Flannery

Picture Name Role Base Rarity
Flannery Artwork Flannery Tech ☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 3: Rise Beyond the Flames - Kindling Friendship

Pokédex Entry

Flavor Text
FlanneryA Gym Leader with a fiery, brave personality, she can be a bit too serious and sometimes tries too hard to conduct herself properly.
Mindscape
Flannery Mindscape

Flannery's Pokémon

Flannery & Torkoal

Picture Name Focal Move Type Weakness
Torkoal Image
English: Torkoal
Japan: Cotoise
コータス
French: Chartor
German: Qurtel
Korean: 코터스
Fire-type Water-type
Passive Skills
Impervious: Stats cannot be lowered.
Theme Skills
Fire Tech - Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
550 95 240 255 212 230
4 Star Stats
590 115 260 275 232 250
5 Star Stats
630 135 280 295 252 270
5 Star Max Potential Stats
670 155 300 315 272 290


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ember Fire-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target burned.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Will-O-Wisp Fire-typeOther Category Move   90 2 (Gauge) Opponent
Leaves the target burned
Too Hot to Handle!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Defense. Raises the user's critical-hit rate.


Sync Moves
NameTypeCategoryMax PowerTarget
Fiery Passion Overheat Fire-typeSpecial Category Move 200-240 Opponent
Its power increases if the target is burned.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP +10 HP +10 3 36 1
Will-O-Wisp: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 5 60 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Ember: Power + 4 Ember: Power + 4 3 36 1
HP +20 HP +20 4 48 1
Sp. Atk +10 Sp. Atk +10 4 48 2
Defense + 10 Defense + 10 5 60 1
Sp. Def +10 Sp. Def + 10 5 60 2
Solar Shield The Pokémon is not affected by status conditions when the weather is sunny 7 84 3
Critical Strike 5 Powers up attacks if they become critical hits 10 120 3
Fortuitous 4 Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful 10 120 3
Fiery Passion Overheat: Power + 25 Fiery Passion Overheat: Power + 25 5 60 3
Sp. Atk +5 Sp. Atk +5 2 24 1
Ember: Power + 4 Ember: Power + 4 2 24 1
Ember: Power + 4 Ember: Power + 4 2 24 1
Ember: Power + 4 Ember: Power + 4 3 36 2
X Sp. Atk: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Power Chain 1 Powers up moves when unity bonus is in effect 5 60 2
Ember: Move Gauge Refresh 4 Has a good chance of increasing the user's move gauge by one when a move is successful 6 72 2
Ember: Power + 4 Ember: Power + 4 3 36 2
Power Chain 1 Powers up moves when unity bonus is in effect 5 60 3
Power Chain 1 Powers up moves when unity bonus is in effect 5 60 3
Speed +5 Speed +5 2 24 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Too Hot to Handle!: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Sp. Def +10 Sp. Def +10 4 48 1
Healing Sun 1 Restores the Pokémon's HP whenever it takes an action while the weather is sunny. 6 72 3
HP +20 HP +20 6 72 2
Sp. Atk +10 Sp. Atk +10 5 60 2
Sp. Atk +20 Sp. Atk +20 10 120 3
Pass It On Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints 10 120 3
Sp. Atk +5 Sp. Atk +5 2 24 1
Burn Synergy 5 Powers up moves when the target is burned. 8 96 1
Will-O-Wisp: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 5 60 1
Ember: Power + 4 Ember: Power + 4 3 36 1
Speed +20 Speed +20 5 60 2
HP +20 HP +20 4 48 2
Will-O-Wisp: Accuracy + 10 Will-O-Wisp: Accuracy + 10 7 84 3
Burn Synergy 5 Powers up moves when the target is burned. 10 120 3
Sp. Atk +10 Sp. Atk +10 5 60 3
Fiery Passion Overheat: Power + 25 Fiery Passion Overheat: Power + 25 5 60 3