Anchors | ![]() Dawn | ![]() Palentine's 2021 | ![]() Sygna Suit | ![]() New Year |
![]() Dawn | ![]() Dawn |
Dawn | |||
Picture | Name | Role | Base Rarity |
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Dawn | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Dawn | This friendly and upbeat Trainer packs quite a punch, thanks to her travels in Sinnoh. Despite her skill as a Trainer, she can be a little scatterbrained at times. |
Dawn Palentine's 2021 | Dawn is ready to start baking for a special event! Together with Alcremie, she'll be whipping up some sweet snacks to give to her friends with all her heart. |
Dawn Sygna Suit | Dawn is partners with Cresselia and wearing a sygna suit reminiscent of a fairy tale prince. With a brilliant smile on her face, she chases off nightmares on Pasio. |
Mindscape |
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Dawn's Pokémon
Dawn & Turtwig | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Siphon 9: Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
628 | 256 | 264 | 211 | 242 | 181 |
5 Star Max Potential Stats | |||||
728 | 296 | 304 | 251 | 282 | 221 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Dawn & Grotle | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Siphon 9: Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
645 | 262 | 294 | 214 | 246 | 184 |
5 Star Max Potential Stats | |||||
745 | 302 | 334 | 254 | 286 | 224 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grass Sync Impact | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Dawn & Torterra | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Siphon 9: Lowers the opponent's Attack by one stat rank and raises the user's Attack by the same amount when the user is hit by an attack move. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support - Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
670 | 295 | 305 | 220 | 253 | 189 |
5 Star Max Potential Stats | |||||
770 | 335 | 345 | 260 | 293 | 229 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 3 | 36 | 1 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Defense + 5 | Defense + 5 | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 3 | 36 | 2 |
X Defense All: MP Refresh 2 | Move: X Defense All Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 2 |
Attack + 30 | Attack + 30 | 10 | 120 | 3 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 120 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Good as New!: Friendly Shield 1 | Move: Good as New! When a move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move. | 8 | 96 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 2 |
Pump Up 2 | Charges the move gauges of all allied sync pairs by two after using a sync move. | 10 | 120 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 5 | 60 | 3 |
Sands of Time 2 | Quickly charges the move gauge in a sandstorm. | 10 | 120 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Move Gauge Refresh 3 | Move: Seed Bomb Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 1 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 2 |
Seed Bomb: Power 3 | Seed Bomb: Power Up 3 | 3 | 36 | 3 |
Fierce Entry 1 | Raises the user's Attack when the Pokémon enters a battle. | 7 | 84 | 2 |
Pecking Order | The more the target's Attack is lowered, the more it powers up sync moves. | 7 | 84 | 3 |
Good as New!: Precision Pals 1 | Move: Good as New! Raises the accuracy of all allied sync pairs when a move is successful. | 10 | 120 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 1 |
Attack + 10 | Attack + 10 | 4 | 48 | 1 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 1 |
Razor Leaf: Move Gauge Refresh 3 | Move: Razor Leaf Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 2 |
Razor Leaf: Power 4 | Razor Leaf: Power Up 4 | 3 | 36 | 3 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 3 |
Razor Leaf: Eagle Eye 1 | Move: Razor Leaf Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move. | 10 | 120 | 3 |
New Dawn Wood Hammer: Power 25 | New Dawn Wood Hammer: Power Up 25 | 5 | 60 | 3 |
New Dawn Wood Hammer: Power 25 | New Dawn Wood Hammer: Power Up 25 | 5 | 60 | 1 |
Dawn Palentine's 2021 | |||
Picture | Name | Role | Base Rarity |
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Dawn | Tech | ☆☆☆☆☆ |
Mindscape |
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Dawn & Alcremie | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ripple Effect 4: When a move used by the user's Pokémon lowers an opponent's stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. Power Loving: The more the target's stats are lowered, the more it powers up the user's moves. Team Wide Awake: Prevents all allied sync pairs from falling asleep. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Tech: Raises allies's Attack and Sp. Atk by 12 when using Fairy-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sweet Tooth: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Cook: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
690 | 236 | 193 | 410 | 236 | 301 |
5 Star Max Potential Stats | |||||
790 | 276 | 233 | 450 | 276 | 341 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Whipped Cream Fairy Beam | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's stats have been lowered, the greater the power of this move. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dazzling Gleam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Dazzling Gleam: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Defense + 20 | Defense + 20 | 7 | 84 | 3 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Power Posture | The more the target's Attack has been lowered, the more it powers up moves. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Charm: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Charm: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 10 | 120 | 2 |
Dazzling Gleam: Eagle Eye 1 | Has a small chance of raising the user's critical-hit rate when the user's Pokémon uses a move. | 8 | 96 | 3 |
Dazzling Gleam: Mind Swell 2 | Has a moderate chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Fake Tears: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Dauntless | Sp. Atk + cannot be lowered. | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Fake Tears: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Toughen Up 3 | Has a moderately good chance of raising the user's Defense when the user is hit by an attack move. | 10 | 120 | 2 |
Impose 1 | Lowers the evasiveness of all opposing sync pairs when the Pokémon enters a battle. | 9 | 108 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
How Sweet!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 1 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Dazzling Gleam: Power Up 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
How Sweet!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 6 | 72 | 2 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 8 | 96 | 2 |
Sp. Atk + 20 | Sp. Atk + 20 | 7 | 84 | 3 |
Revenge Boost 3 | Has a moderately good chance of charging the user's move gauge by one when the user is hit by an attack move. | 10 | 120 | 3 |
Whipped Cream Fairy Beam: Power Up 25 | Whipped Cream Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Whipped Cream Fairy Beam: Power Up 25 | Whipped Cream Fairy Beam: Power Up 25 | 5 | 60 | 3 |
Dawn Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Dawn |
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☆☆☆☆☆ |
Mindscape |
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Dawn & Cresselia | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fortify 3: The user's Defense and Sp. Def increase 30% when its remaining HP is at half or below. Team Brainstorm 9: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move while its remaining HP is at half or below. Sync Damage Guard: Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. Protection of the Crescent Moon (Superawakened): Applies the Damage Guard Next effect to the user the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user's HP drops to half or below each battle. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
711 | 236 | 282 | 179 | 282 | 323 |
5 Star Max Potential Stats | |||||
811 | 276 | 322 | 219 | 322 | 363 |
5 Star Max Potential EX Role Stats | |||||
871 | 296 | 322 | 239 | 322 | 403 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
958 | 325 | 354 | 262 | 354 | 443 |
5 Star Max Potential EX Role & Superawakened Stats (Level 4 or 5) | |||||
1108 | 325 | 374 | 262 | 374 | 443 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
Confusion: Aggravation 2 | Move: Confusion Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 1 |
Moonlight: Move Gauge Refresh 3 | Move: Moonlight Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonlight: Master Healer 1 | Move: Moonlight Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Moonlight: Catalyzing Recovery | Move: Moonlight Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heal effect tag. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Sweet Dreams!: Move Gauge Refresh 3 | Move: Sweet Dreams! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 2 |
Sweet Dreams!: MP Refresh 2 | Move: Sweet Dreams! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sweet Dreams!: All Ramped Up 1 | Move: Sweet Dreams! Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 12 | 144 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 2 |
Moonblast: Move Gauge Refresh 3 | Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Moonblast: On a Roll 1 | Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Desperate Team Freebie 9 | Once per battle, applies the Free Move Next effect to all allied sync pairs when the user's HP drops to half or below. | 10 | 120 | 3 |
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | 10 | 120 | 2 |
Crisis Countdown 9 | Once per battle, reduces the user's sync move countdown by one when its HP drops to half or below. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 1 |
Confusion: Power 4 | Confusion: Power Up 4 | 3 | 36 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Confusion: Move Gauge Refresh 3 | Move: Confusion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Sync Heal Refill 1 | Restores 1 MP for the user's moves that have the heal effect tag the first time its sync move is used each battle. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 12 | 144 | 3 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 10 | 120 | 3 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 4 |
Midpoint Mend 4 | Restores the user's HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. | 10 | 120 | 5 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Team Grand Entry 2 | Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 4 |
Sweet Dreams!: Team Smart Command 9 | Move: Sweet Dreams! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | 10 | 120 | 5 |
Dawn New Year | |||
Picture | Name | Role | Base Rarity |
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Dawn | Tech | ☆☆☆☆☆ |
Mindscape |
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Dawn & Oricorio (Sensu Style) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Stat Up x2: When the user's stat is raised, it is raised by double the stat ranks. Double Drop: When an opponent's stat is lowered, it is lowered by double the stat ranks. Extra Special Ghost Damage: Deals additional damage to the target when the user's Pokémon uses a move targeting that opponent. (Type: Ghost, Category: Special) This additional damage is not affected by some status changes. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Main Character: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Seasonal Outfit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Contest Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
669 | 350 | 197 | 400 | 197 | 302 |
5 Star Max Potential Stats | |||||
769 | 390 | 237 | 440 | 237 | 342 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Elegant Celebration Ghost Beam | ![]() | ![]() |
250-300 | Opponent | ||
The more the user's stats are raised, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 2 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Revelation Dance: Move Gauge Refresh 2 | Move: Revelation Dance Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 2 |
Revelation Dance: Power 3 | Revelation Dance: Power Up 3 | 3 | 36 | 1 |
Teeter Dance: Move Gauge Refresh 2 | Move: Teeter Dance Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 8 | 96 | 2 |
Grab Bag 9 | Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Perfect Dance!: MP Refresh 2 | Move: Perfect Dance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Perfect Dance!: Master Healer 1 | Move: Perfect Dance! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Perfect Dance!: Master Healer 1 | Move: Perfect Dance! Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Feather Dance: Move Gauge Refresh 2 | Move: Feather Dance Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 2 |
Charging Infliction 4 | Charges the user's move gauge by 4 when its Pokémon uses a status move. | 10 | 120 | 3 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
Elegant Celebration Ghost Beam: Power 25 | Elegant Celebration Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Elegant Celebration Ghost Beam: Power 25 | Elegant Celebration Ghost Beam: Power Up 25 | 5 | 60 | 3 |
Dawn | |||
Picture | Name | Role | Base Rarity |
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Dawn | Support | ☆☆☆☆ |
Mindscape |
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Dawn & Wormadam (Plant Cloak) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. Move Gauge Refresh 4: Has a chance (50%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Bug Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Contest Lover: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
619 | 165 | 211 | 181 | 243 | 237 |
5 Star Stats | |||||
659 | 185 | 231 | 201 | 263 | 257 |
5 Star Max Potential Stats | |||||
699 | 205 | 251 | 221 | 283 | 277 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Plant Power Bug Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 2 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 1 |
Struggle Bug: Move Gauge Refresh 2 | Move: Struggle Bug Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Struggle Bug: On a Roll 4 | Move: Struggle Bug Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Insect Acceleration 2 | Quickly charges the move gauge when the zone is a Bug Zone. | 9 | 108 | 2 |
Insect Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. | 8 | 96 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Struggle Bug: Power 4 | Struggle Bug: Power Up 4 | 3 | 36 | 2 |
Big Stretch!: MP Refresh 2 | Move: Big Stretch! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Big Stretch!: Shielded 1 | Move: Big Stretch! Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Giga Drain: Power 3 | Giga Drain: Power Up 3 | 3 | 36 | 1 |
Giga Drain: Power 3 | Giga Drain: Power Up 3 | 3 | 36 | 2 |
Giga Drain: Power 3 | Giga Drain: Power Up 3 | 3 | 36 | 1 |
Giga Drain: Move Gauge Refresh 2 | Move: Giga Drain Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Smart Cookie | The more the user's Sp. Def is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 8 | 96 | 2 |
X Sp. Atk All: MP Refresh 2 | Move: X Sp. Atk All Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Evasive Rush 3 | Raises the user's evasiveness by 3 stat ranks after using its sync move. | 9 | 108 | 3 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Plant Power Bug Impact: Power 25 | Plant Power Bug Impact: Power Up 25 | 5 | 60 | 3 |
Dawn | |||||||
Picture | Name | Role | Base Rarity | ||||
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Dawn |
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☆☆☆☆☆ |
Mindscape |
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Dawn & Empoleon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Shining Steel Leadership: Reduces the user's sync move countdown by one when it uses Steel Wish. Increases the user's Special Moves ↑ Next effect by two ranks when it uses Steel Wish. I Haven't Lost My Determination!: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. Restores one MP of the user's buddy move after using its sync move. Steel Zone Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone. | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Main Character: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Contest Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
698 | 272 | 189 | 436 | 200 | 295 |
5 Star Max Potential Stats | |||||
798 | 312 | 229 | 476 | 240 | 335 |
5 Star Max Potential EX Role Stats | |||||
858 | 332 | 229 | 496 | 240 | 375 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 2 |
Something Nice!: MP Refresh 2 | Move: Something Nice! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Power 3 | Flash Cannon: Power ↑ 3 | 3 | 36 | 1 |
Flash Cannon: Move Gauge Refresh 3 | Move: Flash Cannon Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 8 | 96 | 2 |
Flash Cannon: On a Roll 9 | Move: Flash Cannon Raises the chance of lowering stat values with the additional effects of the user's moves. | 8 | 96 | 2 |
Super Sync 9 | Applies the Supereffective ↑ Next effect to the user after using its sync move. | 10 | 120 | 3 |
Metallic Surge 9 | Powers up the user's sync move when the zone is a Steel Zone. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Super Solid Steel Beam: Power 4 | Super Solid Steel Beam: Power ↑ 4 | 3 | 36 | 1 |
Super Solid Steel Beam: Power 4 | Super Solid Steel Beam: Power ↑ 4 | 3 | 36 | 2 |
Super Solid Steel Beam: Move Gauge Refresh 3 | Move: Super Solid Steel Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
Steel Zone Extension 3 | Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. | 10 | 120 | 3 |
Flash Cannon: Metallic Power 9 | Move: Flash Cannon Powers up the user's moves when the zone is a Steel Zone. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Super Solid Steel Beam: Power 4 | Super Solid Steel Beam: Power ↑ 4 | 3 | 36 | 1 |
Super Solid Steel Beam: Power 4 | Super Solid Steel Beam: Power ↑ 4 | 3 | 36 | 2 |
Super Solid Steel Beam: Power 4 | Super Solid Steel Beam: Power ↑ 4 | 3 | 36 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Shining Symbol of Power Steel Beam: Power 25 | Shining Symbol of Power Steel Beam: Power ↑ 25 | 5 | 60 | 3 |
Shining Symbol of Power Steel Beam: Power 25 | Shining Symbol of Power Steel Beam: Power ↑ 25 | 5 | 60 | 3 |