Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Glaciate: Power 3 |
Glaciate: Power Up 3 |
4 |
48 |
1 |
Glaciate: Power 3 |
Glaciate: Power Up 3 |
4 |
48 |
2 |
Glaciate: Power 3 |
Glaciate: Power Up 3 |
4 |
48 |
1 |
Glaciate: Move Gauge Refresh 3 |
Move: Glaciate Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Absolute Zero Glaciate: Power 25 |
Absolute Zero Glaciate: Power Up 25 |
5 |
60 |
3 |
Sp. Atk + 10 |
Sp. Atk + 10 |
4 |
48 |
2 |
Glaciate: Cold Snap 2 |
Move: Glaciate Has a moderate chance of leaving the target frozen when a move targeting an opponent is successful. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Dragon Breath: Move Gauge Refresh 3 |
Move: Dragon Breath Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
2 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
Dragon Breath: Hostile Environment 1 |
Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
2 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
2 |
Absolute Zero Glaciate: Power 25 |
Absolute Zero Glaciate: Power Up 25 |
5 |
60 |
3 |
Paralysis Synergy 3 |
Powers up moves when the target is paralyzed. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Noble Roar: Move Gauge Refresh 3 |
Move: Noble Roar Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
2 |
Noble Roar: Move Gauge Refresh 3 |
Move: Noble Roar Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Overpower |
The more the opponent's Sp. Atk has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Pecking Order |
The more the target's Attack is lowered, the more it powers up sync moves. |
8 |
96 |
2 |
Noble Roar: Double Drop |
Move: Noble Roar When an opponent's stat is lowered, it is lowered by double the stat ranks. |
10 |
120 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
1 |
Glaciate: Accuracy 5 |
Glaciate: Accuracy Up 5 |
5 |
60 |
1 |
Glaciate: Power 3 |
Glaciate: Power Up 3 |
4 |
48 |
2 |
Mwahaha!: MP Refresh 3 |
Move: Mwahaha! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Stamina Reserves 6 |
Once per battle, charges the user's move gauge by six when the user is in a pinch. |
8 |
96 |
2 |
Power Reserves 3 |
Powers up moves in a pinch. |
10 |
120 |
3 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. |
10 |
120 |
3 |
Absolute Zero Glaciate: Power 25 |
Absolute Zero Glaciate: Power Up 25 |
5 |
60 |
3 |
Absolute Zero Glaciate: Power 25 |
Absolute Zero Glaciate: Power Up 25 |
5 |
60 |
3 |
Sp. Atk 20 |
Sp. Atk 20 |
|
|
|
Mwahaha!: Ramp Up 1 |
Move: Mwahaha! Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
|
|
2 |
Sync Freebie |
Applies the Free Move Next effect to the user after using its sync move. |
|
|
3 |
Speed 20 |
Speed 20 |
|
|
|
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
|
|
2 |
Glaciate: Move Gauge Refresh 9 |
Move: Glaciate Charges the user's move gauge by one when its move is successful. |
|
|
3 |