Giacomo | |||||||
Picture | Name | Role | Base Rarity | ||||
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Giacomo |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Giacomo Poke Fair Scout (September 30th 2024 - October 18th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Giacomo | The boss of Team Star's Dark crew, the Segin Squad, attends an academy in the Paldea region. His teammates depend on him-he's in charge of their soundtrack and bringing everyone together. |
Mindscape |
Giacomo's Pokémon
Giacomo & Kingambit | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
DJ Vice's Beat Drop: Except in certain circumstances, increases the user's Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Ally Faints: Physical Boost 1: Increases the user's Physical Moves ↑ Next effect by one rank when an ally faints. Let the Music Play! (Superawakened): Reduces the user's sync move countdown by two the first time its sync move is used each battle. Raises the user's Defense and Sp. Def by four stat ranks the first time it enters a battle each battle. Increases the user's Sync Move ↑ Next effect by one rank when its attack move is successful. Guaranteed Cookie Skill Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Dark Strike - Raises allies's Attack and Sp. Atk by 15 when using Dark-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
697 | 492 | 161 | 256 | 152 | 256 |
5 Star Max Potential Stats | |||||
797 | 532 | 201 | 296 | 192 | 296 |
5 Star Max Potential EX Role Stats | |||||
857 | 552 | 221 | 316 | 212 | 296 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
942 | 607 | 243 | 347 | 233 | 325 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Earnest DJ Vice's Kowtow Cleave | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 4 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
S-Move: Sync Move Boost ↑5 9 | Increases the user’s Sync Move ↑ Next effect by five ranks after using its sync move. | 10 | 120 | 4 |
Defense Destroyer 9 | Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. | 10 | 120 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Kowtow Cleave: Power 2 | Kowtow Cleave: Power ↑ 2 | 3 | 36 | 1 |
Kowtow Cleave: Power 2 | Kowtow Cleave: Power ↑ 2 | 3 | 36 | 1 |
Kowtow Cleave: Power 2 | Kowtow Cleave: Power ↑ 2 | 3 | 36 | 2 |
Kowtow Cleave: Move Gauge Refresh 3 | Move: Kowtow Cleave Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Kowtow Cleave: Move Gauge Refresh 9 | Move: Kowtow Cleave Charges the user’s move gauge by one when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Perfect Kowtow Cleave: Power 2 | Perfect Kowtow Cleave: Power ↑ 2 | 3 | 36 | 1 |
Perfect Kowtow Cleave: Power 2 | Perfect Kowtow Cleave: Power ↑ 2 | 3 | 36 | 1 |
Perfect Kowtow Cleave: Power 2 | Perfect Kowtow Cleave: Power ↑ 2 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 7 | 84 | 2 |
Stat ↓: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks when any of its stats are lowered. | 10 | 120 | 3 |
S-Move: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Perfect Kowtow Cleave: Power 2 | Perfect Kowtow Cleave: Power ↑ 2 | 3 | 36 | 1 |
Kowtow Cleave: Power 2 | Kowtow Cleave: Power ↑ 2 | 3 | 36 | 1 |
Iron Head: Power 4 | Iron Head: Power ↑ 4 | 3 | 36 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Spin You Up Good!: MP Refresh 2 | Move: Spin You Up Good! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Spin You Up Good!: Hit and Heal 9 | Move: Spin You Up Good! Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Spin You Up Good!: Move: Sync Move Boost ↑3 9 | Move: Spin You Up Good! Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful. | 10 | 120 | 3 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Iron Head: Power 4 | Iron Head: Power ↑ 4 | 3 | 36 | 1 |
Iron Head: Power 4 | Iron Head: Power ↑ 4 | 3 | 36 | 1 |
Iron Head: Power 4 | Iron Head: Power ↑ 4 | 3 | 36 | 2 |
Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Guarded Entry 1 | Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle. | 7 | 84 | 2 |
Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Iron Head: Superduper Effective 9 | Move: Iron Head Powers up moves that are super effective. | 10 | 120 | 3 |
Earnest DJ Vice’s Kowtow Cleave: Power 25 | Earnest DJ Vice’s Kowtow Cleave: Power ↑ 25 | 5 | 60 | 3 |
Earnest DJ Vice’s Kowtow Cleave: Power 25 | Earnest DJ Vice’s Kowtow Cleave: Power ↑ 25 | 5 | 60 | 3 |