Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Tackle: Power 3 |
Tackle: Power ? 3 |
3 |
36 |
1 |
Tackle: Power 3 |
Tackle: Power ? 3 |
3 |
36 |
2 |
Tackle: Power 3 |
Tackle: Power ? 3 |
3 |
36 |
1 |
Tackle: Move Gauge Refresh 3 |
Move: Tackle Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Vee! Eevee!: MP Refresh 2 |
Move: Vee! Eevee! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Vee! Eevee!: Barricade 1 |
Move: Vee! Eevee! Raises the user's Sp. Def by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
2 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Swift: Move Gauge Refresh 3 |
Move: Swift Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Trip Up 9 |
Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Swift: Power 3 |
Swift: Power ? 3 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
2 |
Fail Forward 1 |
Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. |
9 |
108 |
2 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Gobsmack 4 |
Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Fast Runner |
Evasiveness cannot be lowered. |
5 |
60 |
1 |
Tackle: Power 3 |
Tackle: Power ? 3 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Tackle: Power 3 |
Tackle: Power ? 3 |
3 |
36 |
2 |
Double Team: Move Gauge Refresh 3 |
Move: Double Team Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Vee! Eevee!: Shielding Strikes 1 |
Move: Vee! Eevee! Raises the user's Defense by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Ridicure 2 |
Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
Bob and Weave |
The more the user's evasiveness is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Double Eevee Normal Beam: Power 25 |
Double Eevee Normal Beam: Power ? 25 |
5 |
60 |
3 |
Double Eevee Normal Beam: Power 25 |
Double Eevee Normal Beam: Power ? 25 |
5 |
60 |
3 |