Anchors | Elesa | Sygna Suit | Classic | Elesa |
Palentine's 2023 |
Elesa | |||
Picture | Name | Role | Base Rarity |
|
Elesa | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Elesa | This Electric-type Gym Leader also works as a model. Watching her battle in the beautiful, bright lights of her Gym can be mesmerizing. |
Elesa Sygna Suit | With her new sygna suit, Elesa makes sure that center stage is hers—be it in the world of Pokémon battles or fashion. |
Elesa Classic | Elesa's back in a nostalgic outfit. She makes her opponents' heads spin in battle with moves that are speedy as a roller coaster. |
Elesa | This Electric-type Gym Leader also works as a model. Watching her battle in the beautiful, bright lights of her Gym can be mesmerizing. |
Elesa Palentine's 2023 | Elesa is preparing for Palentine's Day by planning a sweets giveaway to help Skyla out. Her partner Pokémon Togetic makes their friendship shine. |
Mindscape |
Elesa's Pokémon
Elesa & Zebstrika | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Lithe: Prevents the user from getting paralyzed. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
920 | 360 | 121 | 199 | 121 | 389 |
5 Star Max Potential Stats | |||||
1020 | 400 | 161 | 239 | 161 | 429 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Shining Spotlight Wild Bolt | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
Wild Charge: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 6 | 72 | 1 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 8 | 96 | 2 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have recoil in the effect tag. | 6 | 72 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 6 | 72 | 3 |
Fierce Entry 1 | Raises the user's Attack when the Pokémon enters Up battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Spark: Power Up 4 | Spark: Power Up 4 | 4 | 48 | 1 |
Spark: Move Gauge Refresh 3 | Has Up moderately good chance of charging the user's move gauge by one when Up move is successful. | 6 | 72 | 1 |
Spark: Power Up 4 | Spark: Power Up 4 | 4 | 48 | 1 |
Paralysis Synergy 3 | Powers up moves when the target is paralyzed. | 10 | 120 | 2 |
Spark: Power Up 4 | Spark: Power Up 4 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Attack + 20 | Attack + 20 | 6 | 72 | 3 |
Burst In | Ensures that the user's next attack will be Up critical hit when the Pokémon enters Up battle. | 10 | 120 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
X Attack: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Spark: Power Up 4 | Spark: Power Up 4 | 4 | 48 | 1 |
Spark: Power Up 4 | Spark: Power Up 4 | 4 | 48 | 2 |
Spark: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Fast-Track 2 | Has Up moderate chance of raising the Pokémon's Speed after it uses Up move. | 8 | 96 | 3 |
Pressure Cooker 2 | Once per battle, has Up moderate chance of reducing the user's sync move countdown by one when in Up pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Electrifying!: MP Refresh 2 | Has Up moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 1 |
First Aid 4 | Restores Up bit of the Pokémon's HP once during battle when the Pokémon is in Up pinch. | 8 | 96 | 2 |
Wild Charge: Power Up 3 | Wild Charge: Power Up 3 | 4 | 48 | 2 |
HP + 30 | HP + 30 | 6 | 72 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Agile Entry 2 | Sharply raises the user's evasiveness when the Pokémon enters Up battle. | 10 | 120 | 3 |
Shining Spotlight Wild Bolt: Power Up 25 | Shining Spotlight Wild Bolt: Power Up 25 | 5 | 60 | 3 |
Shining Spotlight Wild Bolt: Power Up 25 | Shining Spotlight Wild Bolt: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Electrifying!: Fleet Feet 2 | Move: Electrifying! Raises the user's Speed by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Brawn Sync 5 | Powers up the user's sync move when its Attack is raised. | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Critical Eye 1 | Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Standfast 9 | Reduces recoil damage received from using moves that have the recoil effect tag. | 5 | 60 | 3 |
Elesa Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Elesa | Support | ☆☆☆☆☆ |
Mindscape |
Elesa & Rotom | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Look Alive 9: Raises the user's evasiveness by one stat rank when it is hit by an attack move. Fast Runner: Evasiveness cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Unova Gym Besties: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
551 | 117 | 303 | 240 | 303 | 328 |
5 Star Max Potential Stats | |||||
651 | 157 | 343 | 280 | 343 | 368 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
High Fashion Thunderbolt | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Breathtaking!: MP Refresh 3 | Move: Breathtaking! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 5 | 60 | 2 |
Breathtaking!: Selfless | Move: Breathtaking! Makes opponents target the user for a short time when a move is successful in a pinch. | 5 | 60 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 3 |
HP + 30 | HP + 30 | 10 | 120 | 2 |
Ridicure 2 | Occasionally restores the user's HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Thunder Shock: Power 3 | Thunder Shock: Power Up 3 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 2 | 24 | 1 |
Thunder Shock: Power 3 | Thunder Shock: Power Up 3 | 2 | 24 | 1 |
Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 2 | 24 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 2 |
Paralysis Synergy 5 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Thunder Shock: Hostile Environment 1 | Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 1 |
X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 1 |
X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Occasionally restores one MP of the move used if the move is successful. | 7 | 84 | 2 |
Leg Up 2 | Once per battle, occasionally reduces the user's sync move countdown by one when the Pokémon enters the battle. | 10 | 120 | 1 |
HP + 20 | HP + 20 | 5 | 60 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 3 |
Defense + 10 | Defense + 10 | 5 | 60 | 2 |
Third Act 4 | Once per battle, has a good chance of reducing the user's sync move countdown by one when in a pinch. (In a co-op battle, will reduce the sync move countdown for all allied sync pairs once per battle). | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Thunder: Power 4 | Thunder: Power Up 4 | 5 | 60 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Thunder: Move Gauge Refresh 4 | Move: Thunder Has a good chance of increasing the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Thunder: Power 4 | Thunder: Power Up 4 | 5 | 60 | 2 |
Thunder: Power 4 | Thunder: Power Up 4 | 5 | 60 | 2 |
Thunder: Power 4 | Thunder: Power Up 4 | 5 | 60 | 2 |
HP + 20 | HP + 20 | 5 | 60 | 3 |
Thunder: Accuracy 20 | Thunder: Accuracy Up 20 | 10 | 120 | 3 |
High Fashion Thunderbolt: Power 25 | High Fashion Thunderbolt: Power Up 25 | 5 | 60 | 3 |
High Fashion Thunderbolt: Power 25 | High Fashion Thunderbolt: Power Up 25 | 5 | 60 | 3 |
Elesa Classic | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Elesa |
|
☆☆☆☆☆ |
Mindscape |
Elesa & Emolga | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Shock Factor 9: Lowers the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. Entry Freebie: Applies the Free Move Next effect to the user when it enters a battle. Viral Hit 9: When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
739 | 390 | 184 | 390 | 184 | 349 |
5 Star Max Potential Stats | |||||
839 | 430 | 224 | 430 | 224 | 389 |
5 Star Max Potential EX Role Stats | |||||
899 | 450 | 224 | 450 | 224 | 429 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Nuzzle: Power 5 | Nuzzle: Power Up 5 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Nuzzle: Power 5 | Nuzzle: Power Up 5 | 4 | 48 | 1 |
Nuzzle: Power 5 | Nuzzle: Power Up 5 | 4 | 48 | 2 |
Nuzzle: Power 5 | Nuzzle: Power Up 5 | 4 | 48 | 1 |
Nuzzle: Mad Strength 3 | Move: Nuzzle Has a chance (40%) of raising the user's Attack by one stat rank when one of its attack moves is successful. | 7 | 84 | 2 |
Nuzzle: Paralysis Synergy 4 | Move: Nuzzle Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Nuzzle: Move Gauge Refresh 3 | Move: Nuzzle Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Superduper Effective 4 | Powers up moves that are super effective. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Sparkle and Shine!: MP Refresh 2 | Move: Sparkle and Shine! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
MAX Shielding Strikes 2 | Raises the user's Defense by 2 stat ranks after using its max move. | 8 | 96 | 3 |
MAX Static Shock 3 | Powers up the user's max move when the target is paralyzed. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Nuzzle: Power 5 | Nuzzle: Power Up 5 | 4 | 48 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Light Screen: Move Gauge Refresh 3 | Move: Light Screen Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Nuzzle: Power 5 | Nuzzle: Power Up 5 | 4 | 48 | 2 |
Light Screen: Barricade Buddies 1 | Move: Light Screen Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Light Screen: MP Refresh 2 | Move: Light Screen Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 2 |
Max Guard: MAX Barricade Buddies 2 | Move: Max Guard Raises the Sp. Def of all allied sync pairs by 2 stat ranks after using the user's max move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 3 | Move: Thunder Shock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
Shock Factor 1 | Has a chance (20%) of lowering the target's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Thunder Shock: Staggering 1 | Move: Thunder Shock Has a chance (20%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Showstopping Electric Beam: Power 25 | Showstopping Electric Beam: Power Up 25 | 5 | 60 | 3 |
Showstopping Electric Beam: Power 25 | Showstopping Electric Beam: Power Up 25 | 5 | 60 | 3 |
Elesa | |||
Picture | Name | Role | Base Rarity |
|
Elesa | Support | ☆☆☆☆ |
Mindscape |
Elesa & Joltik | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Hype Up 1: Has a chance (20%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. Trip Up 4: Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. S-Move: HP Recovery (M) 1: Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Artistic: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
598 | 210 | 216 | 210 | 216 | 236 |
5 Star Stats | |||||
638 | 230 | 236 | 230 | 236 | 256 |
5 Star Max Potential Stats | |||||
678 | 250 | 256 | 250 | 256 | 276 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dazzling Bright Electric Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Defense 5 | Defense 5 | 1 | ||
HP 10 | HP 10 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Electroweb: Power 4 | Electroweb: Power Up 4 | 1 | ||
Electroweb: Power 4 | Electroweb: Power Up 4 | 2 | ||
Electroweb: Power 4 | Electroweb: Power Up 4 | 1 | ||
Electroweb: Move Gauge Refresh 3 | Move: Electroweb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 3 | ||
Defense 10 | Defense 10 | 2 | ||
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 3 | ||
Defense 5 | Defense 5 | 1 | ||
Sp. Def 5 | Sp. Def 5 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Leech Life: Power 2 | Leech Life: Power Up 2 | 1 | ||
Mutual Improvement!: Move Gauge Refresh 3 | Move: Mutual Improvement! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Leech Life: Power 2 | Leech Life: Power Up 2 | 2 | ||
Mutual Improvement!: MP Refresh 2 | Move: Mutual Improvement! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
Toughen Up 9 | Raises the user's Defense by one stat rank when it is hit by an attack move. | 3 | ||
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | ||
HP 10 | HP 10 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Sp. Atk 5 | Sp. Atk 5 | 1 | ||
Unbending | Defense cannot be lowered. | 1 | ||
Leech Life: Power 2 | Leech Life: Power Up 2 | 1 | ||
Leech Life: Power 2 | Leech Life: Power Up 2 | 2 | ||
Leech Life: Power 2 | Leech Life: Power Up 2 | 1 | ||
Leech Life: Move Gauge Refresh 3 | Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
Hem In 2 | Has a chance (30%) of lowering the target's evasiveness by one stat rank when the user's attack move against it is successful. | 3 | ||
Sp. Def 10 | Sp. Def 10 | 2 | ||
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | ||
HP 10 | HP 10 | 1 | ||
Speed 5 | Speed 5 | 1 | ||
Electroweb: Power 4 | Electroweb: Power Up 4 | 1 | ||
Electroweb: Power 4 | Electroweb: Power Up 4 | 1 | ||
Electroweb: Accuracy 5 | Electroweb: Accuracy Up 5 | 2 | ||
X Sp. Def All: Move Gauge Refresh 3 | Move: X Sp. Def All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 2 | ||
X Sp. Def All: MP Refresh 2 | Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 2 | ||
On the Ropes 3 | Reduces damage when the user is hit by a physical attack move while in a pinch. | 3 | ||
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 3 | ||
Dazzlingly Bright Electric Beam: Power 25 | Dazzlingly Bright Electric Beam: Power Up 25 | 3 | ||
Dazzlingly Bright Electric Beam: Power 25 | Dazzlingly Bright Electric Beam: Power Up 25 | 3 |
Elesa Palentine's 2023 | |||
Picture | Name | Role | Base Rarity |
|
Elesa | Strike | ☆☆☆☆☆ |
Mindscape |
Elesa & Togetic | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Super Powered 5: Powers up the user's moves and sync move that are super effective. Strengthening Status 9: Increases the user's Physical Moves Up Next effect and Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move. Super Countdown 9: Reduces the user's sync move countdown by one when its move is super effective. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 400 | 183 | 400 | 195 | 256 |
5 Star Max Potential Stats | |||||
765 | 440 | 223 | 440 | 235 | 296 |
Moves | |||||||||||||||||||
Name | Type | Category | Max Power | Accuracy | Move Slots | Target | |||||||||||||
Metronome | 1 (Gauge) | Opponent | |||||||||||||||||
Uses one of several moves at random | |||||||||||||||||||
| |||||||||||||||||||
Dire Hit + | 2 (Max Uses) | Self | |||||||||||||||||
Sharply raises the user's critical hit rate | |||||||||||||||||||
Fly | 169-202 | 95 | 3 (Max Uses) | Opponent | |||||||||||||||
The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move while flying, it will stop flying. | |||||||||||||||||||
Delivering Delight! | 2 (Max Uses) | Self | |||||||||||||||||
Raises the user's Attack and Sp. Atk by 3 stat ranks. |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Sugary Beauty Flying Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fly: Power 3 | Fly: Power Up 3 | 3 | 36 | 1 |
Metronome: Move Gauge Refresh 3 | Move: Metronome Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Super Interference 1 | Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user's moves. | 8 | 96 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Metronome: Fortuitous 9 | Move: Metronome Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 2 |
Metronome: Superduper Effective 5 | Move: Metronome Powers up moves that are super effective. | 10 | 120 | 3 |
Metronome: Super Countdown 9 | Move: Metronome Reduces the user's sync move countdown by one when its move is super effective. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fly: Accuracy 5 | Fly: Accuracy Up 5 | 3 | 36 | 1 |
Fly: Power 3 | Fly: Power Up 3 | 3 | 36 | 1 |
Fly: Power 3 | Fly: Power Up 3 | 3 | 36 | 2 |
Fly: MP Refresh 2 | Move: Fly Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Slippery Slope 9 | Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. | 9 | 108 | 2 |
Gloating Boost 9 | Increases the user's Physical Moves Up Next effect and Special Moves Up Next effect by 1 rank when an opponent's attack move targeting the user misses. | 9 | 108 | 3 |
Sync Quickening 3 | Restores 3 MP of the user's moves that have the quick move effect tag after using its sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fly: Power 3 | Fly: Power Up 3 | 3 | 36 | 1 |
Delivering Delight!: MP Refresh 2 | Move: Delivering Delight! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Delivering Delight!: Precision 1 | Move: Delivering Delight! Raises the user's accuracy by 1 stat rank when its move is successful. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 2 |
Double Down 5 | Powers up the user's sync moves that are super effective. | 10 | 120 | 3 |
Delivering Delight!: Super Preparation 9 | Move: Delivering Delight! Applies the Supereffective Up Next effect to the user when its move is successful. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Fly: Power 3 | Fly: Power Up 3 | 3 | 36 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 8 | 96 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Sugary Beauty Flying Impact: Power 25 | Sugary Beauty Flying Impact: Power Up 25 | 5 | 60 | 3 |
Sugary Beauty Flying Impact: Power 25 | Sugary Beauty Flying Impact: Power Up 25 | 5 | 60 | 3 |