Anchors | Clair | New Year |
Clair | |||
Picture | Name | Role | Base Rarity |
|
Clair | Strike | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 13: Cold Confidence - Cold Confidence: Part 2 |
Sync Pair Scouting | Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% 5 Star Select Seasonal Scout x11 C (August 25th 2024 - September 4th 2024) - 0.83% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Clair Seasonal Scout (January 1st 2024 - December 30th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Clair | She is a proud, confident Gym Leader who uses Dragon-type Pokémon. Her cousin Lance is also a Dragon-type Pokémon user. |
Clair New Year | Clair is here in traditional clothing from her hometown. She's taking on a New Year's challenge with Drampa, who's fond of kids. Her wish, of course, is to be the best Dragon-type sync pair. |
Mindscape |
Clair's Pokémon
Clair & Kingdra | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Racing Rain 2: Quickly charges the move gauge when the weather is rainy. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Strike - Raises allies's Attack and Sp. Atk by 15 when using Dragon-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Cape: Raises allies's Attack and Sp. Atk by 2 Dragon Cousin: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
648 | 284 | 168 | 361 | 169 | 282 |
5 Star Stats | |||||
688 | 304 | 188 | 381 | 189 | 302 |
5 Star Max Potential Stats | |||||
728 | 324 | 208 | 401 | 209 | 322 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
No Mercy Dragon Pulse | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Clair New Year | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Clair |
|
☆☆☆☆☆ |
Mindscape |
Clair & Drampa | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
T-Move: Team Free Move Next 9: Applies the Free Move Next effect to all allied sync pairs when the user's Trainer uses a move. Initial S-Move: Team HP Recovery (M) 2: Restores the HP of all allied sync pairs by approximately 40% of their maximum HP the first time the user's sync move is used each battle. Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ?: Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move. | |||||||||||||
Theme Skills | |||||||||||||
Dragon Support: Raises the maximum HP of all allied sync pairs by 30 Johto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
706 | 164 | 302 | 210 | 316 | 282 |
5 Star Max Potential Stats | |||||
806 | 204 | 342 | 250 | 356 | 322 |
5 Star Max Potential EX Role Stats | |||||
866 | 224 | 362 | 270 | 376 | 322 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Twister: Power 4 | Twister: Power ? 4 | 3 | 36 | 1 |
Twister: Power 4 | Twister: Power ? 4 | 3 | 36 | 2 |
Twister: Power 4 | Twister: Power ? 4 | 3 | 36 | 1 |
Twister: Move Gauge Refresh 3 | Move: Twister Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Twister: Aggravation 1 | Move: Twister Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Team Fist Bump 3 | Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ? 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ? 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Revenge Boost 4 | Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. | 7 | 84 | 2 |
You're Good!: Team Hit and Heal | Move: You're Good! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 10 | 120 | 2 |
All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
WTZ Change: Team Moves ? 2 | Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ? 4 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dragon Breath: Power 4 | Dragon Breath: Power ? 4 | 3 | 36 | 1 |
Dragon Breath: Hostile Environment 1 | Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Dragon Breath: Power 4 | Dragon Breath: Power ? 4 | 3 | 36 | 1 |
Dragon Breath: Move Gauge Refresh 3 | Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hit Paralyzed Opp: HP Recovery 9 | Restores the user's HP when its attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Half HP: Restore MP Once 9 | Restores 1 MP for the user's moves when its HP drops to half or below. This effect can activate only once per battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Twister: Power 4 | Twister: Power ? 4 | 3 | 36 | 1 |
Twister: Power 4 | Twister: Power ? 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 2 |
Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 8 | 96 | 2 |
Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Berserk Bunch 1 | Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
New Year's Dance Dragon Beam: Power 25 | New Year's Dance Dragon Beam: Power ? 25 | 5 | 60 | 3 |
New Year's Dance Dragon Beam: Power 25 | New Year's Dance Dragon Beam: Power ? 25 | 5 | 60 | 3 |