Anchors | Erika | Erika | Holidays 2020 | Sygna Suit |
Erika | |||
Picture | Name | Role | Base Rarity |
|
Erika | Tech | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 4: From Bud to Blossom - A Blossoming Flower |
Sync Pair Scouting | Triple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067% Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067% Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 0.161% Eri Poke Fair Scout (November 9th 2024 - November 27th 2024) - 0.111% Double Feature Poke Fair Scout (November 6th 2024 - November 20th 2024) - 0.112% and more... |
Pokédex Entry
Flavor Text | |
Erika | A cute Gym Leader who loves Grass-type Pokémon, this well-mannered Trainer teaches flower arrangement in Kanto. |
Erika (BP) | A cute Gym Leader who loves Grass-type Pokémon, this well-mannered Trainer teaches flower arrangement in Kanto. |
Erika Holidays 2020 | Erika has a new outfit and a flower basket. Together with her flower-loving partner, Comfey, she aims to bring happiness to all with beautiful flower arrangements. |
Mindscape |
Erika's Pokémon
Erika & Vileplume | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Piercing Gaze: Moves never miss. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech - Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
728 | 55 | 169 | 237 | 284 | 230 |
4 Star Stats | |||||
768 | 75 | 189 | 257 | 304 | 250 |
5 Star Stats | |||||
808 | 95 | 209 | 277 | 324 | 270 |
5 Star Max Potential Stats | |||||
848 | 115 | 229 | 297 | 344 | 290 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Nature-Loving Petal Dance | 200-240 | Opponent | ||||
Its power increases if the target is paralyzed | ||||||
EX Sync Effect: Power * 1.5 |
Erika (BP) | |||
Picture | Name | Role | Base Rarity |
Erika | Tech | ☆☆☆☆ |
Mindscape |
Erika & Tangela | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Speeding Sun 2: Quickly charges the move gauge when the weather is sunny. Propelling Move 5: Has a chance (60%) of charging the user's move gauge by one when its Pokémon uses a move. Pokey Trap 1: Increases the amount of damage an opponent takes from being trapped. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Fancy Lady: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
547 | 140 | 183 | 296 | 213 | 301 |
5 Star Stats | |||||
587 | 160 | 203 | 316 | 233 | 321 |
5 Star Max Potential Stats | |||||
627 | 180 | 223 | 336 | 253 | 341 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Infestation: Power 3 | Infestation: Power Up 3 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Infestation: Power 3 | Infestation: Power Up 3 | 4 | 48 | 1 |
Infestation: Move Gauge Refresh 1 | Move: Infestation Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 2 |
Infestation: Power 3 | Infestation: Power Up 3 | 4 | 48 | 1 |
Infestation: Move Gauge Refresh 3 | Move: Infestation Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Critical Strike 2 | Powers up attacks if they become critical hits. | 10 | 120 | 3 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Pokey Trap 2 | Increases the amount of damage the target takes from being trapped. | 8 | 96 | 3 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Tangle with This!: Move Gauge Refresh 3 | Move: Tangle with This! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Tangle with This!: MP Refresh 3 | Move: Tangle with This! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Toxic: Accuracy 5 | Toxic: Accuracy Up 5 | 2 | 24 | 1 |
Toxic: Accuracy 5 | Toxic: Accuracy Up 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 2 |
Toxic: Move Gauge Refresh 3 | Move: Toxic Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Double Down 2 | Powers up sync moves that are super effective. | 7 | 84 | 2 |
Power Reserves 3 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Absorb: Power 2 | Absorb: Power Up 2 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 2 |
Absorb: Move Gauge Refresh 3 | Move: Absorb Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Solar Shield | The Pokémon is not affected by status conditions when the weather is sunny. | 7 | 84 | 3 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 10 | 120 | 3 |
Wondrous Rainbow Grass Beam: Power 25 | Wondrous Rainbow Grass Beam: Power Up 25 | 5 | 60 | 3 |
Wondrous Rainbow Grass Beam: Power 25 | Wondrous Rainbow Grass Beam: Power Up 25 | 5 | 60 | 3 |
Erika Holidays 2020 | |||
Picture | Name | Role | Base Rarity |
|
Erika | Support | ☆☆☆☆☆ |
Mindscape |
Erika & Comfey | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Healing Hand 2: Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. Stamina Reserves 6: Charges the user's move gauge by 6 the first time it is in a pinch each battle. Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 Fancy Lady: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 328 | 302 | 328 | 258 | 295 |
5 Star Max Potential Stats | |||||
790 | 368 | 342 | 368 | 298 | 335 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Merry and Bright Dazzling Gleam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Draining Kiss: Power Up 4 | Draining Kiss: Power Up 4 | 4 | 48 | 1 |
Draining Kiss: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Draining Kiss: Power Up 4 | Draining Kiss: Power Up 4 | 4 | 48 | 3 |
Draining Kiss: Power Up 4 | Draining Kiss: Power Up 4 | 4 | 48 | 1 |
Draining Kiss: Power Up 4 | Draining Kiss: Power Up 4 | 4 | 48 | 3 |
Healing Hand 2 | Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move. | 10 | 120 | 3 |
HP + 20 | HP + 20 | 4 | 48 | 3 |
Tighten Up 4 | Has a good chance of raising the user's Sp. Def when the user is hit by an attack move. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Vine Whip: Power Up 4 | Vine Whip: Power Up 4 | 4 | 48 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
X Regen All: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 3 |
Vine Whip: Power Up 4 | Vine Whip: Power Up 4 | 4 | 48 | 3 |
Defense + 10 | Defense + 10 | 4 | 48 | 3 |
Mad Strength 4 | Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 3 |
Lei Up!: Shared Fortune 2 | Sharply raises the Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness of all allied sync pairs at random when a move is successful. | 12 | 144 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Vine Whip: Power Up 4 | Vine Whip: Power Up 4 | 4 | 48 | 1 |
Vine Whip: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Vine Whip: Power Up 4 | Vine Whip: Power Up 4 | 4 | 48 | 3 |
Vine Whip: Power Up 4 | Vine Whip: Power Up 4 | 4 | 48 | 1 |
Vine Whip: Power Up 4 | Vine Whip: Power Up 4 | 4 | 48 | 3 |
Vine Whip: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Vine Whip: Move Gauge Refresh 1 | Has a small chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
HP + Advantage 5 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Draining Kiss: Power Up 4 | Draining Kiss: Power Up 4 | 4 | 48 | 1 |
Lei Up!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Draining Kiss: Power Up 4 | Draining Kiss: Power Up 4 | 4 | 48 | 3 |
Sp. Def + 20 | Sp. Def + 20 | 7 | 84 | 3 |
Draining Kiss: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Safety Tether | Makes the user able to endure the next hit it takes that would reduce it to 0 HP when a sync move is used for the first time. | 10 | 120 | 3 |
Impatient 1 | Has a small chance of reducing the user's sync move countdown by one when the user is hit by an attack move. | 12 | 144 | 3 |
Merry and Bright Dazzling Gleam: Power Up 25 | Merry and Bright Dazzling Gleam: Power Up 25 | 5 | 60 | 3 |
Merry and Bright Dazzling Gleam: Power Up 25 | Merry and Bright Dazzling Gleam: Power Up 25 | 5 | 60 | 3 |
Erika Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Erika | Tech | ☆☆☆☆☆ |
Mindscape |
Erika & Leafeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Solar Propulsion 2: Has a chance (30%) of reducing the user's sync move countdown by one when the user's move is successful while the weather is sunny. Speeding Sun 3: Quickly charges the move gauge when the weather is sunny. Charging Sun 5: Powers up the user's moves when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Grass Tech: Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 236 | 171 | 138 | 171 | 330 |
5 Star Max Potential Stats | |||||
714 | 276 | 211 | 178 | 211 | 370 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sunny Snooze Leaf Blade | 200-240 | Opponent | ||||
Critical hits land more easily. This move's power increases when the weather is sunny. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 2 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 1 |
Solar Blade: Move Gauge Refresh 3 | Move: Solar Blade Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Blade: Fast-Track 9 | Move: Solar Blade Raises the user's Speed by one stat rank after its PokĂŠmon uses a move. | 7 | 84 | 3 |
Speedy Entry 1 | Raises the user's Speed by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 2 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Soak Up the Sun!: MP Refresh 2 | Move: Soak Up the Sun! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 2 |
Inertia | The more user's Speed is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Healthy Power-Up 1 | Powers up moves when the user's HP is full. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Sunny Day: Move Gauge Refresh 4 | Move: Sunny Day Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 1 |
Solar Blade: Power 2 | Solar Blade: Power Up 2 | 3 | 36 | 2 |
Sunny Day: MP Refresh 2 | Move: Sunny Day Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Super Infliction 9 | Applies the SupereffectiveĂ Up Next effect to the user when its PokĂŠmon uses a status move. | 10 | 120 | 3 |
Solar Flare 5 | Powers up the user's sync moves when the weather is sunny. | 8 | 96 | 2 |
Healing Sun 1 | Restores the user's HP whenever its PokĂŠmon takes an action while the weather is sunny. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
X Speed: Move Gauge Refresh 3 | Move: X Speed Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
X Speed: MP Refresh 3 | Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 2 |
Solar Shield | The user is not affected by status conditions when the weather is sunny. | 8 | 96 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
Sunny Snooze Leaf Blade: Power 25 | Sunny Snooze Leaf Blade: Power Up 25 | 5 | 60 | 3 |
Sunny Snooze Leaf Blade: Power 25 | Sunny Snooze Leaf Blade: Power Up 25 | 5 | 60 | 3 |