovanni
Giovanni
Giovanni
Giovanni

Giovanni

Picture Name Role Base Rarity
Giovanni Artwork
Standard Outfit EX Outfit
Giovanni Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Lurking Shadow
EventsComplete Lurking Shadow March 2020
EventsComplete Lurking Shadow February 2021
EventsComplete Lurking Shadow July 2021
EventsComplete Lurking Shadow September 2021
EventsComplete Special Sync Pair Event Giovanni and Persian
EventsComplete Special Sync Pair Event Giovanni and Persian February 2023
EventsComplete Special Sync Pair Event Giovanni and Persian August 2023
Sync Pair Scouting5 Star Select Poke Fair Scout x15 (A) (September 2nd 2024 - September 30th 2024) - 0.104%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022%
Triple Feature Poke Fair Scout C (April 27th 2024 - May 9th 2024) - 1.5%
and more...

Pokédex Entry

Flavor Text
GiovanniThis leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
Giovanni
Sygna Suit
Giovanni's back with a slick new outfit and a newfound understanding of Dynamaxing. He's teamed up with Nidoking, which can use a large repertoire of moves.
Giovanni
Classic
Giovanni is wearing the same outfit he wore during his time in the Kanto region. His subordinates are familiar with this outfit and say it suits him well.
Giovanni
This leader of the expansive Team Rainbow Rocket enterprise, which aims to use Pokémon to rule the world, believes Pokémon are no more than tools.
Mindscape
Giovanni Mindscape

Giovanni's Pokémon

Giovanni & Mewtwo

Picture Name Focal Move Type Weakness
Mewtwo Image
English: Mewtwo
Japan: Mewtwo
ミュウツー
French: Mewtwo
German: Mewtu
Korean: 뮤츠
Psychic-type Dark-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Complicated Family: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Soothing -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
548 407 108 500 108 444
5 Star Max Potential Stats
648 447 148 540 148 484


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Confusion Psychic-typeSpecial Category Move 18-21 100 1 (Gauge) Opponent
Has a very small chance of leaving the target confused
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Nowhere to Hide!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness. Sharply raises the user's critical hit rate
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
World Domination Psystrike Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Giovanni & Mewtwo (Mega Mewtwo Y)

Picture Name Focal Move Type Weakness
Mewtwo Image
English: Mewtwo
Japan: Mewtwo
ミュウツー
French: Mewtwo
German: Mewtu
Korean: 뮤츠
Psychic-type Dark-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks
Kanto: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Complicated Family: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Soothing -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
548 407 108 599 108 532
5 Star Max Potential Stats
648 447 148 647 148 580


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Psystrike Psychic-typeSpecial Category Move 100-120 100 3 (Gauge) Opponent
Deals damage based on the target's Defense rather than Sp. Def.
Psychic Psychic-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a very small chance of lowering the target's Sp. Def
Nowhere to Hide!  Other Category Move   2 (Max Uses) Self
Raises the user's evasiveness. Sharply raises the user's critical hit rate
Shadow Ball Ghost-typeSpecial Category Move 99-118 100 3 (Gauge) Opponent
Has a small chance of lowering the target's Sp. Def


Sync Moves
NameTypeCategoryMax PowerTarget
World Domination Psystrike Psychic-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
HP + 10 HP + 10 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Psychic: Move Gauge Refresh 3 Move: Psychic Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Psychic: Power 3 Psychic: Power Up 3 4 48 1
Psychic: Power 3 Psychic: Power Up 3 4 48 2
Psychic: On a Roll 2 Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Psychic: Power 3 Psychic: Power Up 3 4 48 2
Psychic: On a Roll 2 Move: Psychic Raises the chance of lowering stat values with the additional effects of moves. 7 84 3
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
HP + 10 HP + 10 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 10 Defense + 10 4 48 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Shadow Ball: Move Gauge Refresh 3 Move: Shadow Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Shadow Ball: On a Roll 1 Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. 4 48 2
Speed + 20 Speed + 20 7 84 2
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 3
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Speed + 5 Speed + 5 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 2
Confusion: Move Gauge Refresh 3 Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Smarty-Pants The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. 10 120 2
Confusion: Power 4 Confusion: Power Up 4 3 36 3
HP + 20 HP + 20 4 48 3
Speed + 5 Speed + 5 2 24 1
Psychic: Power 3 Psychic: Power Up 3 4 48 1
HP + 10 HP + 10 2 24 1
Confusion: Power 4 Confusion: Power Up 4 3 36 1
Shadow Ball: Power 3 Shadow Ball: Power Up 3 4 48 2
Nowhere to Hide!: MP Refresh 2 Move: Nowhere to Hide! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Critical Strike 3 Powers up the user's attacks when they become critical hits. 10 120 2
Nowhere to Hide!: Move Gauge Refresh 3 Move: Nowhere to Hide! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Weird Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the field is Psychic Terrain. 9 108 3
World Domination Psystrike: Power 25 World Domination Psystrike: Power Up 25 5 60 3
World Domination Psystrike: Power 25 World Domination Psystrike: Power Up 25 5 60 3

Giovanni Sygna Suit

Picture Name Role Base Rarity
Giovanni Artwork
Standard Outfit EX Outfit
Giovanni
RoleStrike
EX RoleSupport
☆☆☆☆☆

 

Mindscape
Giovanni Sygna Suit Mindscape


Giovanni & Nidoking

Picture Name Focal Move Type Weakness
Nidoking Image
English: Nidoking
Japan: Nidoking
ニドキング
French: Nidoking
German: Nidoking
Korean: 니드킹
Ground-type Psychic-type
Passive Skills
Giovanni's Cunning: Normal-type moves become Ground-type moves. Moves never miss.
MAX Double Down 5: Powers up the user's max moves that are super effective.
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Theme Skills
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks
Johto: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Rare + 3
Soothing -2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
663 395 139 236 139 311
5 Star Max Potential Stats
763 435 179 276 179 351
5 Star Max Potential EX Role Stats
823 435 219 276 219 351


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Mega Kick Normal-typePhysical Category Move 167-200 75 3 (Gauge) Opponent
No additional effect
Iron Tail Steel-typePhysical Category Move 132-158 75 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Defense
Poison Jab Poison-typePhysical Category Move 92-110 100 3 (Gauge) Opponent
Has a moderate chance of leaving the target poisoned
World of Pain!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by 6 stat ranks. Applies the Critical Hit Next effect to the user. Applies the Supereffective Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Unstoppable Ambition Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Max Moves
NameTypeCategoryMax PowerTarget
Max Quake Ground-typePhysical Category Move 400-480 Opponent
Raises the Sp. Def of all allied sync pairs by 2 stat ranks.
Max Ooze Poison-typePhysical Category Move 400-480 Opponent
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
Max Steelspike Steel-typePhysical Category Move 400-480 Opponent
Raises the Defense of all allied sync pairs by 2 stat ranks.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Defense 5 Defense 5 2 24 1
Mega Kick: Power 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power 3 Mega Kick: Power Up 3 4 48 1
Mega Kick: Power 3 Mega Kick: Power Up 3 4 48 1
Superduper Effective 2 Powers up moves that are super effective. 10 120 2
Mega Kick: Move Gauge Refresh 3 Move: Mega Kick Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Attack 20 Attack 20 7 84 2
Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. 10 120 3
Max Quake: Power 100 Max Quake: Power Up 100 8 96 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Poison Jab: Power 3 Poison Jab: Power Up 3 4 48 1
Poison Jab: Move Gauge Refresh 3 Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Poison Jab: Power 3 Poison Jab: Power Up 3 4 48 1
Poison Jab: Superduper Effective 3 Move: Poison Jab Powers up moves that are super effective. 7 84 2
Poison Jab: Power 3 Poison Jab: Power Up 3 4 48 2
HP 20 HP 20 4 48 2
Poison Jab: Furious Brawn Move: Poison Jab The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Max Ooze: Power 100 Max Ooze: Power Up 100 8 96 3
Speed 5 Speed 5 2 24 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Iron Tail: Move Gauge Refresh 3 Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 1
Iron Tail: Power 3 Iron Tail: Power Up 3 4 48 2
Iron Tail: On a Roll 1 Move: Iron Tail Raises the chance of lowering stat values with the additional effects of moves. 8 96 2
Double Down 3 Powers up sync moves that are super effective. 8 96 2
Max Steelspike: Power 100 Max Steelspike: Power Up 100 8 96 3
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 9 108 3
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Speed 5 Speed 5 2 24 1
World of Pain!: MP Refresh 2 Move: World of Pain! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Def 5 Sp. Def 5 2 24 1
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 2
Surging Sand 2 Powers up the user's moves during a sandstorm. 10 120 2
MAX Super Preparation Applies the Supereffective Up Next effect to the user after using its max move. 9 108 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Unstoppable Ambition Ground Impact: Power 25 Unstoppable Ambition Ground Impact: Power Up 25 5 60 3
Unstoppable Ambition Ground Impact: Power 25 Unstoppable Ambition Ground Impact: Power Up 25 5 60 3

Giovanni Classic

Picture Name Role Base Rarity
Giovanni Artwork
Standard Outfit EX Outfit
Giovanni Support ☆☆☆☆

 

Mindscape
Giovanni Classic Mindscape


Giovanni & Persian

Picture Name Focal Move Type Weakness
Persian Image
English: Persian
Japan: Persian
ペルシアン
French: Persian
German: Snobilikat
Korean: 페르시온
Normal-type Fighting-type
Passive Skills
Speedy Entry 2: Raises the user's Speed by 2 stat ranks when it enters a battle.
Panic Button: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle.
Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Normal Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Villain: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Rare + 2
Fiery -1
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
554 210 241 210 244 342
5 Star Stats
594 230 261 230 264 362
5 Star Max Potential Stats
634 250 281 250 284 382


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Slash Normal-typePhysical Category Move 50-60 100 2 (Gauge) Opponent
Critical hits land more easily
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Bite Dark-typePhysical Category Move 42-50 100 2 (Gauge) Opponent
Has a moderate chance of making the target flinch
Enough!  Other Category Move   1 (Max Uses) All allies
Raises the Attack and Sp. Atk of all allied sync pairs by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs.


Sync Moves
NameTypeCategoryMax PowerTarget
Perfectly Evil Normal Impact Normal-typePhysical Category Move 300-360 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Slash: Power 3 Slash: Power Up 3 3 36 1
Slash: Power 3 Slash: Power Up 3 3 36 3
Slash: Power 3 Slash: Power Up 3 3 36 1
Slash: Move Gauge Refresh 3 Move: Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Enough!: Berserk Bunch 1 Move: Enough! Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
On the Run 2 Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Stamina Reserves 2 Charges the user's move gauge by 2 the first time it is in a pinch each battle. 8 96 3
Defense 5 Defense 5 2 24 3
Enough!: Slippery 1 Move: Enough! Raises the user's evasiveness by 1 stat rank when its move is successful. 7 84 3
Enough!: MP Refresh 2 Move: Enough! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Team Sync Regen Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. 7 84 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Bite: Power 3 Bite: Power Up 3 3 36 1
Bite: Power 3 Bite: Power Up 3 3 36 3
Bite: Power 3 Bite: Power Up 3 3 36 1
Bite: Move Gauge Refresh 3 Move: Bite Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 3
Enough!: All Ramped Up 1 Move: Enough! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
HP 30 HP 30 5 60 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Slash: Power 3 Slash: Power Up 3 3 36 1
Slash: Power 3 Slash: Power Up 3 3 36 1
Amped Up 1 Raises the user's Speed by 1 stat rank when it lands a critical hit. 10 120 3
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Perfectly Evil Normal Impact: Power 25 Perfectly Evil Normal Impact: Power Up 25 5 60 3
Perfectly Evil Normal Impact: Power 25 Perfectly Evil Normal Impact: Power Up 25 5 60 3

Giovanni

Picture Name Role Base Rarity
Giovanni Artwork Giovanni
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Giovanni  Mindscape


Giovanni & Rhydon

Picture Name Focal Move Type Weakness
Rhydon Image
English: Rhydon
Japan: Sidon
サイドン
French: Rhinoféros
German: Rizeros
Korean: 코뿌리
Ground-type Grass-type
Passive Skills
Giovanni's Experience: Powers up the user's moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.
Hit the Gas 5: Increases the amount of move gauge slots needed to use attack moves by one and powers up moves.
Ferocious Entry 6: Raises the user's Attack and Sp. Atk by 6 stat ranks when it enters a battle.
Theme Skills
Ground Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Kanto: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
716 369 182 369 162 256
5 Star Max Potential Stats
816 409 222 409 202 296
5 Star Max Potential EX Role Stats
876 449 222 449 202 296


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Crushing Earthquake Ground-typePhysical Category Move 120-144 100 3 (Gauge) All opponents
Activation Condition: When the user's Attack is raised.
Deactivation Condition: When the user's Attack is not raised.

The more the user's Sp. Atk is raised, the greater the power of this attack. Causes a sandstorm the first time this attack move is successful each battle. Lowers the target's Speed by 1 stat rank.
Icy Wind Ice-typeSpecial Category Move 92-110 95 3 (Gauge) Opponent
Lower the target's Speed
Surf Water-typeSpecial Category Move 100-120 100 2 (Gauge) All opponents
No additional effect.
Do Not Defy me!  Other Category Move   2 (Max Uses) Ally
Applies the Critical Hit Next effect to an ally. Applies the Supereffective ↑ Next effect to an ally. Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 1 rank during a sandstorm.


Sync Moves
NameTypeCategoryMax PowerTarget
Remembering the Past Ground Impact Ground-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Crushing Earthquake: Power 3 Crushing Earthquake: Power Up 3 3 36 1
Crushing Earthquake: Power 3 Crushing Earthquake: Power Up 3 3 36 1
Sand Castle 2 Reduces damage when the user is hit by an attack move during a sandstorm. 10 120 2
Attack 20 Attack 20 7 84 2
Crushing Earthquake: Power 3 Crushing Earthquake: Power Up 3 3 36 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Critical Crit 9 Applies the Critical Hit Next effect to the user when it lands a critical hit. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Surf: Power 3 Surf: Power Up 3 3 36 1
Surf: Power 3 Surf: Power Up 3 3 36 1
Surf: Power 3 Surf: Power Up 3 3 36 1
Do Not Defy Me!: MP Refresh 2 Move: Do Not Defy Me! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Surf: Move Gauge Refresh 3 Move: Surf Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Soothing Sand 1 Restores the user's HP whenever its Pokémon takes an action during a sandstorm. 8 96 2
Do Not Defy Me!: Catalytic Kick 9 Move: Do Not Defy Me! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 10 120 3
Surf: Brain Gain 9 Move: Surf Increases the user's Special Moves Up Next effect by 1 rank when its move is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Crushing Earthquake: Power 3 Crushing Earthquake: Power Up 3 3 36 1
Crushing Earthquake: Power 3 Crushing Earthquake: Power Up 3 3 36 2
Super Syncer Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. 10 120 2
Sands of Time 3 Quickly charges the move gauge during a sandstorm. 10 120 2
Superduper Effective 5 Powers up moves that are super effective. 8 96 3
Sand Blaster 9 Powers up the user's sync move during a sandstorm. 10 120 3
Icy Wind: Accuracy 5 Icy Wind: Accuracy Up 5 3 36 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Sp. Atk 20 Sp. Atk 20 7 84 2
Icy Wind: Move Gauge Refresh 3 Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sand Fortress The user's stats cannot be lowered during a sandstorm. 10 120 2
Icy Wind: Stupefy 9 Move: Icy Wind Lowers the target's Sp. Def by one stat rank when a move targeting that opponent is successful. 10 120 3
Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. 10 120 3
Remembering the Past Ground Impact: Power 25 Remembering the Past Ground Impact: Power Up 25 5 60 3
Remembering the Past Ground Impact: Power 25 Remembering the Past Ground Impact: Power Up 25 5 60 3

Giovanni

Picture Name Role Base Rarity
Giovanni Artwork Giovanni Support ☆☆☆☆

 

Mindscape
Giovanni  Mindscape


Giovanni & Nidorino

Picture Name Focal Move Type Weakness
Nidorino Image
English: Nidorino
Japan: Nidorino
ニドリーノ
French: Nidorino
German: Nidorino
Korean: 니드리노
Poison-type Ground-type
Passive Skills
Take Hit: Opp Poisoned 2: Has a chance (30%) of leaving an opponent that attacked the user poisoned when the user is hit by an attack move.
Revenge Boost 4: Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Theme Skills
Poison Support: Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Villain: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Rare + 2
Fiery -1
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
661 230 239 210 239 237
5 Star Stats
701 250 259 230 259 257
5 Star Max Potential Stats
741 270 279 250 279 277


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Poison Tail Poison-typePhysical Category Move 38-45 100 2 (Gauge) Opponent
Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Potion  Other Category Move   2 (Max Uses) Ally
Restores an ally's HP by approximately 40% of its maximum HP
Stomping Tantrum Ground-typePhysical Category Move 44-52 100 2 (Gauge) Opponent
Its power is doubled if the user's previous move failed.
Well, Well...  Other Category Move   2 (Max Uses) All allies
Raises the Defense of all allied sync pairs by 2 stat ranks. Raises the critical-hit rate of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
World-Eroding Poison Impact Poison-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Poison Tail: Power 3 Poison Tail: Power Up 3 3 36 1
Poison Tail: Power 3 Poison Tail: Power Up 3 3 36 2
Poison Tail: Power 3 Poison Tail: Power Up 3 3 36 1
Poison Tail: Move Gauge Refresh 3 Move: Poison Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Poison Tail: Hostile Environment 4 Move: Poison Tail Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Poison Tail: Power 3 Poison Tail: Power Up 3 3 36 1
Poison Tail: Power 3 Poison Tail: Power Up 3 3 36 1
HP 20 HP 20 4 48 2
Tighten Up 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 7 84 2
Well, Well...: MP Refresh 2 Move: Well, Well... Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Well, Well...: Berserk Bunch 1 Move: Well, Well... Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Toxic Hit (Speed ?) 9 Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. 10 120 3
Speed 5 Speed 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Stomping Tantrum: Power 3 Stomping Tantrum: Power Up 3 3 36 1
Stomping Tantrum: Power 3 Stomping Tantrum: Power Up 3 3 36 2
Stomping Tantrum: Power 3 Stomping Tantrum: Power Up 3 3 36 1
Stomping Tantrum: Move Gauge Refresh 3 Move: Stomping Tantrum Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Potion: Master Healer 1 Move: Potion Increases the amount of HP restored by the user's healing moves. 10 120 3
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 8 96 2
Potion: MP Refresh 2 Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Stomping Tantrum: Power 3 Stomping Tantrum: Power Up 3 3 36 1
Stomping Tantrum: Power 3 Stomping Tantrum: Power Up 3 3 36 1
Defense 10 Defense 10 4 48 2
Team Sync Cure 9 Removes all status conditions from all allied sync pairs after using the user's sync move. 7 84 2
Unflappable Prevents the user from flinching. 5 60 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
World-Eroding Poison Impact: Power 25 World-Eroding Poison Impact: Power Up 25 5 60 3
World-Eroding Poison Impact: Power 25 World-Eroding Poison Impact: Power Up 25 5 60 3