Fantina | |||
Picture | Name | Role | Base Rarity |
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Fantina | Strike | ☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Vol 32. Monthly Poke Fair Scout (April 1st 2025 - May 1st 2025) - 0.111% Lacey Poke Fair Scout (March 31st 2025 - April 18th 2025) - 0.111% Rei Costume Scout (March 31st 2025 - April 25th 2025) - 0.067% Nate Master Fair Scout (March 25th 2025 - April 25th 2025) - 0.161% Ortega Poke Fair Scout (March 20th 2025 - April 20th 2025) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Fantina | This Gym Leader uses Ghost types and has made a reputation for herself in both contests and Pokémon battles. She is known for her avid study of Pokémon. |
Mindscape |
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Fantina's Pokémon
Fantina & Mismagius | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Backfire 2: Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints. Bulk Buster 4: The larger the target's percentage of remaining HP, the more it powers up the user's moves. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 Contest Lover: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
545 | 139 | 141 | 377 | 185 | 358 |
5 Star Max Potential Stats | |||||
645 | 179 | 181 | 417 | 225 | 398 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Soulful Dancer Shadow Ball | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Shadow Ball: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
On Up Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Shadow Ball: Move Gauge Refresh 2 | Has Up moderate chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Ominous Wind: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 2 |
Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 2 |
Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 3 |
Power Flux 5 | The fuller the move gauge, the more this powers up moves. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 1 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 1 |
Dance with Me!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Critical Will 6 | Has Up great chance of raising the user's Sp. Def when the user lands Up critical hit. | 10 | 120 | 2 |
Ominous Wind: Power Up 4 | Ominous Wind: Power Up 4 | 4 | 48 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 2 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 9 | 108 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 1 |
X Sp. Atk: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Ominous Wind: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 2 |
Shadow Ball: Power Up 3 | Shadow Ball: Power Up 3 | 4 | 48 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 6 | 72 | 2 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Guilt Trip 2 | Sharply lowers the Sp. Def of all opposing sync pairs just before the user faints. | 10 | 120 | 3 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Soulful Dancer Shadow Ball: Power Up 25 | Soulful Dancer Shadow Ball: Power Up 25 | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 3 | 36 | 2 |
Dance with Me!: Super Preparation 9 | Move: Dance with Me! Applies the Supereffective Up Next effect to the user when its move is successful. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 3 | 36 | 2 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 5 | 60 | 3 |