Chuck | |||||||
Picture | Name | Role | Base Rarity | ||||
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Chuck |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Double Feature Variety Scout (April 19th 2025 - May 7th 2025) - 0.067% Marnie Costume Scout (April 15th 2025 - May 3rd 2025) - 0.067% Morty Costume Scout (April 15th 2025 - May 3rd 2025) - 0.067% Special Collaboration Cynthia Variety Scout (April 10th 2025 - April 24th 2025) - 0.067% Ilima Spotlight Scout (April 4th 2025 - April 22nd 2025) - 0.067% and more... |
Pokédex Entry
Flavor Text | |
Chuck | This Fighting Gym Leader from Johto trains his own body alongside his Pokémon. He loves sweets so much that he sneaks snack breaks between training sessions. |
Mindscape |
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Chuck's Pokémon
Chuck & Poliwrath | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
P-Move: Physical Boost ↑1 4: Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a move. Critical Eye 1: Raises the user's critical-hit rate by 1 stat ranks when its move is successful. Water Guard: Reduces damage when the user is attacked by Water-type moves. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Johto: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Body Builder: Raises allies's Attack and Sp. Atk by 2 Sweet Tooth: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 410 | 154 | 344 | 152 | 297 |
5 Star Max Potential Stats | |||||
816 | 450 | 194 | 384 | 192 | 337 |
5 Star Max Potential EX Role Stats | |||||
876 | 470 | 194 | 404 | 192 | 377 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 2 |
Dynamic Punch: Move Gauge Refresh 2 | Move: Dynamic Punch Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Confusion Synergy 3 | Powers up the user's moves when the target is confused. | 9 | 108 | 3 |
Dynamic Punch: Move Gauge Refresh 9 | Move: Dynamic Punch Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 2 |
Rock Smash: Move Gauge Refresh 3 | Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Rock Smash: Defense Crush 9 | Move: Rock Smash Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
Rock Smash: Power 4 | Rock Smash: Power ↑ 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Oooarrgh!: Fleet Feet 2 | Move: Oooarrgh! Raises the user's Speed by two stat ranks when its move is successful. | 8 | 96 | 2 |
Oooarrgh!: MP Refresh 2 | Move: Oooarrgh! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Mad Strength 9 | Raises the user's Attack by one stat rank when its attack move is successful. | 10 | 120 | 2 |
Oooarrgh!: Super Preparation 9 | Move: Oooarrgh! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power ↑ 2 | 3 | 36 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Protect: Move Gauge Refresh 9 | Move: Protect Charges the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Protect: Catalyzing Infliction | Move: Protect Applies the Move Gauge Acceleration effect to the allied field of play when the user's Pokémon uses a status move. | 10 | 120 | 2 |
Interference Sync 9 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
Protect: Use Status P-Move: Physical Boost ↑2 9 | Move: Protect Increases the user's Physical Moves ↑ Next effect by two ranks when its Pokémon uses a status move. | 10 | 120 | 3 |
Roaring Fists Fighting Impact: Power 25 | Roaring Fists Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |
Roaring Fists Fighting Impact: Power 25 | Roaring Fists Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |