Anchors | ![]() Cynthia | ![]() Sygna Suit | ![]() Sygna Suit (Renegade) | ![]() Cynthia |
![]() Sygna Suit (Aura) | ![]() Arc Suit | ![]() Cynthia |
Cynthia | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Cynthia | This Champion of Sinnoh is an archeologist who researches the history and mythology of Pokémon. Her deep love for Pokémon sent her on an adventure when she was young. |
Cynthia Sygna Suit | Cynthia's sygna suit conceals a passionate fighting spirit. She has vowed to fight her way to the top in Pokémon battles with her partner, Kommo-o. |
Cynthia Sygna Suit (Renegade) | Cynthia is wearing a mysterious-looking sygna suit. Together with her partner Giratina, she's ready to uncover the mysteries hidden around the world. |
Cynthia | Cynthia is wearing a sygna suit that reflects her powerful fighting spirit. She has known her partner Lucario for a long time, and they are in perfect sync with each other. |
Cynthia Sygna Suit (Aura) | Cynthia has drawn out the power of her sync stone ultimate and received the blessing of Arceus. She's continuing to deepen her bond with Garchomp and follow her heart. |
Mindscape |
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Cynthia's Pokémon
Cynthia & Garchomp | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Surging Sand 5: Powers up the user's moves during a sandstorm. Celestic's Curious Mind (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Causes a sandstorm the first time the user enters a battle each battle. The more the user's Speed is raised, the more it powers up the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 if Sinnoh *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 391 | 168 | 146 | 165 | 379 |
5 Star Max Potential Stats | |||||
731 | 431 | 208 | 186 | 205 | 419 |
5 Star Max Potential EX Role Stats | |||||
791 | 451 | 228 | 206 | 225 | 419 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
870 | 496 | 250 | 226 | 247 | 460 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Earthquake of Ancient Lore | ![]() | ![]() |
160-192 | Opponent | ||
Become Mega Garchomp until the end of battle. |
Cynthia & Garchomp (Mega Garchomp) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fast-Track 2: Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. Surging Sand 5: Powers up the user's moves during a sandstorm. Celestic's Curious Mind (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Causes a sandstorm the first time the user enters a battle each battle. The more the user's Speed is raised, the more it powers up the user's sync move. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 if Sinnoh *3 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
631 | 469 | 201 | 146 | 165 | 379 |
5 Star Max Potential Stats | |||||
731 | 517 | 249 | 186 | 205 | 419 |
5 Star Max Potential EX Role Stats | |||||
791 | 537 | 269 | 206 | 225 | 419 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
870 | 590 | 295 | 226 | 247 | 460 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Stomping Tantrum: Power 7 | Stomping Tantrum: Power Up 7 | 2 | 24 | 1 |
Slash: Power 8 | Slash: Power Up 8 | 2 | 24 | 1 |
Stomping Tantrum: Power 7 | Stomping Tantrum: Power Up 7 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 3 | 36 | 1 |
Slash: Power 8 | Slash: Power Up 8 | 2 | 24 | 1 |
Stomping Tantrum: Power 7 | Stomping Tantrum: Power Up 7 | 2 | 24 | 2 |
Stomping Tantrum: Move Gauge Refresh 4 | Move: Stomping Tantrum Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Slash: Power 8 | Slash: Power Up 8 | 2 | 24 | 2 |
Stomping Tantrum: Defense Crush 4 | Move: Stomping Tantrum Has a good chance of lowering the target's Defense when an attack against it is successful. | 7 | 84 | 3 |
Slash: Critical Strike 3 | Move: Slash Powers up attacks if they become critical hits. | 7 | 84 | 3 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
X Attack: MP Refresh 3 | Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sand Screen | Sp. Def + increases 50% in a sandstorm. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Soothing Sand 1 | Restores the Pokémon's HP whenever it takes an action during a sandstorm. | 8 | 96 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
HP + 50 | HP + 50 | 8 | 96 | 2 |
Build Up | Ensures that the user's next attack will be a critical hit after using a sync move. | 8 | 96 | 3 |
Surging Sand 3 | Powers up moves in a sandstorm. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 2 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 2 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 4 | 48 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Earthquake: Move Gauge Refresh 4 | Move: Earthquake Has a good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
This Match Is Too Fun!: MP Refresh 3 | Move: This Match Is Too Fun! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 2 |
Sands of Time 2 | Quickly charges the move gauge in a sandstorm. | 8 | 96 | 2 |
This Match Is Too Fun!: Propulsion 3 | Move: This Match Is Too Fun! Has a moderately good chance of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 3 |
Earthquake of Ancient Lore: Power 25 | Earthquake of Ancient Lore: Power Up 25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Sand Blaster 5 | Powers up the user's sync move during a sandstorm. | 3 | 36 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Superduper Effective 5 | Powers up moves that are super effective. | 3 | 36 | 3 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 5 | 60 | 3 |
Burst In | Applies the Critical Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Slash: Critical Strike 9 | Move: Slash Powers up the user's attacks when they become critical hits. | 10 | 120 | 4 |
First Sync Defense Down All 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Surging Sand 2 | Powers up the user's moves during a sandstorm. | 7 | 84 | 2 |
Dust Kicker | Causes a sandstorm after using the user's sync move. | 12 | 144 | 4 |
Sand Alert 5 | Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. | 10 | 120 | 5 |
Cynthia Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
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☆☆☆☆☆ |
Mindscape |
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Cynthia & Kommo-o | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
High Five 1: Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by 1 stat ranks after using its sync move. Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Stamina Reserves 6: Charges the user's move gauge by 6 the first time it is in a pinch each battle. Racing Heartbeat (Superawakened): Turns the field of play's zone into a Dragon Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Dragon Zone the first time the user's sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Increases the user's Special Moves ↑ Next effect by one rank when its Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
552 | 420 | 172 | 436 | 172 | 215 |
5 Star Max Potential Stats | |||||
652 | 460 | 212 | 476 | 212 | 255 |
5 Star Max Potential EX Role Stats | |||||
712 | 480 | 212 | 496 | 212 | 295 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
783 | 528 | 233 | 545 | 233 | 324 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Historymaker Clanging Scales | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 3 |
Clanging Scales: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Speed + 20 | Speed + 20 | 7 | 84 | 3 |
Clanging Scales: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Clanging Scales: Unhindered | When the Pokémon attacks, ignores damage-reducing effects on the opponent's field of play. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 3 |
Dragon Breath: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Dragon Breath: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Dragon Breath: Furious Brawn | The more the user's Attack has been raised, the more it powers up moves. | 10 | 120 | 3 |
High Five 1 | Raises the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed after a sync move. | 10 | 120 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 3 | 36 | 1 |
Clanging Scales: Power Up 2 | Clanging Scales: Power Up 2 | 4 | 48 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 3 |
Static Shock 5 | Powers up sync moves when the target is paralyzed. | 8 | 96 | 3 |
Last Dash 4 | Once per battle, substantially raises the user's Speed when in a pinch. | 8 | 96 | 3 |
On the Ropes 5 | Reduces damage when the Pokémon is in a pinch and is hit by a physical attack move. | 10 | 120 | 3 |
Eyes on the Prize!: MP Refresh 4 | Has a good chance of restoring one MP of the move used if the move is successful. | 12 | 144 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 1 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Dragon Breath: Power Up 4 | Dragon Breath: Power Up 4 | 3 | 36 | 3 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Dragon Breath: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 8 | 96 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one when a sync move is used for the first time. | 10 | 120 | 3 |
Paralysis Synergy 2 | Powers up moves when the target is paralyzed. | 10 | 120 | 3 |
Historymaker Clanging Scales: Power Up 25 | Historymaker Clanging Scales: Power Up 25 | 5 | 60 | 3 |
Historymaker Clanging Scales: Power Up 25 | Historymaker Clanging Scales: Power Up 25 | 5 | 60 | 3 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Dragon Breath: Hostile Environment 2 | Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 4 |
Shocked Hit Freebie 9 | Applies the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 2 |
Sync Thinker 9 | Increases the user's Special Moves ? Next effect by 1 rank after using its sync move. | 9 | 108 | 4 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 5 |
HP 40 | HP 40 | 0 | 5 | 1 |
Sharp Entry 2 | Raises the user's critical-hit rate by 2 stat ranks when it enters a battle. | 3 | 36 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
X Sp. Atk: Ramp Up 1 | Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 5 | 60 | 3 |
Cynthia Sygna Suit (Renegade) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
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☆☆☆☆☆ |
Mindscape |
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Cynthia & Giratina | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Sundering 9: Lowers the target's Defense or Sp. Def, or both, by one stat rank when the user's move targeting that opponent is successful. Invigorating Shadow 2: Charges the user's move gauge by 2 when it takes on a shadow presence. Super Shadow: Applies the Supereffective ↑ Next effect to the user when it takes on a shadow presence. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility Foe: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 3 Fiery -2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
637 | 400 | 187 | 456 | 187 | 357 |
5 Star Max Potential Stats | |||||
737 | 440 | 227 | 496 | 227 | 397 |
5 Star Max Potential EX Role Stats | |||||
797 | 480 | 227 | 536 | 227 | 397 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power Up 4 | 4 | 48 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Shadow Ball: Power 4 | Shadow Ball: Power Up 4 | 4 | 48 | 1 |
Shadow Ball: Power 4 | Shadow Ball: Power Up 4 | 4 | 48 | 2 |
Shadow Ball: Move Gauge Refresh 2 | Move: Shadow Ball Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Ghost Wish: Group Morale Boost 4 | Move: Ghost Wish Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
Shadow Ball: Superduper Effective 1 | Move: Shadow Ball Powers up moves that are super effective. | 10 | 120 | 3 |
Shadow Ball: On a Roll 2 | Move: Shadow Ball Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 2 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Invigorating Shadow 1 | Charges the user's move gauge by 1 when it takes on a shadow presence. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 10 | 120 | 3 |
Brain Sync 5 | Powers up the user's sync move when its Sp. Atk is raised. | 10 | 120 | 3 |
Sync Quickening 1 | Restores 1 MP of the user's moves with a quick move effect tag after using its sync move. | 9 | 108 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Ghost Wish: Move Gauge Refresh 2 | Move: Ghost Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Ghost Wish: Move Gauge Refresh 2 | Move: Ghost Wish Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Ghost Wish: Group Pep Talk 4 | Move: Ghost Wish Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Trainer uses a move. | 10 | 120 | 2 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 3 |
Ghost Wish: MP Refresh 2 | Move: Ghost Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 1 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Shadow Force: Power 2 | Shadow Force: Power Up 2 | 3 | 36 | 2 |
Show Me Your Secrets!: MP Refresh 2 | Move: Show Me Your Secrets! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Stat Reboot 9 | Returns the user's lowered stats to normal after using its sync move. | 8 | 96 | 3 |
Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is Ghost Zone. | 8 | 96 | 3 |
Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync moves. | 10 | 120 | 3 |
Renegade Shadow Force: Power 25 | Renegade Shadow Force: Power Up 25 | 5 | 60 | 3 |
Renegade Shadow Force: Power 25 | Renegade Shadow Force: Power Up 25 | 5 | 60 | 1 |
Cynthia | |||
Picture | Name | Role | Base Rarity |
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Cynthia | Support | ☆☆☆☆ |
Mindscape |
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Cynthia & Gastrodon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves. Move Gauge Refresh 2: Has a chance (30%) of charging the user's move gauge by one when a move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Ground Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Researcher: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
602 | 184 | 236 | 174 | 246 | 254 |
5 Star Stats | |||||
642 | 204 | 256 | 194 | 266 | 274 |
5 Star Max Potential Stats | |||||
682 | 224 | 276 | 214 | 286 | 294 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Living Relic Ground Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 2 |
Earthquake: Power 3 | Earthquake: Power Up 3 | 3 | 36 | 1 |
Earthquake: Move Gauge Refresh 9 | Move: Earthquake Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Toughen Up 2 | Has a chance (30%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 8 | 96 | 2 |
Earthquake: Gobsmack 2 | Move: Earthquake Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. | 9 | 108 | 3 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Dire Hit All +: Move Gauge Refresh 3 | Move: Dire Hit All + Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dire Hit All +: MP Refresh 3 | Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Rain Gear 2 | Reduces damage when the user is hit by an attack move while the weather is rainy. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 1 |
Rock Tomb: Move Gauge Refresh 3 | Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 3 |
Tighten Up 3 | Has a chance (40%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Rock Tomb: Trip Up 4 | Move: Rock Tomb Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 1 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 7 | 84 | 2 |
Rock Tomb: Power 3 | Rock Tomb: Power Up 3 | 3 | 36 | 2 |
Don't Worry!: Move Gauge Refresh 3 | Move: Don't Worry! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Don't Worry!: MP Refresh 3 | Move: Don't Worry! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Living Relic Ground Impact: Power 25 | Living Relic Ground Impact: Power Up 25 | 5 | 60 | 3 |
Living Relic Ground Impact: Power 25 | Living Relic Ground Impact: Power Up 25 | 5 | 60 | 3 |
Cynthia Sygna Suit (Aura) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
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☆☆☆☆☆ |
Mindscape |
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Cynthia & Lucario | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Cynthia's Aura: Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. Initial Guard: Applies the Damage Guard Next effect to the user when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 249 | 323 | 344 | 323 | 300 |
5 Star Max Potential Stats | |||||
821 | 289 | 371 | 384 | 371 | 340 |
5 Star Max Potential EX Role Stats | |||||
881 | 309 | 371 | 404 | 371 | 380 |
Cynthia & Lucario (Mega Lucario) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Cynthia's Aura: Turns the field of play's zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play's zone into a Fighting Zone after using the user's sync move. (A Fighting Zone powers up Fighting-type attacks.) Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. Initial Guard: Applies the Damage Guard Next effect to the user when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Champion: Raises the maximum HP of all allied sync pairs by 4 Sygna Suit: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 249 | 387 | 344 | 387 | 300 |
5 Star Max Potential Stats | |||||
821 | 289 | 427 | 384 | 427 | 340 |
5 Star Max Potential EX Role Stats | |||||
881 | 309 | 427 | 404 | 427 | 380 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 1 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Tough Cookie | The more the user's Defense is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 2 |
It Won't End Here!: MP Refresh 2 | Move: It Won't End Here! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
HP 50 | HP 50 | 8 | 96 | 3 |
Impervious | Stats cannot be lowered. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 2 |
B Aura Sphere: Power 4 | B Aura Sphere: Power Up 4 | 3 | 36 | 1 |
Vacuum Wave: Move Gauge Refresh 3 | Move: Vacuum Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Team Staring Contest | Prevents all allied sync pairs from flinching. | 8 | 96 | 2 |
Vacuum Wave: Focus Group 9 | Move: Vacuum Wave Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Vacuum Wave: Power 4 | Vacuum Wave: Power Up 4 | 3 | 36 | 1 |
Vacuum Wave: Gobsmack 4 | Move: Vacuum Wave Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 9 | 108 | 2 |
Fighting Zone Triage Tank 4 | Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone. | 7 | 84 | 2 |
Vacuum Wave: Numbing Blow 4 | Move: Vacuum Wave Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 8 | 96 | 3 |
Head Start 1 | Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. | 10 | 120 | 3 |
Learn by Battle Aura Sphere: Power 25 | Learn by Battle Aura Sphere: Power Up 25 | 5 | 60 | 3 |
Learn by Battle Aura Sphere: Power 25 | Learn by Battle Aura Sphere: Power Up 25 | 5 | 60 | 3 |
Cynthia Arc Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
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☆☆☆☆☆ |
Mindscape |
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Cynthia & Garchomp | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ground Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Ground Judgment (Arc): Raises the Ground Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Ground Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. Myth Archeologist: Turns the field of play's zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. Mutual Trust: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Protects the user from damage from a sandstorm. Unbending Pride: Reduces the sync move countdown by one the first time the user's Pokémon uses a status move each battle. Raises the user's Attack by six stat ranks the first time its Pokémon uses a status move each battle. Guaranteed Cookie Skill Sand Blaster 4: Powers up the user's sync move during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ground Multi - Raises allies's Attack and Sp. Atk by 12 when using Ground-type attacks. Raises Maximum HP by 12 Sinnoh: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Champion: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Researcher: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
731 | 410 | 195 | 282 | 195 | 354 |
5 Star Max Potential Stats | |||||
831 | 450 | 235 | 322 | 235 | 394 |
5 Star Max Potential EX Role Stats | |||||
891 | 490 | 235 | 362 | 235 | 394 |
Cynthia & Garchomp (Mega Garchomp) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Ground Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Ground theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Ground Judgment (Arc): Raises the Ground Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Ground Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. Myth Archeologist: Turns the field of play's zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. Mutual Trust: The user's moves never miss. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Protects the user from damage from a sandstorm. Unbending Pride: Reduces the sync move countdown by one the first time the user's Pokémon uses a status move each battle. Raises the user's Attack by six stat ranks the first time its Pokémon uses a status move each battle. Guaranteed Cookie Skill Sand Blaster 4: Powers up the user's sync move during a sandstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ground Multi - Raises allies's Attack and Sp. Atk by 12 when using Ground-type attacks. Raises Maximum HP by 12 Sinnoh: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Champion: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. Researcher: Raises the Attack and Sp. Atk of all allied Sync Pairs by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
731 | 451 | 214 | 310 | 214 | 389 |
5 Star Max Potential Stats | |||||
831 | 499 | 258 | 358 | 258 | 433 |
5 Star Max Potential EX Role Stats | |||||
891 | 539 | 258 | 398 | 258 | 433 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 20 | Attack 20 | 0 | 5 | 2 |
Cataclysmic Divine Earthquake: Power 50 | Cataclysmic Divine Earthquake: Power ↑ 50 | 0 | 5 | 3 |
S-Move: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. | 0 | 5 | 4 |
Dust Kicker | Causes a sandstorm after using the user’s sync move. | 0 | 5 | 5 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Almighty Rending Earthquake: Power 3 | Almighty Rending Earthquake: Power ↑ 3 | 3 | 36 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Almighty Rending Earthquake: Power 3 | Almighty Rending Earthquake: Power ↑ 3 | 3 | 36 | 2 |
Almighty Rending Earthquake: Move Gauge Refresh 3 | Move: Almighty Rending Earthquake Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 9 | 108 | 3 |
Sandstorm: Propulsion 9 | Move: Sandstorm Reduces the user’s sync move countdown by one when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sand Tomb: Power 3 | Sand Tomb: Power ↑ 3 | 3 | 36 | 1 |
Sand Tomb: Power 3 | Sand Tomb: Power ↑ 3 | 3 | 36 | 1 |
Sand Tomb: Power 3 | Sand Tomb: Power ↑ 3 | 3 | 36 | 1 |
Soothing Sand 1 | Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 8 | 96 | 2 |
Sand Fortress | The user’s stats cannot be lowered during a sandstorm. | 8 | 96 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Sand Tomb: Hit: Team Apply Status Change 9 | Move: Sand Tomb When the user inflicts a status change on an opponent with the additional effects of a move, inflicts the same status change on all opposing sync pairs. | 9 | 108 | 3 |
Sandstorm: P-Moves ↑ & S-Moves ↑ 5 | Powers up the user’s moves and sync move during a sandstorm. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Almighty Rending Earthquake: Power 3 | Almighty Rending Earthquake: Power ↑ 3 | 3 | 36 | 1 |
Almighty Rending Earthquake: Power 3 | Almighty Rending Earthquake: Power ↑ 3 | 3 | 36 | 1 |
Almighty Rending Earthquake: Power 3 | Almighty Rending Earthquake: Power ↑ 3 | 3 | 36 | 1 |
Greatest Battle!: MP Refresh 2 | Move: Greatest Battle! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 2 |
Greatest Battle!: Mighty Command 9 | Move: Greatest Battle! Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. | 10 | 120 | 2 |
Team Sandstorm Immunity | Protects all allied sync pairs from damage from a sandstorm. | 10 | 120 | 3 |
Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sand Tomb: Power 3 | Sand Tomb: Power ↑ 3 | 3 | 36 | 1 |
Sand Tomb: Power 3 | Sand Tomb: Power ↑ 3 | 3 | 36 | 1 |
Sand Tomb: Discombobulate 4 | Move: Sand Tomb Has a chance (50%) of lowering the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 8 | 96 | 2 |
Hit Trapped Opp: Speed ↓ 9 | Lowers the target’s Speed by one stat rank when the user’s attack move is successful against targets that are trapped. | 8 | 96 | 2 |
Sand Tomb: Move Gauge Refresh 3 | Move: Sand Tomb Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful. | 9 | 108 | 3 |
Sandstorm: Brawn Gain 9 | Move: Sandstorm Increases the user’s Physical Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Cataclysmic Divine Earthquake: Power 25 | Cataclysmic Divine Earthquake: Power ↑ 25 | 5 | 60 | 3 |
Cataclysmic Divine Earthquake: Power 25 | Cataclysmic Divine Earthquake: Power ↑ 25 | 5 | 60 | 3 |
Cynthia | |||||||
Picture | Name | Role | Base Rarity | ||||
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Cynthia |
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☆☆☆☆☆ |
Mindscape |
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Cynthia & Spiritomb | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sealed Wicked Thoughts: Reduces damage taken by the user from super effective moves and super effective sync moves. When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Bad-to-Worse Hex: The power of the user's Hex is doubled when the target is affected by a status condition. Restores 32 MP of the user's buddy move when its Hex is successful. Gathered Souls: Charges the user's move gauge by six after using its sync move. Restores 50 MP of the user's buddy move after using its sync move. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Undella Town: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Researcher: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
679 | 246 | 201 | 354 | 174 | 356 |
5 Star Max Potential Stats | |||||
779 | 286 | 241 | 394 | 214 | 396 |
5 Star Max Potential EX Role Stats | |||||
839 | 286 | 281 | 394 | 254 | 396 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Five Score and Eight Spirits Ghost Beam | ![]() | ![]() |
200-240 | Opponent | ||
This attack's power increases when the target is affected by a status condition. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Evil Spirit Shadow Ball: Power 2 | Evil Spirit Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Evil Spirit Shadow Ball: Power 2 | Evil Spirit Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Evil Spirit Shadow Ball: Power 2 | Evil Spirit Shadow Ball: Power ↑ 2 | 3 | 36 | 2 |
Evil Spirit Shadow Ball: Move Gauge Refresh 3 | Move: Evil Spirit Shadow Ball: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Hit Inter Opp: HP Recovery 1 | Has a chance (20%) of restoring the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent. | 7 | 84 | 2 |
Interference Sync 9 | Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Opp Interference: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Hex: Power 2 | Hex: Power ↑ 2 | 3 | 36 | 1 |
Hex: Power 2 | Hex: Power ↑ 2 | 3 | 36 | 1 |
Hex: Power 2 | Hex: Power ↑ 2 | 3 | 36 | 2 |
Hex: Move Gauge Refresh 3 | Move: Hex: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Hex: Hit: B-Move MP Recovery (32) 5 | Move: Hex: Has a chance (60%) of restoring 32 MP of the user’s buddy move when its attack move is successful. | 12 | 144 | 3 |
Grand Entry 2 | Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Hex: Power 2 | Hex: Power ↑ 2 | 3 | 36 | 1 |
Hex: Power 2 | Hex: Power ↑ 2 | 3 | 36 | 1 |
Will-O-Wisp: Move Gauge Refresh 3 | Move: Will-O-Wisp: Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Will-O-Wisp: Accuracy 10 | Will-O-Wisp: Accuracy ↑ 10 | 5 | 60 | 2 |
Team Viral Hustle 9 | Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move. | 7 | 84 | 2 |
Will-O-Wisp: 1st Move Use: Team Special Boost 1 | Move: Will-O-Wisp: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s move is used each battle. | 10 | 120 | 3 |
Hit Burned Opp: Sp. Atk ↓ & Sp. Def ↓ 9 | Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Evil Spirit Shadow Ball: Power 2 | Evil Spirit Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Evil Spirit Shadow Ball: Power 2 | Evil Spirit Shadow Ball: Power ↑ 2 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
HP 20 | HP 20 | 4 | 48 | 2 |
Too Fun to End!: Hit and Heal 9 | Move: Too Fun to End!: Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
Sharpened Mind 3 | Powers up the user’s moves when its Sp. Atk is raised. | 10 | 120 | 3 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Five Score and Eight Spirits Ghost Beam: Power 25 | Five Score and Eight Spirits Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Five Score and Eight Spirits Ghost Beam: Power 25 | Five Score and Eight Spirits Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |