Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP +10 |
HP +10 |
3 |
36 |
1 |
Will-O-Wisp: Move Gauge Refresh 3 |
Has a moderately good chance of increasing the user's move gauge by one when a move is successful |
5 |
60 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
1 |
HP +20 |
HP +20 |
4 |
48 |
1 |
Sp. Atk +10 |
Sp. Atk +10 |
4 |
48 |
2 |
Defense + 10 |
Defense + 10 |
5 |
60 |
1 |
Sp. Def +10 |
Sp. Def + 10 |
5 |
60 |
2 |
Solar Shield |
The Pokémon is not affected by status conditions when the weather is sunny |
7 |
84 |
3 |
Critical Strike 5 |
Powers up attacks if they become critical hits |
10 |
120 |
3 |
Fortuitous 4 |
Has a good chance of raising the user's Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness at random when an attack is successful |
10 |
120 |
3 |
Fiery Passion Overheat: Power + 25 |
Fiery Passion Overheat: Power + 25 |
5 |
60 |
3 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
2 |
24 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
2 |
24 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
2 |
X Sp. Atk: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
1 |
Power Chain 1 |
Powers up moves when unity bonus is in effect |
5 |
60 |
2 |
Ember: Move Gauge Refresh 4 |
Has a good chance of increasing the user's move gauge by one when a move is successful |
6 |
72 |
2 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
2 |
Power Chain 1 |
Powers up moves when unity bonus is in effect |
5 |
60 |
3 |
Power Chain 1 |
Powers up moves when unity bonus is in effect |
5 |
60 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
1 |
Too Hot to Handle!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
1 |
Sp. Def +10 |
Sp. Def +10 |
4 |
48 |
1 |
Healing Sun 1 |
Restores the Pokémon's HP whenever it takes an action while the weather is sunny. |
6 |
72 |
3 |
HP +20 |
HP +20 |
6 |
72 |
2 |
Sp. Atk +10 |
Sp. Atk +10 |
5 |
60 |
2 |
Sp. Atk +20 |
Sp. Atk +20 |
10 |
120 |
3 |
Pass It On |
Transfers half the amount of this sync pair's raised stats to the sync pair that will switch in when this sync pair faints |
10 |
120 |
3 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Burn Synergy 5 |
Powers up moves when the target is burned. |
8 |
96 |
1 |
Will-O-Wisp: Move Gauge Refresh 3 |
Has a moderately good chance of increasing the user's move gauge by one when a move is successful |
5 |
60 |
1 |
Ember: Power + 4 |
Ember: Power + 4 |
3 |
36 |
1 |
Speed +20 |
Speed +20 |
5 |
60 |
2 |
HP +20 |
HP +20 |
4 |
48 |
2 |
Will-O-Wisp: Accuracy + 10 |
Will-O-Wisp: Accuracy + 10 |
7 |
84 |
3 |
Burn Synergy 5 |
Powers up moves when the target is burned. |
10 |
120 |
3 |
Sp. Atk +10 |
Sp. Atk +10 |
5 |
60 |
3 |
Fiery Passion Overheat: Power + 25 |
Fiery Passion Overheat: Power + 25 |
5 |
60 |
3 |